Reviews from

in the past


A game that required more finesse than most of its contemporaries. I think the use of inertia in this is more fun than in something like Computer Space.

Creo que esta es la versión que jugué, pero no estoy seguro, porque las fechas para cada una son un poco nebulosas en esta página. Con eso dicho, Lunar Lander se siente como una versión un poco más elaborada del mismo desafío tenso que propuso Hammurabi, lo cual tiene sentido considerando la velocidad de los ordenadores de la época. No me gustó tanto, principalmente porque esperaba un juego que involucrara más reflejos, pero decir que te "gusta" o "no te gusta" Lunar Lander es un poco como decir que no te gustaron los cortos de los Lumière o los de la compañía de Edison. ¿Tiene sentido hacer juicios de ese estilo a estas alturas?

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I think this is the version I played, but I'm not sure. Dates for each version are a pain to find out. That being said, Lunar Lander feels like a slightly more involving version of the same tension-mounting challenge that Hammurabi proposed, which makes sense considering the computers of the time. I didn't like it as much, mainly because I expected something that involved more reflexes, but saying that you "like" or "don't like" this feels like saying you didn't like the Lumière or Edison's shots. Does it even make sense to make that judgement at this point?

Lunar Lander, now with fun and lights!

With the addition vector graphics and real-time falling, Moonlander becomes the critical link between Space War! and Asteroids. It is a game about precise and intricate movement of a visible, an onscreen "character" that is not just a paddle, and isn't just grid-based maze navigation or locked to the footage of a film reel like 1954's Auto Test.

Moonlander is an utterly nonviolent game that isn't -really- about achieving a high score, and features no opponent outside of that scoreboard. It is, first and foremost, a game about the raw satisfaction of successfully manipulating physics.

By modern standards, any version of Lunar Lander feels absolutely ponderous. It feels like the bare skeleton of a video game, presented in slow motion. Nonetheless, Moonlander is essentially the first important, substantive remake in gaming history, and is a worthy member of video game's founding pantheon.