Are you prepared to lose everything to save the galaxy? You'll need to be, Commander Shephard. It's time to bring together your greatest allies and recruit the galaxy's fighting elite to continue the resistance against the invading Reapers. So steel yourself, because this is an astronomical mission where sacrifices must be made. You'll face tougher choices and new, deadlier enemies. Arm yourself and prepare for an unforgettable intergalactic adventure. Game Features: Shift the fight in your favour. Equip yourself with powerful new weapons almost instantly thanks to a new inventory system. Plus, an improved health regeneration system means you'll spend less time hunting for restorative items. Make every decision matter. Divisive crew members are just the tip of the iceberg, Commander, because you'll also be tasked with issues of intergalactic diplomacy. And time's a wastin' so don't be afraid to use new prompt-based actions that let you interrupt conversations, even if they could alter the fate of your crew...and the galaxy. Forge new alliances, carefully. You'll fight alongside some of your most trustworthy crew members, but you'll also get the opportunity to recruit new talent. Just choose your new partners with care because the fate of the galaxy rests on your shoulders, Commander.
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way dialed back on arbitrary half-assed rpg mechanics that add nothing to the game, fat is trimmed on fluff filler content, gunplay and control is exponentially improved, and all the substantial content is highly centralized where you will actually access it.
the first game sets up an amazing setting with beautiful characters, with fun but rudimentary gameplay and a central story which feels a bit disjointed at times. here you actually have that tight shooter action and cohesive central narrative to support that secret sauce.
the more i fall in love with these games as i go, the more depressed i get about the inevitable development hell and studio collapse story to come with mass effect 4