Mighty Bomb Jack

Mighty Bomb Jack

released on Apr 24, 1986
by Tecmo

Mighty Bomb Jack

released on Apr 24, 1986
by Tecmo

A platform game where the main character travels throughout various levels collecting bombs. The hero of the game, Jack, must make his way through 16 levels of a pyramid in order to defeat the demon Belzebut and rescue the royal Pamera family.Each level is split into two parts an action zone and a Royal Palace room. The mechanics and level designs of the Royal Palace rooms are directly lifted from the games prequel, Bomb Jack. Action zones can be split up into several portions, and contain power-ups usually hidden in treasure chests such as money bags, Mighty Coins and Mighty Drinks. Mighty Coins allow Jack to change colors blue allows Jack to open orange treasure chests, orange allows him to open any treasure chest by simply touching it from the side, and green transforms all enemies on the screen into coins for 5 seconds. Mighty Drinks add 10 seconds to the games timer. Secret passages can also be found in the action zones, activated by finding a Sphinx in a visible or hidden treasure chest.To prevent the player from becoming too greedy, the game automatically sends the player to a Torture Room if they obtain more than 9 Mighty Coins or 99 seconds on the games timer. The only way to escape a Torture Room without losing a life is to complete a number of jumps, which are counted down on the screen. Once the player exits the torture room, Jack automatically loses all Mighty Coins, the timer is reset to 60 seconds, and the game recommences from the beginning of the current level.A Royal Palace room NES version.A Vs. Series version of the game was released in 1986 for the Japanese market not to be confused with the original dedicated arcade version. Differences between the original and vs. series versions include adding a two-player mode, changing the locations of some secret passages and removing a warp trick in the Royal Palace rooms. In the NES version, Jack could warp forward to the next Royal Palace room if he touched the first lit bomb in the current room after the other 23 bombs were collected however, if Jack died in the warping process, he would be sent back to the beginning of the level from which the trick commenced.Mighty Bomb Jack also had a guest appearance on Tecmo Super Bowl, during the halftime show in the Super Bowl


Also in series

Bomb Jack Twin
Bomb Jack Twin
Bomb Jack II
Bomb Jack II
Bomb Jack
Bomb Jack

Reviews View More

Feel sorry for any kid that got stuck with this instead of a good nes game.

Follows on from the gameplay of the original but with more cohesive visuals now. The level design is still lacking.

Arino might be pretty good at games,actually.

Imagine playing a whole game with Kirby's Hi-Jump ability. There you have it: Mighty Bomb Jack. It's still a fine a piece of classic still, worth a shot.

There is something exceedingly satisfying about looking at the world's shittiest randomly spawning enemy formation and shmoving on through with a real "Nah, I'd win" energy, but I'd probably prefer a game without said shitty randomly spawning enemy formations.

Interesting idea for an exploratory puzzle platformer and Bomb Jack feels ok to control, but man this is like impossible with 3 lives and no continues, definitely plays better when you're save-scumming at the start of each stage. Of course, it'd have helped if Bomb Jack wasn't a one-hit kill as well. They want you to learn the layouts and secrets but also one fuck-up and your dead whoops.