Moe Monsters Moe Problems! Recruit 50 Monster Girls, each with unique skills and traits, to fight for you! You’ll have to wear them out in battle first though! Can I Kick It? Build your relationship with each Monster Girl through special events, gift-giving, and even home improvement to increase their powers and abilities! Trait Flexin’ Strategize your 5-person party by keeping their Moe Traits in mind – when combined together, you can recover after battle, increase your party’s attack, and more! Nothin’ Wrong with a Little Bumping Scratch! Purify your Monster Girls and return them to their senses with “Bumping Scratch”! Find their points of weakness on their body and touch, rub, poke, or pick until they’re purified!


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Fun DRPG with a fun cast, cool mechanics and a great soundtrack that gets bogged down by the high encounter rate, excessive fanservice and below average story, the job system is very cool but poorly executed, needs polish, also the moment to moment gameplay isn't great, try to make a team that can autobattle through everything to save time and sanity!

Mid-playthrough draft/bullet points, to be updated:

I just reached the third area while fully exploring each map and catching each mon, almost 8 hours in.

Exploration is simple, yet mostly satisfying, but random encounters are way too random. There have been many times where I have 3-4 encounters just one step after the other, and other times where I could walk 40 spaces without a single event. They should have used an Etrian-like system where you have a grace period with an encounter meter that ticks up every few steps.

Combat is fairly basic, but being able to see the turn order and having type weaknesses allows for just enough strategy to not get immediately stale on normal difficulty.

The catching (rubbing) minigame is lame. You just have to find the arbitrary body part in an arbitrary order within a time limit. I started using a guide for this in the second region, because you have to completely re-fight the miniboss if you fail.

The plot sucks. Some characters are okay, though the protagonist is immensely unlikeable.

Progression is very linear for an RPG, which honestly is what I wanted right now after recently playing a couple of open world games.

Art is mixed. Some character sprites are interesting or funny, but a few have obvious proportion or stylistic inconsistencies. Environments are pretty clunky but good enough, considering you'll be looking at the minimap more often. I wish secondary outfits were more than just different colors of underwear.

Performance is mostly very smooth on a mid-tier PC, but I've had a couple of random crashes in borderless window mode. Since switching to windowed, I haven't had any crashes. Some menus lag slightly when tabbing between characters.

I hope later dungeons have environmental puzzles more complicated than a few one-way doors.

All that said, this is way more competent of a game than this should be.

Conoces esos anime/mangas de mierda que son sólo fanservice y nada más? Pues Moerochroincles es exactamente eso, con la diferencia de que este es un "juego" y no un anime... Incluso para alguien como yo, que le encanta leer VNs moege, Moerochronicles fue tan pesimo porque es sólo eso, chistes de seuales cringe y una mecánica combate horrible donde se puede completar el juego con sólo el modo automático y ataques normales. Mis peores 50 centavos desperdiciados. Y ni hablar de los altos encuentros aleatorios y la posibilidad de no guardar donde quieras

Dato curioso: Este fue el juego de por qué empecé a odiar los dungeon crawlers.... Al menos después de esto, salió Persona 4G en PC y me demosto que no todos eran tan malos.

More fun than it has any right to be. The monster designs are shameless and awesome.

I gotta give this game points for wholeheartedly embracing the sexual themes. The monster designs are a riot. As a dungeon crawler, it's simple but fun. And the music features some awesome wailing electric guitar solos.

But ultimately, it was too boring to finish. The monster girls are cute and all, but they're pretty interchangeable, so there's not much incentive to sub in a new one and level them up from scratch. At the same time, the attribute bonuses mean that certain combinations of party members are clearly better than others, so you lose out on some significant bonuses if you just pick your favorites for your team. Each girl only has a handful of abilities that unlock quickly, and after that, there's no incentive to level up further.

A dungeon crawler with uninventive levels, shallow gameplay and some generic story about saving a poorly constructed world by collecting a magical gizmo. There's probably a betrayal plot twist with no extrinsic concequences later on, it's written all over it.
This is but an elaborate vehicle for anime smut, the game portion of it was clearly a minor concern and it shows. Play anything else.