MechWarrior Online

MechWarrior Online

released on Sep 17, 2013

MechWarrior Online

released on Sep 17, 2013

MechWarrior Online is a tactical online shooter set in the BattleTech Universe. The battlefields of the 31st century are dominated by powerful mechanized units known as BattleMechs. You will assume the role of an elite MechWarrior, fighting for supremacy over the galaxy.


Also in series

MechWarrior 5: Clans
MechWarrior 5: Clans
MechWarrior 5: Mercenaries
MechWarrior 5: Mercenaries
MechWarrior: Living Legends
MechWarrior: Living Legends
MechWarrior 4: Mercenaries
MechWarrior 4: Mercenaries
MechWarrior 4: Black Knight
MechWarrior 4: Black Knight

Released on

Genres


More Info on IGDB


Reviews View More

Very fun game, however suffers from free to play monetization at some of it's worst. While it's fun in it's current state, I would argue it was better in beta, before all game modes were changed to 12v12 instead of 8v8. Another problem I have is map design, the maps encourage both teams to funnel towards a power position and death ball each other until one team eventually gets the upper hand.

WARNING, INCOMING MISSILE
WARNING, INCOMING MISSILE
WARNING, INCOMING MISSILE
WARNING, INCOMING MISSILE
WARNING, INCOMING MISSILE
WARNING, INCOMING MISSILE
WARNING, INCOMING MISSILE

What is a spectacular game in terms of the mechanics, depth and strategy is bogged down by F2P grind, awful balance decisions and a matchmaker that is mind bogglingly terrible in the form of group queue. Just go play Mechwarrior 5 if you want stompy robits.

Pretty good. It fills its niche really well, though with some issues. There's a fairly high skill floor from the outset, though there're resources to ease that down. There are tons of options to the point it's overwhelming, though thankfully the monetization is mostly good For the most part, none of the premium mechs are overwhelmingly better than other variants, if they're even better at all.

Generally, this game has excellent presentation, the mechs stomp across the battlefield and your view bobs up and down accordingly. Mechs are lovingly rendered and while they are not 1 to 1 with their original look, I tend to appreciate the redesigns.

However, what cannot be avoided is years or bizzare design decisions that have made the game cycle through various absurd weapon imbalances. Also, general changes like increasing matches from 8v8 to 12v12 have made it so a game that once excelled at drawn-out brawls with tactic usage of torso twisting to spread damage, to longer range sniping and skirmishing where the increased gun count on either side punishes not staying in a large deathball of mechs.

Worse has been the absurd monetary model the game has followed, selling mechs at absurd prices and jumping on whatever trend of the day to try and bleed the playerbase dry.

However since I have come back these practices have calmed down considerably and there are events running frequently to give out mechs and other goodies to active players. The base model of free-to-play and all the predatory aspects of it remain, but there is legitimately a fun game here about giant stompy robots here.