Neopets Petpet Adventures: The Wand of Wishing

Neopets Petpet Adventures: The Wand of Wishing

released on Mar 14, 2006

Neopets Petpet Adventures: The Wand of Wishing

released on Mar 14, 2006

Neopets: Petpet Adventures: The Wand of Wishing is a single-player PSP action adventure game based on the popular Neopets universe.


Also in series

Neopets Puzzle Adventure
Neopets Puzzle Adventure
Petpet Park
Petpet Park
Neopets: Codestone Quest
Neopets: Codestone Quest
Neopets: The Darkest Faerie
Neopets: The Darkest Faerie
Neopets Browser
Neopets Browser

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idk i focused mostly on project diva when it came to the psp i never touched like any of my other psp games

Fucking banger

I swear the twelve people that have actually played this game all have a weirdly personal story about it. We all out here playing this trash RPG like it saved our dad from the war.

I'm probably giving this a higher rating than it truly deserves but there's just something about playing an RPG with such little documentation that I had to go on a Neopets fansite called "JellyNeo" to learn how to level up my Meowclops that made for a uniquely fun experience. This is a bizarre, cryptic mess of weird design choices that's also strangely charming. Far too hard for its target audience, but also nostalgic as hell. This is a definite recommend if you're one of those people who thinks the first Digimon World is fun. (Me. I'm people)

The very premise of this game goes off the rails the moment they decided to make a Neopets game where you don't actually play as a Neopet. On the web browser game, your pet Neopets could be equipped with smaller animals called Petpets, which were meant to just be little critters while your Neopet was a sapient creature with advanced human thoughts and feelings. As you can probably guess from the title, this is a diet Diablo game where you play as the pet of a Neopet, who was transported into a parallel world where the Petpets are anthropomorphic after your Very Heavily Romani Coded Neopet owner is cornered by an evil Neopet and their equally evil pet dog. The evil Neopet says a slur. The evil Neopet's evil dog also falls in that same parallel world and also becomes anthropomorphic. Now it's up to you to both save Petaria and escape Petaria to get back to Neopia and become a housepet again.

Oh, and one of the Petpets you can choose for your character is a Krawk. For those unfamiliar with the website, Krawks are very rare petpets that you can turn into Neopets and are implied to be baby Neopets. So your Krawk petpet from Neopia enters Petaria and becomes more anthropomorphic and starts wearing clothes and speaking when a Krawk can already become more anthropomorphic in Neopia by transforming into a Neopet.

If this sounds confusing, don't worry, it gets even better once you run into the actual creator of this parallel world, who is a Neopet that holds the Wand of Wishing and used this mystical power to craft an entire planet out of nothing and essentially became a god purely out of boredom. A yellow monkey in a fancy coat (fine, a Mynci) just casually strolls up to you 15 hours into the game and tells you about how he has lived for thousands of years on this world where the pets of Neopets walk on two legs and craft temples and statues in his likeness while I'm sitting there, wondering to myself "they literally could've just made a video game about the locales on the Neopets website but no, they had to Get Weird about it".

Like the premise of this game, the game design feels crafted on pure whimsy and vibes rather than what works. You can only visit 80% of the locales once and that includes multiple towns, potentially locking you out of very crucial progress. All items including money are finite, shopkeepers remember what items you sell them and have a limit on what you can sell them, and leveling up is tied to money rather than an experience system, which means you can never fully power up your animal monstrosity. To level up, you have to pay money to enter a battle arena and have a rematch with a story boss. This all sounds stupid and convoluted, but there is a natural charisma to a game that somehow manages to cram a square block into a round hole and say "this is an RPG!".

My favorite strange design choice? For some reason, enemy corpses never fade and there's a finite amount of enemy spawns, so this children's game gets a touch macabre when you're backtracking through the woods in complete silence and keep stepping on those bandits you killed two hours ago.

Pretty underrated Neopets RPG.

I appreciate the thought of my dad sending me this game. But I don't think it was any good looking back. I love you dad.