Megami Tensei Gaiden: Last Bible Special is an RPG for the Sega Game Gear. Special is the only entry in the series to feature 3D dungeon exploration mechanics similar to Wizardry and Etrian Odyssey. Outside of spell and item names, as well as some party mechanics, it has very little in common with other titles in the series.
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Imagine a game called Chuck E. Cheese's Modern Warfare. You'd probably think that was some dumb shit and wonder who it was for. Last Bible Special is the same deal. The point of Last Bible was to distinguish itself from mainline SMT and provide a different experience than first-person dungeon crawling, but with similar mechanics.
Naturally, they made this a hardcore dungeon crawler with almost no relation to Last Bible. It has a very cool class system with dozens of options for party building, and a neat Middle Eastern setting - but just about everything in this game relies on random chance, from recruiting team members, to getting critical quest items, to having weapons break, and even reviving fallen allies. It's a messy and cumbersome game that doesn't respect your time whatsoever, and definitely leans more towards luck than skill. To top it off, the soundtrack is reminiscent of slamming piano keys underwater, and I'm not saying that to be funny.
Naturally, they made this a hardcore dungeon crawler with almost no relation to Last Bible. It has a very cool class system with dozens of options for party building, and a neat Middle Eastern setting - but just about everything in this game relies on random chance, from recruiting team members, to getting critical quest items, to having weapons break, and even reviving fallen allies. It's a messy and cumbersome game that doesn't respect your time whatsoever, and definitely leans more towards luck than skill. To top it off, the soundtrack is reminiscent of slamming piano keys underwater, and I'm not saying that to be funny.
Damn.
What a great premise. The game atmosphere is so damn good. Too bad the compliments stop right here.
This game is a hardcore Dungeon Crawler, having almost everything happening at random, even key points in the adventure. Everything is VERY convoluted, hard, and sometimes kinda dumb.
I sorta enjoyed it because I am a crazy guy who likes obscure, obtuse games, if you are not, you will not stand this. Be warned.
It was a weird experience, to say the least. Now I wanna play the Gameboy Color version...
What a great premise. The game atmosphere is so damn good. Too bad the compliments stop right here.
This game is a hardcore Dungeon Crawler, having almost everything happening at random, even key points in the adventure. Everything is VERY convoluted, hard, and sometimes kinda dumb.
I sorta enjoyed it because I am a crazy guy who likes obscure, obtuse games, if you are not, you will not stand this. Be warned.
It was a weird experience, to say the least. Now I wanna play the Gameboy Color version...