Mizzurna Falls

Mizzurna Falls

released on Dec 23, 1998

Mizzurna Falls

released on Dec 23, 1998

Can you find your lost friend until it's too late? Welcome to the snowy town of Mizzurna Falls. You play as a young man Matthew, who is looking for his disappeared childhood friend Ema. You can explore the whole town with your car, interact with people, find out the town's dark history, but in the end, you have to solve this case until it's too late...


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Mizzurna Falls is the closest thing to 'Twin Peaks The Game' before Deadly Premonition, even though I might consider it ambitious for its mechanics and attempt to adapt such a dense plot into a 3D world still on PlayStation. It's difficult to say whether this game will be an enjoyable experience for everyone as it is excessively cryptic and punitive, not to mention the bugs.. It's worth it out of curiosity for us in the West, who only got something similar over 10 years later... and for the very unique aesthetic, of course...

Its to ambitious for its own good. Without a guide the game is just infuriating and tedious. Try it out and see if its for you.

For being more or less a direct rip of Twin Peaks, only set during Christmas in Colorado, Mizzurna Falls has a surprising amount of potential, but falls off the scope of playability all-too-soon due to technical issues and a stricter action timeline than the game cares to inform you. For all its flaws, it's really a labor of love above all else, for the developers AND the fans. You see, Mizzurna Falls didn't even get a western release, likely due to being largely unpolished, and it wasn't until recently that English fan translations started popping up. Honestly, I don't have that much to say about it, I didn't even finish it due to a bug where my car would be going too fast for the PS1 to load tiles, and I'd drift into an inescapable void where my car would rotate on the X axis instead of turning. I did want to highlight it, though, just for the sake of mentioning how interesting it is for a game like this to release in the 90s with so much potential only to go completely under the radar for everybody until almost 30 years later. It's doing Shenmue before Shenmue, and honestly coming from Deadly Premonition I really don't mind the jank at all and very well may play through the rest of this game using a guide.

Mizzurna Falls - Японский Твин Пикс.

An utterly fascinating but too-ambitious-for-its-own-good PS1 curio that often feels like it's being held together by duct tape. I'm grateful to the individuals responsible for making this game available to western audiences with a fan translation, but man, I sure can see why it wasn't localised, despite being so obviously influenced by Twin Peaks. The game is a mess. Trying to be Shenmue before Shenmue was a thing, and on PS1 tech no less, was one hell of a goal, but clearly not one that was realistic.

If you are going to brave a playthrough, then use a guide. I can't stress this enough. Use a guide, or you'll likely lock yourself out of anything but a bad ending early on. And play it on something that allows you to use save states.