Ori and the Blind Forest: Definitive Edition

Ori and the Blind Forest: Definitive Edition

released on Mar 11, 2016

Ori and the Blind Forest: Definitive Edition

released on Mar 11, 2016

An expanded game of Ori and the Blind Forest

The forest of Nibel is dying. After a powerful storm sets a series of devastating events in motion, Ori must journey to find courage and confront a dark nemesis to save the forest of Nibel. “Ori and the Blind Forest” tells the tale of a young orphan destined for heroics, through a visually stunning Action-Platformer crafted by Moon Studios. Featuring hand-painted artwork, meticulously animated character performance, a fully orchestrated score and dozens of new features in the Definitive Edition, “Ori and the Blind Forest” explores a deeply emotional story about love and sacrifice, and the hope that exists in us all. NEW IN THE DEFINITIVE EDITION • Packed with new and additional content: New areas, new secrets, new abilities, more story sequences, multiple difficulty modes, full backtracking support and much more! • Discover Naru’s past in two brand new environments. • Master two powerful new abilities – Dash and Light Burst. • Find new secret areas and explore Nibel faster by teleporting between Spirit Wells.


Also in series

Ori and the Will of the Wisps
Ori and the Will of the Wisps
Ori and the Blind Forest
Ori and the Blind Forest

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Ori and the Blind Forest: Definitive Edition


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I very much liked it, as everyone mentions it's really pretty. The only drawback with natural environments is that sometimes areas have a hard time feeling different than previous ones.

In terms of gameplay, I think the designers did a great job at deciding where to stop to test the player's patience.

Um jogo muito diferenciado. O jogo contém gráficos muito lindos, com uma estética incrível, única e rica em detalhes. Os gráficos me lembram um pouco os do Unravel, que também são muito bonitos. O design dos levels e do mundo são muito satisfatórios, assim como a gameplay. O nível de progressão do jogador é muito bom e bem equilibrado, mas eu sinto que eu evoluí muito meu personagem em relação às missões da história, o que acabou deixando algumas missões um pouco mais fáceis(o que não é algo negativo do jogo, já que fui eu que tomei essa decisão).
Em relação à trilha sonora o jogo não erra e sabe tocar a música perfeita no momento perfeito. Cada música tem seu toque especial e com certeza dá pra sentir a atenção nos detalhes(literalmente músicas de orquestra). A história, mesmo tendo poucos diálogos, consegue ser passada muito bem e consegue puxar suas emoções(juntamente com a trilha sonora), além disso, pode te fazer refletir sobre algumas coisas.
Eu nunca fui o maior fã de metroidvanias e roguelikes, mas depois de jogar esse jogo eu comecei a ter um certo apreço para o gênero. Jogo muito mais que bom, um dos melhores.


Gameplay - 10/10
Design do Mundo - 10/10
Trilha sonora - 10/10
História - 9,5/10
Proposta - 9,5/10
Impacto/Efeito no Jogador - 10/10

Nota Final - 9,83/10

lindo dá vontade de chorar na tela de título

This review contains spoilers

ten minutes into this game i teared up. this game has such an emotional core to ori, and it does it without dialogue and simply through the environment and the art and it so emotional in the best way.

the game at its core its about mothers and the love for their children, and so the very ending to this game, where kuro sacrifcies herself because she sees that bond she felt and cannot bear to let a mother lose their child and bring back the light. and that made me cry throughout it.

this game is beautiful in the art that reflects the feelings so well, the soundtrack is so emotional (seriously this ost is so amazing please give it a listen) and the narrative is so emotional and it took my breath away.

the only reason i didn't give it five was while i loved the gameplay for most of it, some of the temples just were so frustrating and made my hand hurt so i can't give it that five stars. but. its such a wonderful game and one of my favorites currently.

With a caveat or two, this was a really fun and charming time. I always enjoy a good ‘ole metroidvania, and I especially appreciated that rather than boss fights, the climaxes of each section was structured more around escape sequences to test your platforming and dexterity. I don’t always love “trial and error” gameplay, often feeling frustrated when the game expects you to anticipate a jump or an enemy you can’t even see. But overall I enjoyed the challenge more often than getting frustrated by it.

I do see the complaints about the art design making everything a bit too over-busy to make it out; the camera is often zoomed out quite far, so it can be an extra challenge to determine whether glowing colors on screen spell good fortune or ill. As a result I enjoyed playing on the tv much more than handheld.

All that considered, definitely glad I played and looking forward to playing the sequel at some point. It’s not too long and was just the breath of fresh air I was looking for after a run of 80+ hour JRPGs I’d been playing of late.