Reviews from

in the past


"you fuck young boys valdez?"

People treat this game like a hidden gem or something. But I think it deserves its rating. Instead of telling a story, it's more like a detective simulator where you constantly go collect evidences and question suspects and that's it. The map is huge and the face tech used is magnificent. However, it just feels like so much effort for so little outcome in making this game. No wonder why the developer studio went bankrupt.

Plusy: fajna historia, bardzo dobry voice acting, odwzorowanie epoki, muzyka
Minusy: średniawe misje poboczne

Great game although I felt like it was too long for my liking.
Got pretty burnt out when playing the later levels.


The game was fun and the cases were interesting, but sometimes it felt repetitive and confusing.

Cancro da boca nunca foi melhor

A flawed but ambitious detective game that doesn't quite get all the way through but emulates the noir atmosphere flawlessly and has a ton of charm. The recreation of LA in the 40s is commendable though largely useless since there's not much to do aside form navigating between missions. It's a shame that the team had to suffer to put this out

Painfully mid.

This game shows a lot of promise but just, not very great execution.

There are parts of this game I did enjoy... but not much.

so let's walk through it.

Starting with the story. Damn this game's story is dogshit lol.

Each "desk" in the game has it's on little contained story with pieces of overarching story until it becomes entirely based around that story. The short stories I didn't mind, in fact I really enjoyed the Black Dahlia stuff, but man that "main" story is so shit. So much stuff just happens with like no explanation, the whole Cole cheating on his wife thing? what the fuck was that? just comes out of literally nowhere, it's so stupid. I did not care for any of these characters at any point, they are all either just the worst person ever or bland as fuck. Especially Cole, goddamn least interesting Protagonist I've seen in ages.


The gameplay... is a mixed bag. I did enjoy interviewing people and gathering evidence for the first half of the game, but it just became so tedious in the back half, and they started wording questions so goddamn awkwardly that I had no idea what I was supposed to do. The combat is horrible. So is the driving.

The world is so bland, it just serves as way too big of a backdrop to each case. I just fast travelled most of the time because I couldn't be fucked to drive from point A to point B because it was so goddamn boring. At least in other games where they have fairly bland open worlds they have like, different cool cars or weapons for you to find. In this game almost everything looks exactly the goddamn same. There's no variety.

The music is fairly crap.


I will say, the motion capture tech they used for this game has aged really well. A lot of this still looks really good. Obviously there are some iffy bits because it is a old PS3 game, but it does hold up very well.



Overall... this game isn't great. I really had to force myself through the back half because it just became so boring and tedious and the story just turned to absolute shit. The most fun I had was as a Homicide detective, doing the whole Zodiac Killer shit was awesome and really fun. The rest of the game is just bleh.

If you're gonna play this, just make sure to stop playing once you've been promoted from Homicide, it's just not worth it.


And look, I know there's a real big, bad history with this game's development and Team Bondi that resulted in this game lacking so much. But looking at it as it is? It's incredibly mid.

L.A Noire se passa em uma das minhas épocas favoritas em que basicamente ainda não existia o exame de impressões digitais nas cenas do crime e com isso tudo era a base da intuição e da capacidade dobrada de investigação dos Detetives, e nessa trama seguimos um desses detetives, chamado Cole Phelps que vemos toda sua trajetória desde o seu cargo mais humilde até o mais alto diante de sua competência nos casos do jogo. Toda essa ideia que o jogo se propõe a fazer é incrível e funciona muito bem com todo o foco em como você vai conduzir cada investigação e a cada pista perdida na cena do crime pode fazer muita falta depois (seja na conclusão vaga do caso a até a falta dessa pista para prender o principal suspeito) fazendo com que você fique sempre atento nas suas ações e acusações na hora da interrogação. Agora, o que eu tive certeza jogando L.A Noire é que certamente esse jogo não é para todo mundo já que como todo o seu foco é nessa base de investigações com o tempo tudo isso se torna um pouco cansativo e por mais que o jogo ainda tente alternar esses momentos com perseguições e tiroteios ainda assim é muito pouco comparado ao nível extenso de investigações que você tem que fazer na história principal, além disso, não consigo entender a ideia do jogo ser um mundo aberto se não se tem nada para se fazer além de ficar dirigindo por aí, fora toda aquela velha má otimização dos jogos antigos da Rockstar que novamente você terá que tentar uma das duas opções que tem na Internet para deixar o jogo em 60 FPS, concluindo, é um bom jogo, mas para mim, é um dos mais fracos da Rockstar Games que todo o seu forte claramente é a história e essa gameplay de investigações que se não fosse tão massivamente grande o nível de casos eu teria adorado do início ao fim, mas pelo enredo é um jogo que vale a pena dar uma olhada!

Lo siento doña, soy un detective de los años 40.
Las calles ya no son lo que eran, están llenas de matones y maleantes...

My favorite film of all time is Chinatown, so this homage to the film noir genre is for people like me. Even when it incorporates genre tropes, L.A. Noire remains a powerful and distinct entry.

What I liked most about this game was that it was completely unique from any other game I've played. Being a 1940's detective is a great idea for a game and this one does an excellent job of creating that experience. Most of the stuff you would expect are there (cases, investigations, interrogations, solving crimes) but there are also a variety of action scenes (car chases, shootouts, foot chases) and even some light puzzle elements, although that's definitely not the focus. Really what they want is for you to live the life of Cole Phelps, and by the end of the game you really feel like you know him. From patrolman, to all his various assignments as a detective, (and flashbacks to his time in the war) you get to role play his life. I played the Complete Edition, and my only complaint is that by the end of 26 cases, the interrogations got a little tiresome. Thankfully they advance no matter if you pick the right answers or not, because it's basically a guess almost every time. At the beginning of the game I really stressed about getting answers wrong, but it turns out that's just part of the game... you really don't know what someone will say or how they will react to your lines of questioning, just like in a real investigation. Overall a great game and one I'm really glad I finally gave a chance.

Tvůrci naslibovali kde co, ale úplně základní skutečnost tak nějak opomněli zmínit; a sice že to není hra. A pokud je, tak hodně špatná, protože pro samé ambice a nápady (oboje zrealizované tak na půl cesty) se poněkud nedostalo na samotnou hratelnost. Prostě "pro stromy neviděli les".

Ovšem jako interaktivní krimi seriál nepokrytě vycházející především z Ellroye to nemá příliš konkurenci; a to i na poli regulérních seriálů. Propracované nečernobílé charaktery, skvělé herecké výkony, bohatý temný děj plný zvratů, výtečná režie, pohlcující dobová atmosféra. Prostě skvělý seriál, na který je radost se dívat, ale je tak trochu za trest ho hrát. I když hrát... Tvůrci (šikovně) vytváří iluzi, že to hrajete a o něčem rozhodujete či dokonce ovlivňujete, ale skutečnost je taková, že vás to jen vede za ručičku takovým způsobem, že je to vlastně jen sofistikovanější verze gamebooku. Ve své podstatě Telltale přístup, než s ním Telltale přišli.

Jestliže tedy sháníte hru (jakožto výzvu) a splnění slibů tvůrců, tak raději rovnou zapomeňte. L.A. Noire není vážná adventura, ani simulátor policejní práce natož "GTA 1948". L.A. Noire je "pouze" sakra dobrá kriminálka, nic víc a nic míň. Za mě to však není vůbec málo.

Frame cap on PC was horrible. Story is great once it picks up though. Having already played it on consoles though, this was just a bad experience already know what was going to happen with a horrible frame rate.

Review in progress:
The gameplay is shallow and repetitive. You do the same basic actions in every case and none of it feels meaningful. Interrogations are horrible. Determining a truth from a lie rarely feels intuitive and I found myself guessing a lot of the time.

The episodic/detached nature of the cases meant that there was nothing to keep me going. The underlying plot was uninteresting and was moving at a snail's pace. The "climax" for the second set of cases was incredibly underwhelming. The antagonist's motivations were weak and it was over in minutes.

This is one of the worst open worlds I've ever experienced. There's nothing to do besides drive from point A to point B. It's completely lifeless.

The PC port is subpar. I shouldn't need to mod a 2011 game to get 60 FPS.

Rockstar always drops the bombshells (back in the day at least and they published this one tbf). This is the only detective game I've ever played that made me feel like a legit detective. I had some issues with the gamepad but it was easily fixed with plugging in the controller after launching. Game is locked at 30 fps but there is a mod to fix that up. The story is amazing and its really worth it to get the complete edition as it brings more case files for almost all the desks. My only gripe was how they handled the last desk. I won't spoil but it was pretty out of character for Cole to do what he did IMO. Still the ending is very Noire like as Noire type shit never gets a happy ending. Fantastic game and I only wish there could be a sequel perhaps in NYC.

Here's a 5 Star Modded 4k Ultra 60 fps no commentary walkthrough (low key movie style) for those who cannot or do not want to play the game but still want the experience: https://www.youtube.com/playlist?list=PLZSV6Ef0rTR5SdJAAgHl8Ucb-54ZZXepn

This game was so my shit. Loved everything about it. Was also my first Platinum.

Im begging you Rockstar, PLEASE make another one!

Insane potential that was always hiding behind the scenes, held back by obvious story and technical cuts. Ahead of its time in the wrong ways, and it killed a studio as a result of one of the wildest stories of corporate mismanagement. RIP Team Bondi, fuck Brendan McNamara for the pain and trauma he had caused for his staff with the anticipation of becoming Rockstar Australia, and fuck Rockstar for taking a project that is very clearly not theirs and slapping their branding all over it like it was.

If you are going to play this, play it anywhere else but PC.

un des meilleurs jeu sortie par rockstar, qui est d'ailleurs bien trop méconnu a mon gout

Easily my favorite of all the Rockstar games, it's a very interesting premise and story and executed very well all around

Decadently detailed environments make it worth it for me. Only real gripe was that I wish I could've skipped the DLC missions. The story is actually pretty well paced outside of those.


If you're playing this on Steam, make sure you opt out of beta on your account because for some people it doesn't launch the first time around (including me) and that's the way to fix it.

I gotta say, you start out as a police officer and it looks like it's going to be a crime to crime basis, you do one mission after the other in succession with no real overarching story or anything but then once the first few are over, you get promoted to a detective and the cases become fuller with more story and just content overall in them.

Sometimes you'll fail a mission only to have to rewatch the cutscene again, as far as I know, those are unskippable. I reached the infamous "Are they lying?" sections and I now understand because sometimes the voice and acting doesn't match the facial expressions they're making and some will be so bland that it's hard to tell. It's like that in real life but hard to put into a game. I can't really complain though because you can look up from your pad and see their face and 9/10 it's hilarious to look at, I wouldn't even call it a gameplay negative especially for a PS3 game. I look at it as "If just the eyes are moving, doubt. If their face or jaw contorts too then they're lying. And straight face is truth." That's not 100% of the time but it's what I go by. Sometimes they'll just be stating something which makes it a bit odd to categorize it and Phelps will say things differently than you might have wanted him to but I kind of understand why it's like that. Instinct points help too which act as your 50/50 and lifeline like in 'Who Wants to be a Millionaire'. I've been playing the OG version, the remastered version does things a bit differently but I don't think I would like it any better.

The car is fun to play around in, I've had so many laughs with it, leaving my partner then stopping for him to run up to the door then drive away from him, teasing over and over, it's so much fun. You can hop in any idle car or bump someone to make them get out then take their car, it might take from your score some but it's not too big of a deal unless you want the 5 star ranking only to get an achievement, you ARE the police afterall and do you play a GTA game to not abuse the system? Now, you can't just walk in anywhere or do anything quite like GTA, there are limits and you don't spend as much time roaming the streets. Each door with a golden knob or golden bar can be opened, the others cannot. You can actually run into people and knock them over leaving a blood streak on the sidewalk. A lot of them will be carrying flowers, you can knock that out of their hands, that's something I always liked in Spider-Man 2 for the Gamecube along with the dialogue "I'm walking here!" The world is great though. The little details I see and hear throughout the game just make all the difference and make it feel like a Noire experience. From the jazz music playing every now and then to the visual style, to the black and white mode and even me running into a pole and Bekowsky yelling at me "Do you think this is a tank!?", the way these people talk just feels classic and witty, like it has a vintage feel to it on top of everybody seeming like a bumhole that doesn't want to give any more info than asked, which makes your judgements on characters a lot easier, the faces can be goofy at times but the roles they're given are interesting and makes me want to either side with them or call them out for lying, it's one thing to make that a game feature, it's another to make me WANT to use it and this succeeds.

If you've played previous Rockstar games then it might be a bit of a different experience for you but in my case, this is my first, normally you play as a villain with Rockstar, this one, you don't and that interests me. As for actual story, it doesn't really matter how you play, you might be able to bag some of the crooks faster or easier or get achievements but it's all a pretty relative end goal, sometimes something will happen to the suspect but it's kind of rare but I feel like most of the gameplay makes up for the story.

A lot of the side missions are chase sequences and I did a majority of them but it's fun every now and then because you can shoot their feet or legs and they'll stop (shoot too much and it kills them though) you can fire warning shots, you can tackle, you can brawl, sometimes they'll take a hostage and you'll have to prevent them from shooting, it has a wide range of ways that you can handle it to either nip it in the bud or play with the chase. It could use a little more control to defuse the situation easier, like a melee button, because you don't control whether your gun is in hand or not, you can't brawl if there's a gun in your hand, but you can beat them over the head with it, the problem is that it's triggered, there's no melee button, so you kind of just have to guess where the hitbox is and hover around them until something happens and you arrest them (if they don't shoot you first). There isn't really a peaceful route though because most of the time, they'll be shooting at you so you don't have a choice but to take them out. You can hover the reticle over certain targets and they'll give in but I did it maybe once or twice, it didn't give me an option any other time, so I know they could've made it more peaceful.

The game is split up into sections where you get promoted to new types of cases, now I know that there are different people who specialize in different things so it's accurate but it's just odd to see it in a game because it's car after car mission and then it's homicide after homicide, I never felt too wore out on any of them, so they don't really overstay their welcome, it's just doing them all in succession rather than a car case then a homicide then an arson, it's a minor nitpick. You also get different partners with each department. Phelps himself is kind of milquetoast but he's probably the most levelheaded of the game, I kinda like him (except for that turning point). Brekowsky is funny. Galloway is a bumhole, I didn't mind driving away without him, he normally just sits there anyway. Roy is a racist meatlug, I didn't like him even when he wasn't the partner. And Biggs is tolerable and cooperative for the most part.

Make sure you collect at least some of the newspapers because luckily I did (all but 1, I was so peeved when found out though) and I saw the payoff during the major turn of the story for Phelps, it would've been pretty crappy without them, same with the ending. Now the ending itself isn't a "good" one in my opinion, I think it takes some things too fast and didn't really build up for certain parts of it but the game is long enough so it really could've. I do think it 'could' be a good ending with what it was implying, it's a bit bitter but a bit too subtle to really realize and understand it, I didn't even get the full perspective until I looked it up and thought "yeah, that makes sense".