Mega Man

released on Dec 31, 1995

It's MEGA MAN versus the powerful leaders and fighting forces of Monsteropolis - that strange multi-layered land of robot-like humanoids created by the wrongly-performed experiments with human beings by Dr. Wily. Mega Man - the chosen defender of the human race. For he dares to single-handedly penetrate Monsteropolis' seven separate societies to stop the rapid expansion of strange misrepresentations of humans. Mega Man's goal is monumental. He must infiltrate seven separate heavily-guarded empires. By himself, he must break down and destroy the following empire leaders: Cutman, Gutsman, Iceman, Bombman, Fireman, Elecman, and Dr. Wily. The action involves Mega Man armed only with laser beam weapons, encountering strangely-configured humanoids. They're atop, in and out of fortified prison-like structures strengthened with thick walls. Hidden amid gun turrets embedded in concrete uprights, even in subterranean passages below icefields. WOW!


Also in series

Mega Man Battle & Chase
Mega Man Battle & Chase
Mega Man 8
Mega Man 8
Mega Man 2: The Power Fighters
Mega Man 2: The Power Fighters
Mega Man: The Power Battle
Mega Man: The Power Battle
Mega Man 7
Mega Man 7

Released on

Genres


More Info on IGDB


Reviews View More

Added this game to my modded Wii to test Genesis Plus's ability to emulate Game Gear games. My initial impression was lukewarm, though I may return to this game someday just to say that I did...

I think to fairly judge this game, you have to recognize.

What was the intended audience for this when it released? And the answer is:

Sega kids, who never owned an NES and never played the Mega Man games, but still know who the character is, which, with me playing it in the modern age... That kinda applies to me.

I've never played any of the Mega Man games, so I didn't see repeat robot masters or reused assets from the NES games, all that I saw was: a Really, Really nice looking game gear game!

And, me not being experienced with Mega Man, the game's lower difficulty made it a lot more palatable for me, as well as its shorter length, it was a really fun, bite-sized showcase of what Mega Man is!

I'm sure this game is a lot worse to those who are familiar with the series but, considering that's not the intended audience, it does a really good job of giving new-comers to the series a taste of what it's about, and it honestly makes me excited to give the mainline games a go!

Mission Perfect!

Ugh… I was dreading this one, and it looks like those feelings were completely warranted. This is a very strange pastiche of various NES Mega Man titles by an American developer (USA Gold) that clearly had no idea what they were doing. Horribly grating sound effects and music paired with short, amateurish remakes of classic levels and a Megaman that feels as bad to control as he’s ever felt. So many puzzling choices in this one. Megaman can only fire 2 shots at a time instead of 3, and all of the boss weapons reach new heights of uselessness. Just as well, for the first time in the series, the camera scrolls vertically as well as horizontally, making every second of this utterly nauseating. Interestingly enough, you can control the camera by holding down the jump button and using the D-pad as one would in a Sonic game. However, this technique is never actually taught to you, and, because of the unimaginable screen crunch, I’d imagine that most players would jump into nothingness and hope for the best. I’ll attempt to say something nice though: USA Gold had the good sense to make this roughly an hour long, and the graphics are pretty impressive! They’re clearly based on the NES games, but with added shading and some slightly brighter colors. Maybe I would’ve liked The Wily Wars more if it looked like this.

I’ve played some really bad Mega Man games, but, at this point, this one stands alone.

such a nothing game. every single asset is reused, and not very well. at least it’s short.

Looks like I'm apologising to Mega Man II sooner than I thought, what the fuck was this?

Despite being developed by a completely different company, Mega Man GG has an all too familiar holdover from the Game Boy titles. A hodgepodge of robot masters across different games, mostly to fill the back half of the game, and somehow there's now two portable Mega Man games that decided fucking Stone Man was a worthwhile addition to the robot masters. Shoutout to that part of the game making you go through Quick Man's entire level and then not even fight him, so cool.

Combined with absolute dog water sound effects and music, even by the standards of the Game Gear, and some of the absolute worst screen crunch I've witnessed this side of Sonic Genesis? Absolute dumpster tier.