Ori and the Blind Forest: Definitive Edition

released on Mar 11, 2016

An expanded game of Ori and the Blind Forest

The forest of Nibel is dying. After a powerful storm sets a series of devastating events in motion, Ori must journey to find courage and confront a dark nemesis to save the forest of Nibel. “Ori and the Blind Forest” tells the tale of a young orphan destined for heroics, through a visually stunning Action-Platformer crafted by Moon Studios. Featuring hand-painted artwork, meticulously animated character performance, a fully orchestrated score and dozens of new features in the Definitive Edition, “Ori and the Blind Forest” explores a deeply emotional story about love and sacrifice, and the hope that exists in us all.

NEW IN THE DEFINITIVE EDITION
• Packed with new and additional content: New areas, new secrets, new abilities, more story sequences, multiple difficulty modes, full backtracking support and much more!
• Discover Naru’s past in two brand new environments.
• Master two powerful new abilities – Dash and Light Burst.
• Find new secret areas and explore Nibel faster by teleporting between Spirit Wells.


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Ori and the Blind Forest: Definitive Edition


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A remarkably beautiful game with controls that feel great. My only gripes with it are rather minor, but include:
There are a bunch of sections (especially the escape sections) where unless you already know what's coming up, you just don't have enough time to react before a death trap.
Occasionally it's hard to discern what is a backdrop, foreground or an actual object you can interact with, which at one occasion made me jump onto a platform that wasn't really a platform.
* The game ends a bit too early, and I didn't really feel like I had explored everything yet.
But don't let those criticism stop you from playing this game. It's a great metroidvania and it's really, really beautiful.

i loooove the way ori feels to control this game is so good

I finished the game without unlocking all of the abilities?

This is a near-perfect metroidvania for me. It's fun to explore, get lost, backtrack, unlock new abilities and rediscover how you can interact with each of the many diverse environments. Upon completion, I got a very satisfying feeling of accomplishment and well-spent time.
I'm a slow player, but it took me around 15h to 100% the map and get all achievements that are available on the first play-through. At first, I thought it's a pity that the map doesn't have markers, but in the end I was able to get all collectibles and discover all secrets without getting bored with repetitive backtracking or looking up online guides. Once you unlock some abilities or beat some "bosses", it becomes easier to traverse other environments, which makes it faster and less boring to go back and get some collectibles that were unavailable before.
The game is pretty well-balanced in my opinion: there were plenty of challenges that required multiple attempts and a combination of puzzle-solving with precision, but it was never so hard that I would rage-quit. I also liked chase challenges instead of boss-fights, just a personal preference, but it was more fun and less anxiety for me.
I usually play several games in parallel, depending on the mood, but once I started Ori, I couldn't stop until I finished it. Surprisingly, this wasn't because of an engaging story, but because of the fun gameplay and overall very enjoyable experience. I think the story-telling just didn't click with me (the god-like tree talking), but the animation in cut-scenes was amazing, just like watching a professionally made short animated film. The animation in the game itself is beautiful, it has an original style, detailed backgrounds and interesting character designs. I played it on a Steam Deck, but always connected it to the big TV screen to enjoy the visuals in details. And to just add to the complete experience, there is a beautiful, elaborate soundtrack, it really creates a great atmosphere and doesn't get old after playing for a while.
P.S. the "Definitive Edition" has a fascinating collection of early prototype sketches and videos of early development. It was fun to watch after playing the game and astounding to see the progress from ideation to the final result.

I picked up Ori and the Blind Forest on a Steam sale. Despite the astonishingly beautiful intro, three minutes into the gameplay I thought, "Oh. This." The obvious rhythm of the abused metroidvania design. I stopped playing, disappointed.
Two years later I decided on a whim to give it another go...and I'm glad I did.
The layout was still uninspired, as was the default attack and the internal story logic, but partway through I unlocked the highly expressive (though confusingly named) "Bash" mechanic. It recontextualized the game by turning obstacles into opportunities and transforming the already agile Ori into a trapeze artist.
And the Ginso Tree escape sequence -- the best of the game's faux-boss-battles -- should go down in history as a top-tenner VG set-piece.

Eu literalmente nem sei o que dizer, esse jogo é especial demais. O único defeito é que ele acaba.
Ansioso pra ver como o Will of the Wisps consegue melhorar algo que já é perfeito.