Reviews from

in the past


Feel sorry for any kid that got stuck with this instead of a good nes game.

Arino might be pretty good at games,actually.

There is something exceedingly satisfying about looking at the world's shittiest randomly spawning enemy formation and shmoving on through with a real "Nah, I'd win" energy, but I'd probably prefer a game without said shitty randomly spawning enemy formations.

Joguinho simples, repetitivo e sem muita graça. Dá pra entender como funciona sem o manual, mas o loop é cansativo e o design arcaico não anima muito.

O ponto de design que mais me chamou a atenção é relacionado ao salto. Apertando o botão uma segunda vez durante a subida faz com que o personagem interrompa o movimento e inicie a descida.

E durante a decida é possível bombear o salto pra se manter mais tempo no ar. É uma dinâmica que permite, com mais habilidade, desviar dos inimigos com maestria. Bem difícil, entretanto, por conta da velocidade geral dos inimigos.

You just go around collecting bombs in forgettable levels.


This game didn't make it for me. They wanted to have their own platforming style using big jumps and glide, but it was too clunky.

I will be honest that during the whole game, I didn't know what I was doing. I was collecting stuff without knowing what they do. I was woundering in levels to any doors I could find only to find out that sometimes, it brings you back to a same room that you already did. In the later levels, I was to lost that I've decide to use a guide and to my suprise, you can change colors in this game. When I've first started, I tried every button to know what they do and couldn't transform. I guess that collecting something will help you with that.

It was a real pain to complete, wasn't instinctive enough of a game and the controls were awful. This game wasn't for me.

Game #28 of my challenge

i have no idea if i beat this game. it says the game consists of 16 levels and i beat 16 levels and the 17th level is just a room with no exit. i also had no idea what i was doing the whole entire game i was just running around. why does he collect bombs. genuinely what is going on

Because it's limited by 80s game standards (limited lives, no continues, insane difficulty curve, etc.) this game is very clunky and frustrating without save states/rewind. However, when using those tools, its nuances in both controls and mechanics really shine. Throughout the first playthrough and especially any playthroughs after, there's tons of room for the player to develop strategy and skill in a very satisfying way. It's become addicting enough for me that I actually want to go back and find the hidden treasure chests and secret endings, which is something I rarely do with multiple-path games.

...Fuck those jellyfish things though. All my homies hate the jellyfish things.

Concept of a pacifist platformer, since the gameplay is more about dodging enemies than fighting. Interesting ideas, like the difficulty which increases the closer you get to 100%. Indeed, the first playthrough quite trivial, if you are looking for a minimal completion, but quickly becomes very arduous for the secret ending. Interesting jump control, as it is possible to cancel and glide by pressing A in the air again. Unfortunately, the low diversity of gameplay loops and the sometimes cruel side of the title prevents this potential from blossoming: the subtlety of the movement system is spoiled by an uninteresting level design, so that the ideas are repeated after the fourth stage (of the seventeen available). Admittedly, the game is sometimes non-linear and offers secret rooms with particular gimmicks, but they are so cryptic that the average player will never learn about them. A pity.

Kinda fun and certainly imaginative in terms of base mechanics, but doesn't really have any new ideas moving forward beyond "make the level design consist of more awkward tight spaces and put more enemies in them"

Jogo perfeito, sem mais.

Mighty Bomb Jack is one of those NES games that is famous enough, but not quite as famous as the usual NES line up that people think of, and frankly I'm glad I have been able to play it now. While I think that without modern mechanics and save stating my time with Mighty Bomb Jack would have been far more aggravating, it was nice to see the level of challenge and depth I would have had to face in my younger days. This game has a neat gameplay mechanic in the fact that you jump super high, but are able to stop yourself with the "A" button and sorta of glide if you mash it. While inherently a platformer, the fact that their isn't a way to properly get rid of enemies aside from a power up and the way you jump around, makes this feel more like a bullet hell at times. In a lot of ways, the fun of the game was figuring out how to skirt around enemies and getting as much as you can while you do, with the reward factor being more points, and the risk of dying very very easily. If you are looking for something Nintendo Hard, Mighty Bomb Jack is exactly the kinda of go to game for that.

Follows on from the gameplay of the original but with more cohesive visuals now. The level design is still lacking.

Imagine playing a whole game with Kirby's Hi-Jump ability. There you have it: Mighty Bomb Jack. It's still a fine a piece of classic still, worth a shot.

Interesting idea for an exploratory puzzle platformer and Bomb Jack feels ok to control, but man this is like impossible with 3 lives and no continues, definitely plays better when you're save-scumming at the start of each stage. Of course, it'd have helped if Bomb Jack wasn't a one-hit kill as well. They want you to learn the layouts and secrets but also one fuck-up and your dead whoops.

I've only tried playing this game because I saw Arino suffer through it on GameCenter CX.

Ufak yaşlarda oynadığım nostaljik oyunlardan biri. Kesinlikle bitirme gayesi olmadan ara ara oynanınca keyifli olan oyunlardan. 25 yıl sonra ilk defa adam akıllı üstüne düşerek bitirdim ama çok da elzem değil. oynayın, kefinize bakın sonra da unutun gitsin.

I skipped ahead to the ending and he blows up the big pyramid after rescuing everybody so I guess that’s what he’s collecting the bombs for, except why would the bad guy have all those bombs in the first place. He’s like the wicked witch of the west keeping a bucket of water handy

A single screen arcade game with boring graphics and bad gameplay. The jumping might be the challenge, but it is also frustrating and not fun.

Um jogo estranho e extremamente difícil de se entender as mecânicas de primeira, mas com o tempo você pega o jeito. Mesmo assim, não espere terminar esse jogo. São centenas de salas que levam a labirintos e puzzles cada vez mais complexos onde você deve deduzir que certos blocos somem quando você pula deles, eu não passava da terceira fase quando criança por esse motivo, que eles obrigam que você encontre o bloco falso.
Ah, e tudo isso enquanto é perseguido por múmias mutantes que voam na sua direção e você não tem nenhuma forma de defesa, a não ser moedas que você coleta, e ao usar três delas, os inimigos na tela viram biscoitos (??) por 4 SEGUNDOS, E VOCÊ TAMBÉM NÃO PODE ESTOCAR EM MOEDAS, QUE DEPOIS DA DÉCIMA VOCÊ É JOGADO PRA UMA SALA DE TORTURA ONDE VOCÊ TEM QUE PULAR PELA SUA VIDA ENQUANTO AS MÚMIAS NUNCA PARAM E..........

Mas no mais é legalzinho

Oddly enough for an NES game, I was able to discover it in 2019 and actually enjoy the unique mechanics.

But NOT odd for an NES game is its ABSURD DIFFICULTY. Would have been a whole lot better if the jump had variable height depending on how long you held the button, but nope! Every jump is as high as possible!

Cool to play around with for a bit, but not enough to commit to the whole game.

well this game surely BOMBED, ha im so funny


This game really surprised me. Typically when I think of NES games it's either series that I know to expect something of because they're still around (Super Mario Bros, Metroid, The Legend of Zelda) while most of the others have ideals that translated poorly from the era of arcades.

Mighy Bomb Jack however is incredibly intricate in its design. You play as a guy traversing a pyramid to save a royal family. The guy can jump real high but if you hit the jump button repeatedly you can slow your fall to a glide OR you can hold down and jump again to drop quickly.

The game is divided into 16 action stages and 16 royal palace rooms. After every side scrolling action room you end up in a palace room which is just one screen. The things you collect in the game are bombs and in a palace room you have a bunch of bombs but one is lit. If you merely collect all the bombs however you can you get a Save and move onto the next action stage. However! If you collect the bombs in a palace room avoiding the lit one until last, you get a Warp which let's you bypass the next action stage and go to the next palace room. This is a gamble though because while you can keep doing this and skipping action stages drastically shortening the game you can also die during it which sends you back to the first room you started warping from.

There's also like secret passages to find and power ups. There's a torture room the game sends you to if you get too greedy and gain too many power ups or you extend your time too much. There's even multiple endings based on if you find certain secrets.

In my brief time playing the game I was able to gamble all the way to the end and save the King but that was all. I wasn't able to save the Queen or Princess because I warped past the levels containing the secret items necessary to gain access to the other royal family member rooms. It just makes me want to play even more to get the best ending.

So yeah the game can be pretty challenging but its also vast in ideas and there's enough here to warrant several playthroughs. There's not much of a story but that's expected for a game of this era. Definitely worth playing if you can handle a challenge.