Ori and the Blind Forest: Definitive Edition

Ori and the Blind Forest: Definitive Edition

released on Mar 11, 2016

Ori and the Blind Forest: Definitive Edition

released on Mar 11, 2016

An expanded game of Ori and the Blind Forest

The forest of Nibel is dying. After a powerful storm sets a series of devastating events in motion, Ori must journey to find courage and confront a dark nemesis to save the forest of Nibel. “Ori and the Blind Forest” tells the tale of a young orphan destined for heroics, through a visually stunning Action-Platformer crafted by Moon Studios. Featuring hand-painted artwork, meticulously animated character performance, a fully orchestrated score and dozens of new features in the Definitive Edition, “Ori and the Blind Forest” explores a deeply emotional story about love and sacrifice, and the hope that exists in us all. NEW IN THE DEFINITIVE EDITION • Packed with new and additional content: New areas, new secrets, new abilities, more story sequences, multiple difficulty modes, full backtracking support and much more! • Discover Naru’s past in two brand new environments. • Master two powerful new abilities – Dash and Light Burst. • Find new secret areas and explore Nibel faster by teleporting between Spirit Wells.


Also in series

Ori and the Will of the Wisps
Ori and the Will of the Wisps
Ori and the Blind Forest
Ori and the Blind Forest

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Ori and the Blind Forest: Definitive Edition


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Reviews View More

Absolutely Loved the game. played it Three Times

Not super into 2D platformers, but this games art direction is incredible.

Movement is fun but goes underutilized in comparison to half-baked combat encounters. Fighting isn't particularly fun or interesting, but you do a lot of it in this game.

Also, it's really weird that this is theoretically structured like an adventure platformer but it's extremely linear outside of this one singular area that was added in the definitive edition update that you're supposed to keep coming back to as you progress through the game. Aside from that, though, every area is mandatory and needs to be completed in a set order, and all of the backtracking is just for, like, HP/MP upgrades and experience bubbles and whatnot. It just sort of begs the question of why they went with an adventure platformer type of map in the first place instead of just developing a fully-linear game.

Je m'attendais pas à une absence de combats contrairement à Hollow Knight mais pour une première fois dans un pur jeu d'énigme j'ai vraiment adoré, le 85% finira en 100% très très vite c'est addictif bravo

+ le jeu s'arrête pile quand je commence à le trouver long: à mes yeux c'est juste parfaitement maitrisé

I probably would have liked it if the controls weren't so damn slippery

Masterpiece. Only bested by the sequel.
Astonishing graphics, tight gameplay, perfect runtime, emotional story.
One my favorite games of all time.