Mushihimesama

Mushihimesama

released on Jun 14, 2021

Mushihimesama

released on Jun 14, 2021

A port of Mushihimesama

Mushihime-sama is a manic shooter developed by Cave and released by Taito in 2004. It has been ported to many consoles over the years and in 2021 it was ported again, this time to Nintendo Switch. The Switch version of Mushihime-sama includes the standard, Arrange, and v1.5 versions. It also includes modes like normal gameplay, Score Attack, and Training. You can save your Replay Data as well and check out Leaderboards to see how well you’re doing. Different difficulty levels are available too, ranging from Easy to Hard. There are also Original, Maniac, and Ultra mode options for each difficulty.


Also in series

Mushihimesama Bug Panic
Mushihimesama Bug Panic
Mushihime-sama Futari: Black Label
Mushihime-sama Futari: Black Label
Mushihime-sama Futari
Mushihime-sama Futari
Puzzle! Mushihimetama
Puzzle! Mushihimetama
Mushihimesama
Mushihimesama

Released on

Genres


More Info on IGDB


Reviews View More

One of my most favorite games overall, and my most favorite shmup. Love the settings with giant insects and adventurous atmosphere of stage 3. This game is a good entry for newcomers who wish to get into shmups.
I have original and maniac clears, don't have plans for ultra, I'm not ready for such a big challenge, actually I'm just scared.

BEHOLD THE BUG MADNESS.

My first exposure to the intense miasma that is MUSHIHIMESAMA was the infamous "HARDEST BOSS EVER" vid that made its rounds back in the late 2000s. I was probably just ten years old, and vividly remember being stunned by just how impossible it all looked. I think around this time I was also learning of stuff like IWBTG and the speedfreak pros of Stepmania / ITG, but something about Mushi really left me in a state of wonderment. I remember barely being able to see what was happening on the monitor of my parents' family computer, a 240p mess, this complete incalculable warzone of the color purple enveloping the screen at constant. It was baffling.

Only two months ago did I learn that video was actually from Futari and not the original.. There were certain sounds unconsciously ingrained into my head that, playing the OG, never appeared. The laughs of Queen Larsa, the fucking insane music, etc etc. I still hope to one day snag an X360 copy.

Anyways. Yeah this rules. I tried writing at length but no words can really do it justice, as its a bit difficult to sum up succinctly. Nothing really looks or sounds similar.. Each of the five stages contain this profoundly inspired arcade beauty, richly manicured with alienlike flying insects looking to murder at every instance. Enemies you blast explode in a hellfire of amber gem pickups, inflicting this feeling of utter dopamine as you are tightly surrounded by fleets of endless shifting bullet walls. A gorgeous, mesmerizing apocalypse. Your movement and reflexes will be tested to maximum capacity. Patterns are an absolute joyride to learn and swerve throughout. Multiple modes are available here, most of which contain three difficulties, and three ships to use. The fun just does not wear, and the eye candy never becomes stale. Endlessly replayable. Its a total bargain and likely one of the best shmups ever created. Or in any genre for that matter. Play it.

BUGS! Fun game with great patterns. Systems are fine, but the visuals and music make it stand out.

[European Portuguese - Nintendo Switch - Dated 24/06/2021]

"Caso sejas um novato no género descobrirás que Mushihimesama é um excelente ponto de partida. Na esfera contrária constatarás que conteúdo palpável, infelizmente, é pouco para satisfazer o palato, mesmo com todos os modos e opções de personalização disponíveis. No entanto é uma aventura muito refinada e divertida, com um ritmo agradável de dificuldade e uma experiência audiovisual fantástica e peculiar. Salva-se também o preço de admissão simpático a ser pedido."

See more @ https://squared-potato.pt/mushihimesama-analise/

"The only good bug is a dead bug."

Amazing game. One of the best shmups I've played, for sure. Everything in this game is really top-notch. Beautiful and creative visuals, different from all the other bullet hell games, a great and soothing OST, smooth controls, nice and varied but still thematically consistent bosses. This is everything a game like this should strive to be, in my opinion. I really like the approach "easy to play and learn, hard to master" in all the Cave games I've played so far.