Reviews from

in the past


the internet was a paradigm shift, wasn't it? since the late 90s we've seen an increasing amount of discussion around fact and fiction becoming muddied, with the distinction seemingly being irrelevant to many. information is as free as it gets, but the direct consequences for misinformation are minimal. of course, there's no end of works focusing on the subject of truth in the information age; in this very medium you have one of the most prescient and unique statements on the matter with MGS2. the persona 2 duology, however, is unique in that a lot of what it has to say feels before it's time. this is certainly an internet-age set of games, but calling them cyberpunk in any way would be a misnomer. persona 2 really is concerned about the broader societal implications that come about from people being willing and able to believe almost anything, and it directs that focus towards the physical world. in a lot of ways, P2 feels responsive towards the increasing prevalence of conspiracy theories in pop culture (a lot of popular conspiracies are even used as inspiration for plot beats in innocent sin), and i think P2 takes a unique stance in that they don't flat out deny that these things are worth believing in or looking into. rumors come to life, but rumors do have to start from somewhere; there's shreds of truth in any lie.
P2, and especially EP, puts a ton of emphasis on allowing the city to feel lived-in and breathing. for anything you do, there's new dialogue everywhere, and the main progression gimmick (rumors coming to life at the player's will) is utilized in a lot of clever ways to achieve that goal. persona games are known for being text-heavy in general, but i wouldn't be surprised if these two games had some of the larger scripts in the franchise, because every story moment basically changes the whole city. in a game all about listening to the pulse of the city, this feels very appropriate, creating a much stronger sense of immersion than you'd expect for a game like this.

now for stuff focused solely on EP:
out of all of the traditional storytelling archetypes, probably the most common for a JRPG to use is the coming of age story. this makes a lot of sense, logistically; most video game consumers are teenaged, most JRPG protagonists are teenaged, and the power fantasy typically inherent to the genre is about starting from a weak position and growing to be strong. eternal punishment doesn't have these sorts of goals, and it's a lot more engaging for it. EP's cast is a group of adults, and you'd be forgiven for thinking at the beginning of the game that this cast doesn't have much room to grow. indeed, EP's characters definitely do not "grow up" in the way typical for JRPG writing; these characters start out pretty divided and uncomfortable with each other, but there isn't a big climax where they confront their fears all at once and become a team. instead, EP uses optional dialogue to subtly paint a portrait of each of it's cast members and has them slowly begin to open up over time. it's rewarding and immersive to have these characters actually gain new contacts due to these little nuggets of development, and it's a much more lifelike approach to party development than you see in more traditional narratives. a key concept this game has about identity is that it's self-determined; people aren't simply on a search to discover how they really are, but are ever-changing and create the path they walk. i think integrating this into the story by making much of the development up to the player is exceptionally clever. it's a fairly common statement among writers attempting subversive character writing to say that human beings don't have arcs. i feel that this is often used to justify uninteresting or directionless character writing, but in EP it feels like a pretty considered thesis for the game's writing. i guess a better way of saying it is that people don't just have arcs, they don't grow up at one specific point. development here is more like a stream, ebbing and flowing.

STORY SPOILERS HERE
all that being said, eternal punishment was greenlit for a very specific reason; to give an alternate perspective to tatsuya. i also felt that this was done quite well. tatsuya was about as well-characterized as a silent protagonist could get in IS, i felt, but getting a voice definitely helps him. his self-imposed suicide mission is a great narrative hook, and the reasoning behind his existential guilt is one of the best reveals of the story. tatsuya commits (yet another) innocent sin by refusing to forget his friends again, and it's not surprising that he'd try to shoulder the burden to protect their reality. tatsuya is ultimately a character whose greatest weakness is his protective instinct, but through the comfort of the main cast he's able to get past that and use his sins as blessings. it's beautiful payoff for a story that's rife with personal loss and seemingly hopeless odds.
in a lot of ways, P2 reminds me of panzer dragoon saga. both are these hugely ambitious games from around the same time that are driven by the urge to do something different. when i played innocent sin, i felt that that game's attempts at novelty wore thin; the character writing didn't feel dense, the combat was far too easy, and the deviations from standards felt poorly justified by the narrative. although there are still things i dislike in EP, the overall package feels more cohesive. rumors are more immersive and offer more variety, character dialogue is more interesting, the combat and character progression is more difficult but offers more interesting decisionmaking. definitely a huge improvement.

Infelizmente assim como no Innocent Sin algumas coisas me incomodaram fortemente, principalmente no quesito qualidade das músicas e alguns outros pontos que se repetiram do outro jogo... Porém a história segue sendo muito boa, se tem algo que fizeram MUITO BEM foi na escrita. (por favor que o remaster disso seja bom)

Persona will never be this great again.

Persona 2: Eternal Punishment is justifiably hailed as a classic for its gripping story, unique atmosphere, and memorable characters who are not constrained by the typical student roles found in many JRPGs and later entries in the Persona series.

Just like P1 and P2:IS, the vibe and atmosphere presented in this game are immaculate with its gritty urban setting and eerie supernatural elements. Eternal Punishment delves into mature themes the series never really has since, at least not in a way like EP did. As a sucker for old-school and adult characters, the stylized character designs not only reflect the era in which the game was created but also contribute significantly to the overall atmosphere and tone. It's a rarity in JRPGs and anime these days, which is a shame because I believe these mediums could benefit greatly from more variety.

However, one aspect that really disappointed me was Maya's sudden role as a silent protagonist. It's an annoying trope all too common in JRPGs and in a game with such rich character development, Maya's silence felt like a missed opportunity for further exploration of her character. I've never really been a big fan of silent protagonists to begin with, but this trend never fails to annoy me. I get that silent protagonists are popular in JRPGS, but Maya being one in a story and character-driven game like EP felt like a huge mistake.

Despite this, the story of Persona 2: Eternal Punishment hooked me from the very beginning. Just like its predecessor, its intricate plot weaves together supernatural elements with psychological depth, creating a narrative that kept me engaged throughout the whole thing.

P1 and P2 are, without a doubt, the best Persona games Atlus has ever cooked up, despite their clunky and dated gameplay. If you're a Persona fan, you will be doing yourself a disservice by not trying out these amazing games. But what made me really love and appreciate these games, aside from the great characters and stories, are the atmosphere and vibes that only retro games can truly emphasize.

Le daria otra oportunidad, se me hace bueno, pero siento que me quedo a deber


Great game, loved the story, Especially with how Katsuya was made a main character instead of being in the background like he was in Innocent Sin.

That ending really got me, bittersweet. Especially with the St Hermelin reunion and how it heavily hinted Naoya came back.

"E se mantermos a qualidade da historia de Innocent Sin mas melhorasse a gameplay" - o jogo

I hesitate to even call it a sequel, Eternal Punishment is just the second half of Persona 2. Every theme that gets established in Innocent Sin is really beautifully tied up, it's the conclusion of Tatsuya and Maya's story, it has the most interesting stuff to say about the themes of a Persona game than any other title in the series... It is, as they say, peak.

Como já foi dito na análise de Persona 2: Innocent Sin, o ethos da franquia é tratar sobre adolescentes, e não há nada mais adolescente do que amadurecer e se tornar um adulto.

Tatsuya Suou diz: ''Is it hard...being an adult?''
Baofu então responde: ''It's the same, there's nothing good, the pain just keeps growing...''

Há um salto bem grande da profundidade da narrativa de Innocent Sin para este jogo. Tatsuya agora está bem mais amadurecido, sofrendo a punição por seus pecados, o medo de ficar sozinho até estar de fato na solidão eterna. Isso é a pura essência do amadurecimento, a solidão é uma das punições mais difíceis de lidar.

Deixando o papo filosófico de lado, é impressionante como a narrativa é tensa e pesada. O clima de mistério se intensifica ainda mais pela curiosidade sobre o que vai acontecer após o final de Innocent Sin. Os novos personagens são tão interessantes quanto os antigos, profundos, com temas igualmente profundos.

Sei que só falei de Tatsuya, mas é porque achei genial a troca de protagonistas. Diferente de todos os outros da série, Tatsuya tem seu próprio papel dentro da história e não é simplesmente uma porta que controlamos.

E não, não esqueci da Maya, a personagem mais carismática da franquia, cheia de energia no primeiro jogo e agora cheia de dúvidas, que funciona incrivelmente bem como protagonista.

O conceito do vilão é explorado de modo ainda mais interessante. A narrativa entretém absurdamente, e eu simplesmente não consegui parar de jogar.

Além de tudo que já foi mencionado, o jogo é uma melhora em geral, desde o combate até as músicas e até a direção artística, que eu achei melhor. As dungeons não foram tão chatas quanto no Innocent Sin.

De fato, peaksona.

Este juego tiene demasiado carisma y una escritura maravillosa lo cual es su punto más fuerte.

Satomi Tadashi crea un cast de personaje increíble con personajes que se sienten tan reales y que llevan los conceptos de lo que es persona a otro nivel. La sutileza en cómo toca ciertos temas deja muy mal parado a los siguientes juegos de la franquicia que casi casi te gritan de que van a tratar o que abusan de dar los mismos arcos a cada personaje.

El gameplay está bien, algunas cosas no son explicadas y otras que siento que necesitan un balance pero para nada es un juego injugable o malo, al contrario, algunas peleas me llevaron a formas estrategias y el sistema de invocación rápido y dinámico da muchas posibilidades de juego.

Puede ser el mejor persona, probablemente, pero este es Persona en su punto narrativo más alto que ninguna entrega posterior ha llegado, salvo algunos arcos sobresalientes.

Olha sinceramente, eu acho muita sacanagem a desfeita que a Atlus faz dessa duologia, já que esses dois entregaram uma história que eu não imaginava ver na franquia persona.
Eu fico surpreso pq essa continuação é muito perfeita, ela melhora tudo em questão de gameplay do anterior e mesmo tendo um cast totalmente diferente ele ainda desenvolve esses personagens de um jeito maravilhoso, isso me deixou muito ansioso pra ver como podem trabalhar eles num possível remake. A espera pra eu jogar essas pedradas valeram a pena.

An enhanced port of what was already the best Persona game, this is definitely the version to play if you haven't played before. Unlike the Innocent Sin PSP port, this version actually made sure to kept atmospheric elements like the UI sounds from the PS1 version of the game. There's numerous other quality of life improvements, including not hiding the nature of the combat being based on repetition. One of the biggest QoL improvements is actually being able to view each characters Persona compatibility without having to either do it by trial and error or looking it up on the internet.

Most of all, the game includes the new Tatsuya scenario. I personally think the scenario was quite good. The only issue I really had with it was the third part being a new dungeon, but that dungeon was really just a reskin of a dungeon already in the game, and a lot of the explanation for navigating it wasn't really necessary. However I liked that the bosses were cool, and many of them even involved a philosophical question that didn't have "OBVIOUS RIGHT ANSWER" and "OBVIOUS WRONG ANSWER", you were supposed to think about it and think about what mythological figure you were talking to. If you could answer correctly, you could potentially skip the boss entirely.

Eternal Punishment was already the best Persona, and this version served only to make it better. If you're going to play it, I recommend this version for sure. I will say some minor atmospheric things from the PSX version are missing from this version, but that pales in comparison to what it gained.

The game has a fan translated English patch out there on the internet, so be sure to use that if you can't read Japanese.

En general, el videojuego se siente más completo que IS, con alguno personajes que se repiten de esa entrega y se vuelve principales, dándoles más desarollo y caracterización siendo en general de gran calidad para todos los protagonistas, quienes fueron los protagonistas de IS vuelven y con menos protagonismo todavía se sienten gratos. La historia es muy buena y en general mejor que la pasada, musicalmente es de igual calidad y jugablemente no sentí tanto cambio en sus bases. Aunque en general no es tan pesado de jugar, se siente en varias ocasiones ciertos trucos como huecos que te envían pisos abajos o ciertos jefes bastante tediosos, aunque sean problemas bastante casinos no manchan necesariamente todo el juego. Aún con sus virtudes que pesan mucho más que sus falencias, es de esa clase de videojuegos de los que lo unico que me alegra de haberlo completado es no tener que jugarlo de nuevo. Una experiencia grata solo recomendable para los fanes de la saga y amantes de los clásicos JRPG.

Winning the award for “most confusing Persona character names”

Spent like the first 5 hours thinking "It can't be as good as people make it out to be".

Oh boy, it definitely is. This is now the third (fourth technically, but I haven't finished that one yet) Persona game to leave me emotionally broken. What a series

(Never wrote any reviews oopz)
Psp version of this game is with no doubt the best way to play the game, dungeons feel smoother and the battle ui is less of a hassle, fanmade eng translation really aided it too,,old one was botched to the point of being kinda funny. Overall peaaaaak the story, music & cast are GOATed.
Edit: I forgot to mention the horrors... the bonus Tatsuya scenario is lowkey fucked up, his character writing is suddenly kinda odd...still, crumbs are crumbs... doesnt affect the main game much,, happy we got more Sudou appearances cuz he's cool. I'll crawl back into my hole.

wow, what a beautiful and somewhat bittersweet way to wrap up the duology. perfect sequel to innocent sin and the way they handled the dark/intertwining plotlines and themes was great, genuinely one of, if not, the best plot in any persona game imo. also having an adult cast this time is a great change of pace and introduces topics/discussions between each character that is easier to relate to for the mature audience, very refreshing compared to every other persona cast.

tatsuya you have to stop. your sin too innocent. your punishment too eternal.

I wasn't very into Innocent Sin, but I had respect for it, I understood that me not being very into it was very personal, and I had some general fondness for the plot.

Eternal Punishment has the same issues (poor combat and dungeon design), but everything that was good about Innocent Sin is not present.

The plot is messy in Innocent Sin, but it felt like there were some trough-lines. Even if the plot didn't feel concise, the similar themes tied everything together. On the other hand, Eternal Punishment feels completely all over the place, with no common ground.

Even the rumor system feels much less grounded and part of the world of Eternal Punishment than it did in Innocent Sin, which is a shame since rumors are so essential to the game's identity.

I think at the heart of it Innocent Sin was good since it was the story of Tatsuya, Eikichi, Lisa, and Jun; Eternal Punishment is also that, but wrapped around a bunch of other things that feel pointless.

Maybe it's a bit rude to compare the two so closely, but it is a duology, and Eternal Punishment is at its best when it's just the second half of Innocent Sin— which it is for the last five minutes.

Also, to end on an incredibly petty note, making Maya a silent protagonist is terrible. Tatsuya as a silent protagonist was also terrible, so they made the smart move and made him an actual character—at the cost of Maya's character.

I very desperately wanted to like Persona 2 as a whole— I am a pretentious person, honestly— but I just do not see anything interesting in the story of Eternal Punishment until the literal last moments. I do respect that the game was willing to end on an imperfect and somber note.

What If we kept the story quality from innocent sin but also made the gameplay good

Persona 2 Eternal Punishment is the perfect sequel and the perfect ending for Persona 2

Imaginate Persona pero con personajes adultos, un deleite. Es una continuación obligatoria de jugar si ya jugaste el Innocent Sin. Eso si, acarrea los mismos problemas que su antecesor, y ahora hay que agregarle que la dificultad se fue a la mierda, es el polo opuesto a lo que pasaba en Innocent Sin (encima tengo la sensación de que aumentó mucho el encounter rate, haciendo que tengas el doble de combates que antes (ojo esto puede deberse a mi esquizofrenia)). Por suerte agilizaron un poco mas el combate, se pueden saltar las animaciones y la navegacion en los menus es un tanto mas rapida.
Fuera de eso, si sos capaz de aguantarte las mierditas que menciono, te vas a llevar una historia hermosa con unos personajes que vas a amar para siempre.
Ojala que Atlus se ponga la 10 y haga un remake tanto del Innocent Sin como de este juego (me encantaría que los fusione en uno solo). No hace falta ponerle el sistema de calendario o social links como los modernos, de hecho quedaría bastante para el orto, con tal de que funcione como cualquiera de los últimos Shin Megami Tensei estaría más que bien.

Nota final: 60/100.

Ulala, my beloved.

A great end for these characters and this continued storyline from 1. Nyaralathotep was a great overarching villain for these games and I really enjoyed the Joker curse.


"There is no way it's that good."

It's that good.

Eternal Punishment in my opinion, is Persona, perfected. Turns the core concept on its head, and still manages to tug the heartstrings while being a perfect end to the Classic Persona trilogy.

Me dejó hecho pija...
Lo ame, lo ame lo ame
El gameplay es demasiado cómodo, es absurdo, bastante bueno, tiene buena configuración que llega a hacer un gameplay rápido. Las negociaciones me gustaron más, de como hay menos opciones pero llegan a ser suficientes, la verdad el sistema de cartas, entiendo las quejas y farmear llega a cansar, especialmente para los Persona definitivos, pero en lo personal, no lo hallé mal, que hablando de estos, son mucho más débiles y menos disfrutables de usar que en IS pero bueno, que se le va a hacer, al menos se pueden configurar.
En demás mecánicas, el sistema de rumores fue bastante mejorado, no solo sirve para tiendas, incluso para cosas dentro de dungeons como la curación de Trish (que bueno, no lo aproveche realmente equisde) aún así mejoro bastante sin duda.
La dificultad es por lo general buena, es buen desafío aunque tiene cosas algo estúpidas (Kandori te odio) es buena dificultad, los jefes se vuelven entretenidos y desafiantes, más que en las entregas anteriores, los Fusion Spells están igual prácticamente pero aquí eso y el cambio de Personas es algo que te volverás muy dependiente, y para mí eso está muy bien.
En demás apartados, gráficamente es un juego lindo, se ve muy bien, musicalmente es una maravilla aunque la música de PSX no está muy bien regulada, el voice acting (JAPONÉS, nótese eso) fenomenal, está muy bien cuidado.
Y por último la historia, una maravilla, te encariñas con todos los personajes, el como lentamente se van conociendo más e interactúan entre si, es muy lindo, la aparición de Elly y Nanjo y su importancia en el plot lo ame, aporta bastante a sus personajes (especialmente a Elly) y los hace sentir más reales por verlos en otra etapa completamente diferente de su vida, y el mensaje final, es precioso, a parte de continuar con lo de IS, de como pequeñas acciones llegan a enormes repercusiones, este juego tiene otro mensaje, el aprender a dejar ir, ya sea cosas como tiempos pasados, familiares o amistades, y eso es parte del final, aprender que hay que saber pasar de página, lo que se nota bastante en personajes como Baofu, Katsuya con su padre, Ulala y tiempos pasados, y principalmente, Tatsuya, el final del juego es de lo más esperanzador que he visto en la franquicia, hermoso final.
Cómo la conclusión definitiva de las primeros 3 Persona, Persona 2: Eternal Punishment cumple, cumple como un cierre satisfactorio y de cierta forma se llega a sentir así, como un cierre a lo que hemos visto en esta trilogía, un hermoso juego con mucho valor.

Logging completion of the Additional Scenario that the PSP remake added.

Really cool stuff. Was super fun to jump back into this world after so long and feel all those feelings I loved again. Halfway through it I realized I really just want to replay the whole game again but I think I'm gonna have to save that for another time. Not sure I'm going to have the time to sink into this before Reload comes out in a few weeks lol.

Anyway, this was a joy. Running around as Tatsuya smoking bad guys was fun, and I liked the kind of visual-novel thing they had going on with describing every scene.

Fighting Kandori and Nyarlathotep in this game was fucking amazing, two of my favorite characters in Eternal Punishment, fucking cool as shit.
Also interesting you fight Izanami who is the main antagonist of Persona 4? So that's cool ??

Overall a fun time, rather short, but that's quite alright with me. Maybe one day I'll replay the whole game, who knows.

katsuya ''all women are queens'' suou