Lunar: Silver Star Harmony

Lunar: Silver Star Harmony

released on Apr 02, 2010

Lunar: Silver Star Harmony

released on Apr 02, 2010

While seemingly placid on the surface, the world of Lunar is slowly descending into chaos, as the Goddess Althena, the creator and guardian of the world, has disappeared and the valiant efforts of the legendary Dragonmaster Dyne and his faithful companions fade into obscurity. With Althena gone and no one able or willing to become the next Dragonmaster, a shadowy figure, known only as the Magic Emperor, has started plotting to usurp Althena's place and become a god. In a remote village far removed from the decay that is slowly spreading throughout the world lives a young man named Alex, who dreams of one day becoming the next Dragonmaster like his hero Dyne. One day, Alex's friend Ramus convinces him to head towards a cave near town, where it is rumored the legendary White Dragon resides. With Alex's adopted sister Luna and his mysterious pet Nall in tow, Alex heads off on what seems to be a meaningless adventure, not knowing that it would be the first step in an epic journey with the fate of the entire world at stake.


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Genres

RPG


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Yeah, what can I say, I found it rather mediocre to disappointing. But the praise I heard on the internet for this game, that it had such a great story, world and characters and EVERY roleplaying game fan absolutely had to try it out... the story was very generic and offered nothing special, but it wasn't bad either, just mediocre. The characters were very entertaining except for that one sexist douche whose name has already slipped my mind...Kyle? :/

Overall I wonder why it was hyped so much, probably because of the anime sequences which weren't common back then but otherwise I found it rather ok but not really outstanding. The battle system also seems cool and tactical at the beginning, but you soon realize that the positioning of the characters is almost totally irrelevant, especially since the enemies hit you across the field anyway....well yeah, you can play it but you don't have to.

Its a great game that didnt ''survive'' the time.
The story its very 90's shounen. Nothing special, the same for the carachters and the dugeons could use some work.
But still theres a charm in this game, the OST is good, same as for the world itself.
Battle system is good enough but you probably are going to grind a lot

In the end, I think the game could use a 2d HD remake, but Im glad that I played.

This review contains spoilers

This game was a fun distraction for the time that I put into it. The combat wasn't really anything too special but I really liked that about it. Unfortunately the characters and story are also basically the same. Nothing was ever too much of a surprise. Over all a 6/10

This game was a blast, the PSP version holds up super well. I played this right after Grandia II and it feels like a perfect follow-up. Both are relatively short (by JRPG standards) due to a lack of sidequests, which was appreciated. It had a story it wanted to tell, and, like Grandia, the NPCs had a lot of flavor. The story itself is nothing to write home about, but the voice acting is great, the writing is fun precisely because it doesn't take itself too seriously.

Mechanically, the game is pretty interesting. There's a strategic layer, which I'm always a sucker for. You can move your characters around on the battlefield and moves have areas of effect. There's an AI battle if you want to speed things along, it performs well enough for the amount of time saved selecting actions. One thing I really appreciated was that Nall, a pet character who you start with, is always along in battle and will heal statuses and revive fallen characters after every fight. He'll also do this in combat, although less reliably. This, combined with healing upon level ups, makes grinding fun and easy.

While I really like the game overall, I do have to mention some choices I didn't care for. The first 10ish hours contain a lot of fat jokes, as there's a playable character who's mostly around for humor and to serve as the butt of jokes in general. These got old pretty quick. There's also a lot of "haha, gender" sorts of jokes. And one really odd decision to include items you can purchase that unlock little 5 second clips of the girl characters (I think they're all under 18?) in their beds with little clothing on. I'm no stranger to fanservice in games, it just feels weird to have the player pay a merchant for this reward.

Listen, this game sticks to my heartstrings like peanut butter, and my nostalgia goggles are forever strapped on tight. Prep yourself for terrible dub voices, mega-cringe humor at every female characters' expense, and jarring lyrical revisions (but was it needed? was it, truly??).

Nonetheless, it has been 5 months since finishing my playthrough on the PSP, and I love it all the same. The updated look was fresh, and the retuning of dungeon mechanics were a welcome addition for me, who craved a simple cozy game to play during a hectic year. Despite all of its failings, this game allowed me to revisit a charming childhood classic, filling that anime-vibes-only, jrpg-sized place in my heart.

é tudo o que um jrpg de 1992 seria, mesmo no seu remake. O problema é se limitar quase completamente a sua linearidade e mediocridade.
É extremamente genérico, conduzido pelo absurdo clichê, composto por conveniências e deus ex Machina. Os personagens são (obviamente) esterotipados e possuem o mínimo de desenvolvimento empurrado em seu epílogo (mas dou valor em algumas interações divertidas entre eles). O protagonista é unidimensional, os eventos são corridos e ligeiros, tirando o impacto em cenas que deveriam ter e apressando desenvolvimento de pontos que fariam o diferencial de lunar, como o vilão (que surpreendentemente tem conceitos interessantes pra ser um "vilão") ou do relacionamento entre o Alex e a Luna, que definitivamente NÃO é bem escrito ou desenvolvido, mas se sai melhor que muita coisa relacionada do gênero em sua época.
Ok, como se não bastasse, o design de dungeons é (igualmente?) medíocre. Talvez quisessem colocar uma forma do jogador escapar dos monstros quando bem quisesse mas simplesmente não tem como evitar nenhuma luta pois não tem pra ONDE fugir, raramente há aberturas suficientes, e isso é um fator tão frustante que seria melhor colocar encontro aleatório. Certamente os inimigos renascem assim que você sai e entra de uma sala, mas isso faz parte do grind (kk).
O combate não se leva pelo formato genérico de turnos, adotando o fator do campo de batalha ser dividido em setores, onde os personagens se movem entre ele para acertar os inimigos, tendo aquela possibilidade de gastar toda a sua vez se estiver muito longe, algo como Trails faz por exemplo.
Pra não falar que o jogo não tem seus valores, o ponto mais chamativo de lunar é o seu artwork bem característico (ok, isso na versão clássica ou na de ps1, onde eram 100% sprites, mas a do PSP faz um bom trabalho apesar de perder bastante o charme), cutscenes muito boas, apesar dessa versão de PSP CORTAR parte delas (putaria isso, hein?) e uma trilha sonora dinâmica, destacando uma música que a Luna canta, ficando boa até na dublagem americana do jogo.

O jogo minimamente encanta com sua estética e gameplay simplória, mas sinceramente, não merece palco quando se aparecem outros jrpgs tremendamente superiores e que mostram o que um JRPG é capaz de fazer, até mesmo em sua época. A luz do "lunar" é ofuscada por si mesma.