Power Sokoban

Power Sokoban

released on Jun 25, 1999

Power Sokoban

released on Jun 25, 1999

Power Sokoban is a Puzzle game, developed by Atelier Double and published by Nintendo, which was released in Japan in 1999.


Also in series

Super Sokoban
Super Sokoban
Boxy Boy
Boxy Boy
Sokoban
Sokoban
Boxyboy
Boxyboy
Shove It! The Warehouse Game
Shove It! The Warehouse Game

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More Info on IGDB


Reviews View More

Sokoban is one of the simpler puzzle genres that feels like something that could be approached in a very serious manner, instead of the more casual feel it typically exudes. There's a lot you can do with it, as long as pushy blocky is going on, you can add other rules and abilities. The Adventures of Lolo, Tricky Kick, even this new Void Stranger game I haven't played yet. Does Chip's Challenge count? (I think it expands on the rules A LOT, but there are definitely a few Sokoban-esque levels in it.)

Isles of Sea and Sky has yet to be released but the demo is phenomenal, and I think I just now found its biggest influence. Even the hero looks kinda similar. The first world/level to this game feels extremely easy but I'm looking forward to it getting harder.

Maybe the biggest draw to Sokoban is that it's extremely simple, even coding one takes little effort, the real genius is in the design. Creating a truly intricate puzzle out of these simple rules can give players moments where they feel like geniuses for beating particular levels.

The genre is certainly so simple it seems a bit archaic, but I would love to see a modern high-budget Sokoban title, albeit I'm not an avid fan of the genre, much more casual, and one may already exist.

If you want a solid Sokoban experience, this one has a lot of charm and only adds a few more abilities to the typical rules. Worth checking out.

A mysterious sokoban dungeon game? Wait til the Void Stranger kids find this one.

Game Review - originally written by Spinner 8

I guess if somebody gave Boxxle a swift kick in the ass, you’d get Power Soukoban. I hate using metaphors that involve violence being done to things to produce new, amazing things, but the game’s called Power Soukoban for Christ’s sake.

Anyways, you’re this freaky little guy, who walks from room to room in this castle and pushes boxes into holes. When all the boxes in a room have been pushed into holes, you get this teardrop thing that I assume has some use. There’s also enemies walking out of these holes, just to mix things up a little. You can shoot fireballs at them with the A button, or you can hold the A button and release a super fireball, that you can use to tear down certain walls and stuff.

So, in closing, you would do well to check it out, and etc.

Rent/Buy/Burn? You should totally rent this game first, just to see if you like it. If you like it, I’d definitely recommend buying it, like at your local pawn shop or something.

Made me thankful to God that i have strong arms with which to push boulders

this game does a sort of adventurey take on sokoban, but doesn't fully succeed. my biggest gripe was the game's inclusion of enemies. they often get in the way of puzzle solving, and as the combat doesn't make defeating them fun, they just become annoying. this means that since there's no puzzle solving during boss fights, they're the weakest parts of the game. still, the game's structure and twists on traditional sokoban are quite fun!