fntm
Bio
Hobbyist game dev, currently working on my first "commercial" game, Lost Tenet.
I tend to gravitate to underdog and weird stuff, but absolute favorites usually have some rpg elements in them.
Hobbyist game dev, currently working on my first "commercial" game, Lost Tenet.
I tend to gravitate to underdog and weird stuff, but absolute favorites usually have some rpg elements in them.
Badges
Treasured
Gained 750+ total review likes
Adored
Gained 300+ total review likes
Gone Gold
Received 5+ likes on a review while featured on the front page
Well Written
Gained 10+ likes on a single review
Famous
Gained 100+ followers
Loved
Gained 100+ total review likes
Pinged
Mentioned by another user
Donor
Liked 50+ reviews / lists
Listed
Created 10+ public lists
GOTY '23
Participated in the 2023 Game of the Year Event
Liked
Gained 10+ total review likes
Trend Setter
Gained 50+ followers
Popular
Gained 15+ followers
Best Friends
Become mutual friends with at least 3 others
Epic Gamer
Played 1000+ games
Noticed
Gained 3+ followers
Elite Gamer
Played 500+ games
1 Years of Service
Being part of the Backloggd community for 1 year
Gamer
Played 250+ games
N00b
Played 100+ games
Favorite Games
1715
Total Games Played
011
Played in 2024
078
Games Backloggd
Recently Played See More
Recently Reviewed See More
The minimalist approach to practically everything in this game could easily be mistaken as a conscious design choice. There are a number of unique NPCs that I believe were likely originally additional party members but the feature eventually got nixed, which just proves to me that this game was originally more ambitious, at least in one regard.
There’s also something to say for how isolated this can feel at times. Not only because of the single party member but because of so many long narrow paths in dungeons that I guess enemies couldn’t fit into. Just some liminal creepiness whether intentional or not.
Edit: Finished. That was one of the longest 11 hour games I've ever played. Don't even necessarily mean that as an insult, it certainly felt like a "quest."
Part of me wants to try the "upgraded" Japanese version to see if it improves the overall feel. It's not like there's much story to follow anyway.
I’m glad I played this, regardless of whether I enjoyed the entirety of it, as it’s a truly incomparable experience.
There’s also something to say for how isolated this can feel at times. Not only because of the single party member but because of so many long narrow paths in dungeons that I guess enemies couldn’t fit into. Just some liminal creepiness whether intentional or not.
Edit: Finished. That was one of the longest 11 hour games I've ever played. Don't even necessarily mean that as an insult, it certainly felt like a "quest."
Part of me wants to try the "upgraded" Japanese version to see if it improves the overall feel. It's not like there's much story to follow anyway.
I’m glad I played this, regardless of whether I enjoyed the entirety of it, as it’s a truly incomparable experience.