Prince of Persia: The Two Thrones

Prince of Persia: The Two Thrones

released on Dec 01, 2005

Prince of Persia: The Two Thrones

released on Dec 01, 2005

Prince of Persia: The Two Thrones is an action-adventure video game developed and published by Ubisoft Montreal. It was released in December, 2005 in North America for the Xbox, Microsoft Windows, PlayStation 2, and the Nintendo GameCube. It was ported to the PlayStation Portable and Wii, under the title Prince of Persia: Rival Swords with the Wii version utilizing the motion-sensing functionality of its controller, while the PSP version added exclusive content. A remastered, high-definition, version of The Two Thrones was released on the PlayStation Network for the PlayStation 3 on December 21, 2010. Following Warrior Within, The Two Thrones is the closing chapter in the Sands of Time saga. Prince of Persia: Warrior Within, in which the Prince kills the Dahaka, essentially saving Kaileena. The game opens with the Prince and Kaileena about to sail into Babylon's port. Kaileena offers narration of the events passed and the story following, similar to the Prince's role as both protagonist and narrator in The Sands of Time.


Also in series

Prince of Persia
Prince of Persia
Prince of Persia Classic
Prince of Persia Classic
Battles of Prince of Persia
Battles of Prince of Persia
Prince of Persia: Warrior Within
Prince of Persia: Warrior Within
Prince of Persia: The Sands of Time
Prince of Persia: The Sands of Time

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Prince of Persia: The Two Thrones concludes the Sands of Time trilogy with a darker, more action-heavy adventure. The Prince grapples with his inner darkness, transforming into a brutal alter-ego with powerful chain-whip combat. The platforming remains fluid and satisfying, with new elements like chariot racing adding spectacle. While the combat system offers more depth, some may find the tone shift and reliance on quick-time events less appealing than the series' earlier entries. Still, The Two Thrones provides a thrilling, acrobatic conclusion to the Prince's story.

A mecânica de alternar a gameplay entre a versão humana e a demoníaca do protagonista me deixava abismado de tão legal que era

Delightful Moderately edgy Arabian Nights fairytale vibes with solid 3D platforming action.

é bom, mas comparado aos outros ficou pra trás

i loved the black prince, it was so cool to use the chains,

He took everything that was good and made it better