Magic Potion Millionaire

Magic Potion Millionaire

released on Dec 29, 2020

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Magic Potion Millionaire

released on Dec 29, 2020

Magic Potion Millionaire is an exhilarating 2D side-view action game based on the theme of earning money.


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The main strength of this game is absolutely the upgrade system. The massive amount of upgrades almost makes this feel like an addicitive clicker/idle game. But then also the dungeon gameplay, purely in terms of control and feel, is pretty good too. Combat and movement are pretty fluid, especially as you upgrade.

The biggest downfall of this game by far is how repetitive it is. You have to replay dungeons a lot to grind the materials, and boy, the dungeon/level creation in this game is extremely primitive. Every dungeon just uses the same room layouts pieced together. Even the different dungeons just use the same rooms colored differently and with different enemies.

But still overall recommend if you like really grindy progression-based games

Decent little platform dungeon crawler. The pacing isn't quite there, though: it takes too long for the stat inflation to really start for the player compared to the enemies, and there are probably a few too many floors on each dungeon. The enemies which can't be hit with bullets are really aggravating too. Excellent soundtrack, and the music player is nicely designed as it lets you flip between the original track and the loop they cut from it.

Had higher hopes for this than I probably should have. It looks a bit crap, but I thought a japanese-made roguelite-type material/upgrade grinder could have potential. It's not terrible, but it's not very fun either.

The framework, upgrading and expanding your activities with grinded resources, is actually pretty good and the unlocks were good enough that I quickly got hooked on wanting to find out what the next one would be, but the core gameplay, the combat and the dungeons you explore, is just too dull. The levels are mostly linear circles that repeat the same areas over and over and the enemies mostly just fly or hop around harmlessly and let you kill them before they can do anything, even the bosses.

The game's biggest mistake, I think, is resetting your character even when you successfully complete a dungeon. They probably did that for balance reasons, but since the game is so easy anyway, it could've been more compelling to let the player stack as many upgrades as they can find and become completely overpowered. That would also make losing feel like it meant something, if you lost like 8 runs worth of stuff.

And that's about it. Small, simple game that is fun for maybe an hour or two before it gets old and tiresome. Since I have now played it for about four, I'm out.