Nix Umbra

Nix Umbra

released on Nov 19, 2021

Nix Umbra

released on Nov 19, 2021

Light is my Sword, Darkness shall perish


Released on

Genres


More Info on IGDB


Reviews View More

this must be what it feels like to be lobotomized

This is another one of those games I don't know if I'll ever end up "finishing", but damn if it hasn't absolutely captured my heart. Picture an arena shooter played at a lumberingly slow pace, with visuals evoking auteur cinema and folk-horror, as well as an oppressive (and fucking terrifying) soundscape, and you've got one of the most enigmatic indie horror games you'll ever play.

Even with a handful of hours invested in this I still seem to find new horrors in the dark, and even if I never end up piecing together its arcane secrets I still find Nix Umbra endlessly enjoyable.

Nix Umbra is far and away one of the most unique games presentation-wise to me, and it does more to enrapture me in only 30 minutes than most horror-y games tend to do over the course of several or more hours. Talking about the game mechanically any more would ruin the mystique of it, I just ask that if you consider yourself an atmosphere enjoyer then to please try this. The soundscape is incredible.

It's also a very rare sort of game that I can easily show to my friends or family like, "good luck lol", and they'd probably have a blast with it.

EXPLORE.

A nail-biting showcase of visual, navigatory, mechanical, zealous, and expectational blindness. Fittingly, you should go into Nix Umbra blind, and stay blind throughout. Rely not on discussion between players for insight. Feel around in the inky void for fragments of illumination. Embrace ignorance.

Nix Umbra's 1-bit aesthetic is an achromatopsiac binary agony of only light and dark.

Nix Umbra's adimensional representation of the infinite space, its flitting locational markers, and the constant turnarounds make a set travel path mere wishful thinking.

Nix Umbra, like other concealed rule games, offers zero explanation of how anything works. Information is ladled in front of the player without their knowing, gleaning it is little more than a vague gesture at understanding.

Nix Umbra ensures the following of a goal opens oneself up to assured failure. The lack of digestible visual information occludes a playstyle which goes primarily for crystals while being fully aware of the monsters in the dark.

Nix Umbra suggests for a fleeting moment that, like its nearest point of comparison, Devil Daggers, speed is the name of the game.

The main thrust of it, that blind reverie of the light, belies the dangers of the light itself. The light is a beacon, the light is a hope, the light is an embrace. The light is an open flame for the moths, the light is a burden, the light is something to run from. The light granteth power. The light absconds with ty life. The light turns thy world upside down. The tendrils of the abyss offer a warmer comfort.

Recommended by Bojangles4th as part of [this list]