Post Mortem

Post Mortem

released on Nov 01, 2002

Post Mortem

released on Nov 01, 2002

Post Mortem is a murder mystery adventure game by Microïds, released in 2002. Its sequels are Still Life and Still Life 2.


Also in series

Still Life 2
Still Life 2
Still Life
Still Life

Released on

Genres


More Info on IGDB


Reviews View More

Cool premise but the horrible fucking dialog tree and plot jumps that made no sense ruins it.

Writing up a review because one I forgot to write it back when I finished it and two this game has no reviews- best to have a perspective from someone who's beat it, eh?

Post Mortem is a game I'm really mixed on. I love the general atmosphere of the setting- most locations are dark and dreary and the soundtrack of the game is usually jazzy, which makes a really good atmospheric experience in my opinion. Gustav is an alright protagonist, he's pretty generic but overall a protagonist I did like and enjoy. My biggest issues with this game come with the gameplay itself. The puzzles are complete BULLSHIT. There's a lock puzzle earlier on when you're trying to break into a room, and it presents you with like 5 lockpicks and you just have to test for visual feedback when there are an ungodly amount of combos you can do, and the visual feedback isn't great. I couldn't get past this puzzle with a guide. Secondly, there are puzzles that WILL softlock you if you don't do them right. The painting one where you pick out the differences is one of those. Third, I was playing on a modern PC, so might be my issue, but I had one of the puzzles' visual feedback (you light a light over another painting) just not work. It was frustrating and I resorted to using a save file just past that one. There's also a pretty egregious measuring puzzle that hurts my head. I feel as if this game had some potential, just bad execution. It had a barely functioning system where different dialogue options would affect your gameplay, but nothing executed well. Even if it blatantly sucks, I really do like this game for the things it did right. Maybe I'm just too forgiving.