Persona 2: Eternal Punishment

released on May 17, 2012
by Atlus

Persona 2: Eternal Punishment is a 2000 role-playing video game by Atlus for the PlayStation. It is chronologically the third installment in the Persona series, a subseries of the Megami Tensei franchise. The game was later remade by Atlus for the PlayStation Portable. This version, released in Japan in 2012, did not receive an overseas release. In response to this, the PlayStation version was released on PlayStation Network in 2013.

Eternal Punishment takes place in the fictional Japanese city of Sumaru, and is a direct sequel to Persona 2: Innocent Sin. Taking place a few months after Innocent Sin, the game follows reporter Maya Amano as she investigates the Joker Curse, a malign phenomenon where people's wishes and rumors are coming true and causing chaos. During her investigations, she and others who join her gain the ability to summon Personas, personified aspects of their personalities. The gameplay features turn-based battle gameplay, where characters use their Personas in battle against demons, and a separate Rumor system, where rumors spread around the city can influence events in the characters' favor, either bad or good.


Released on

Genres

RPG


More Info on IGDB


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Like P2:IS the main appeal is everything else besides the gameplay, though it's quite harder than its prequel if you're into that. The game reuses a lot of dungeons from P2:IS and while it's thematically justified it does come off as a little too much. Main thing that's making me give this a 3 instead of a 2.5 is that its entire cast are adults, which gives it a very unique feeling among JRPGs. That bar scene early on got me hooked.

If I were rating this game on story alone, it'd easily be a 4/5. Being a continuation of Innocent Sin's story, naturally, one would need to play it to understand this game. As a story, I enjoyed it. This is the only Persona game ever with a primarily adult party, and we never got another adult party member ever again until Strikers with Zenkichi.
As a game however, along with the problems with grinding ranks from Innocent Sin applying here, this game is not on the same block of difficulty as it's prequel. While Innocent Sin usually put you into 5v1 boss encounters where you overwhelmed them with your sheer numbers and Fusion Spells, Eternal Punishment usually faces you off against either groups of enemies or enemies that can hinder you, like the Joker bosses and their Old Maid skill.
As this is the PSP version, Tatsuya's Scenario is available, and I do like how we get a glimpse into what our Paradox Boy was doing while Maya and the gang were in the middle of their business. The third part is pretty long and has the same encounter table as the final dungeon.
As for the finale, Nyarlethotep is brutally hard. He can be made harder, but even the weakest form made me work for that victory. It's a real shame about Tatsuya, though, that he has to go back to the Innocent Sin world. You know, the one where the planet's rotation stopped and destroyed the world aside from Sumaru City.
I'm giving it a 3, mainly because of the grindy nature of the game. This was originally a PS1 game, so I shouldn't be too surprised it's a bit on the grindy side, but the primary reason it's getting a 3 is due to how demons sometimes refuse to give you the rumors they want, making you run into more encounters just to find them again, contact, and pray you get the rumor.
Also like Innocent Sin, the encounter rate is absolutely insane without Estoma, which is in very limited supply early in the game.

"Let's think positive!" bro how about you start thinking about how you get some bitches into your life instead

Loved the characters and story of Innocent Sin even if the gameplay never got to me, I think I don't have as great of a tolerance for old mechanics as I thought I did. But playing on a PSP emulator and the game being dirt easy made it so I could mostly just enjoy the story.
The PSP version of Eternal Punishment is not that easy so it's more of a slog to get to those story moments. The main problem is that if feels like you have to press so many buttons to choose your next action in battle, compared to a regular JRPG. I think I'll just watch a video for the story, because Innocent Sin might have the best cast in the series so I really want to know where this story goes.

a melhor história dividida em duas partes, muito bem executada e concreta, diferente de uns ai.