Lisa: The Painful - Definitive Edition

Lisa: The Painful - Definitive Edition

released on Jul 18, 2023

Lisa: The Painful - Definitive Edition

released on Jul 18, 2023

An expanded game of Lisa

LISA: The Painful - Definitive Edition is the newly updated version of the original quirky side-scrolling RPG, set in the post-apocalyptic wasteland of Olathe. Beneath the charming and funny exterior is a world full of disgust and moral destruction. Players will learn what kind of person they are by being FORCED to make choices permanently affecting the gameplay. Make sacrifices to keep your party members alive, whether it's taking a beating for them, losing limbs, or some other inhuman torture. In this world, you will learn being selfish and heartless is the only way to survive... The Definitive Edition brings new content and nightmares to the game with HD graphics, party member campfire conversations, updated battle systems, new border art overlays, music player, painless (easy) mode, and new secrets to explore.


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The Painful journey to Oblivion

Lisa: The Painful is the sequel to Lisa: The First which I also made a review, you can find it here if interested.

Let me start with a question: Is it painful to enjoy something that hurts? In Lisa, what doesn't hurt you makes you stronger and what does hurt you drags you deep into the abyss. It's a paradoxical pleasure between finding the right spot of comfort and experience. Not deliberately hurtful at least to us, nor "enjoyable" for someone that doesn't just get it. It's the same feeling as watching a sad movie, why would you ever want to cry all by yourself? It makes us think beyond what we're used to, get us outside our comfort zone for a while and experience a tale that can sit with us or leave as it came.

The Painful tell us the story of Brad Armstrong, a lone drug addict dealing with his troublesome past that suddenly finds the cure under the apocalypse: A girl in a world without women. Brad sees this girl not as a way to re-populate the world, but as a opportunity to protect her from the cruel world outside the comfort of home. During Brad's many blackouts due to his drug addiction, finds out his girl was gone. With nothing to lose, Brad sets up on an adventure to save his "child" which he called: Buddy. One of The Painful many strenghts is the setting or the place where these events occur: Olathe. A rural town, well not anymore since it has become a desolated desert in the middle of nowhwere, ruled by anarchy and the survival of the fittest. Little to no civilizated people exist, and the ones that do are under a group meant to survive among themselves. It's common for any apocalypse setting to enphatize on the sense of survival, a basic instinct among humans and animals but with The Painful there is a catch: It's a land were women doesn't exist, thus dooming humanity to extinction. A treat that doesn't differentiate from good nor evil. But it can be cured, this is where Buddy comes into play.

During Brad's journey he'll encounter a colorful cast of characters that will either help him, for self-fullfiling purposes or lunatics which will attack at sight. Most RPGs tend to rely on mythical or unexplainable creatures; your gods, your slimes, your demons, your monsters, etc. But The Painful keeps itself grounded and personal when it needs to, doesn't it? I'm lying! Fish Lawyer, Furry Artist, Bear-Man, Tiger-Man, Duck-Man and Queen (Man) can all be in your party. You get the idea. The Painful doesn't take itself serious all the time, as it finds the right moment to have jokes and moments were it knows it can't get playful with you. All characters have something meaningful to say, specially with the Definitive Edition which expands on this aspect in particular. Now it's not just about the journey itself, it's also about the little moments you share with your party; see them grow and fight alongside you but keep it mind these are total strangers that you've never met before. Everything culminates in a wacky, varied yet believable cast of characters that I personally grew up to love even if Brad can only exchange a conversation or two with each of them.

Compared this to The First, The Painful includes a new combat system which let's you slay everyone in your way with your fists. It follows the typical JRPG combat system; Stats, characters and attacks. The Painful adds an interesting system of combos only made for Brad which unlike the main attack, they deal extra damage. For example: "A, B, B" is the command where you throw a fireball, but if you feel confident it is possible to extend it as I said before to: "X, X, A, B, B" or "Y, A, A, B, B" always respecting the right command to the activate set attack. It's not as deep as I thought it would be at the start but extra damage is extra damage; the classic risk/reward balance. Outside combat, the exploration is set in a 2D plane all the time, unlike most top-down RPGs. This sets right for The Painful in particular, as the map is as linear as it gets with some secrets in between. That isn't bad per-se, not at all as verticality also help the maps feel bigger in a sort of weird match between a limited in movement platformer and a RPG. With Lisa there's always a catch, the little devil in the details is that mix between platformer and RPG is both a blessing and a curse, why? It is possible to die if you are not careful, from falling in a bottomless pit. Instant "Game Over", goodbye 1 hour and a half of process. Pain Mode it's the so-called "hard mode" in The Painful but it is not hard, is terrifying. It will only let you save once per "Save Point". So be extra careful while exploring Olathe if you chose Pain Mode. In case you skipped the text box to which warns you about Pain Mode, don't worry as save points are unlimited so you can save as much as you want. I started with Pain Mode, and even if the game is fairly short, some stupid deaths made me question if going forward without a guide was a good idea.

Pain comes in many forms, so does the decisions you'd have to make moving forward. You don't win, and at some point you'll lose someone or something you value precious beyond battle. It is as easy as letting it go, but hard as is to accepting it is no longer with there. That is Pain. One of The Painful most devastating features is that your never feel safe. From anything, fron anyone. Everything here is meant to hurt you one way or another, because Brad isn't the chosen one in this story he is but a mere puppet driven by his mere instincts. Don't expect a hero which wants to save the world, he's just human hopelessly needing something to cling on. He's not instrinsically evil either, as it is easy to empathize with him.

The Painful for me is interesting to analyze from an outsider perspective, as someone that never played the original on PC back when it come out. So my feelings are quite fresh, and as a game as old as 2014 it holds up incredibly well to this day. It is a must for any RPG fan looking for something different. You like Fallout? Here. Earthbound? It might interest you. Omori? Absolutely.

What zero woman does to a mf: The Game.


With the funny review written I'll go back to crying

The gameplay and narrative combine to make a really memorable and soul crushing experience. And the extra content in the definitive edition is... passable.

This review contains spoilers

Lisa: "...the charming and funny exterior"
-"Naming someone Tardy is charming and funny?"
Lisa: "The Hispanic guy is a truck driver and does construction lmao"

Lisa is a pretty fun game, but the way it handles anything thematically is nothing short of horrendous. I had originally thought this game came out in the early 2000s, but you can imagine my shock when I found out on the brink of 2015.

Making rape jokes in a game when the main crux of the story is attempting to portray the manipulation and rape of a young girl isn't the smartest idea. The way abuse is handled toward the end coming off as "Be just as bad as your abuser... or be the bigger man..." doesn't work when this game is so dead set on portraying Brad as an epic badass who runs over random people with his motorcycle. Brad's father's entire character hinges on the player believing what is basically a "trust me, bro" for what the entire game has seemingly built up to. Assuming it's an act, there is even less reason not to kill him making the moment completely fall flat. I'm not even really sure why the fuck Buddy is so adamant about keeping this guy alive other than the fact the game needed a "tough decision" at this point in the game. This happens for most of its big reveals near the end in an attempt to recontextualize the single montage you get of Brad and Buddy together at the start and it just fucking sucks.

Overall, the game succeeds strictly in its gameplay elements; however, I find it extremely hard to believe that people tote this game as "for adults" when it all feels so juvenile.

"Soul-crushing experience"
Yeah, right.