Magical Girl Lyrical Nanoha A's Portable: The Battle of Aces

Magical Girl Lyrical Nanoha A's Portable: The Battle of Aces

released on Jan 21, 2010

Magical Girl Lyrical Nanoha A's Portable: The Battle of Aces

released on Jan 21, 2010

After the Book of Darkness incident, Nanoha, Fate and Hayate postpone sending Reinforce away to ensure that the Book's regeneration program won't harm anyone again. However, this means that the remnant pages of the Book of Darkness soon regenerate and Nanoha and her friends are forced to fight them. These remnants take form of twisted, dark copies of the trio called the Dark Materials. All of the playable characters except the Materials have their own different story route in the game. Every route has the same basic structure: the player must first pass a training session, then defeat the dark clones of two of their best friends, defeat one Material boss, defeat the clones of two more friends, then lastly defeat a Material boss version of themselves.


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Como Fg se me queda muy a deber, tienes cosas interesantes pero es tan facil de romper spammeando x ataque y no ayuda que no haya un selector de dificultad de la IA
ahora la historia, me ha conmovido la verdad en varios momento y me gusta bastante los interludios entre cada combate, realmente es una buena secuela de A´s en ese aspecto ya que cierra varios arcos que se vieron ahi,dandole profundidad a los guardianes del libro que apenas cumplian en la serie
PD : brave phoenix y eternal blaze como tema de batallas finales , me deja con una sonrisa

This one is a really weird for me. I want to like it really badly but I can't. The ingame models look great, attacks and supers look cool, and the aerial and close combats are an interesting idea.

The problem is the way the attacks are performed. In a fighting game, you have multiple button that do a different action that corresponds damage to the opponent and you uses those button together or one after another which pours dopamine to the brain. This set strings of attacks are called a combo; this is what the game lacks.

For example, the X button it punches, when I press it again it does the same action but this time it makes the opponent jump into the air. Your brain now want to press a different button to hit the opponent again to get a combo but guess what. It doesn't do a punch but instead it does a guard or counter. The only button that does a punch is 'X' and you can only press it twice. And that's the problem with this game. You just keep punching twice which leads to no substance.

The aerial fights have a bit more substance but not much. You can charge certain attacks and if you "spam" an attack like 4 or 5 times you get a small special attack animation.

But yeah that's really it. Unfortunate as it is, at least it's not god awful or feels poorly made.

Terrible button mashing combat and little else. Hard to say it even really functions as fanservice. Probably Kaneko's worst game lol.