R?MJ: The Mystery Hospital

R?MJ: The Mystery Hospital

released on Nov 27, 1997
by Bandai

R?MJ: The Mystery Hospital

released on Nov 27, 1997
by Bandai

R?MJ is an interactive horror game with full voice-acting and movement like Kenji Eno's D, where a video plays to show the player's selected movement. The events of R?MJ take place in the summer of 1999. Hajime and Tomowo rush to the S.T.G. Hospital after hearing their friend Ryo was in a suspicious motorcycle accident, but they're trapped in the hospital after an explosion seals their exit. Together with Aya, a nurse who looks after Ryo, Hajime and friends much find a way out while a deadly virus threatens to end their search for freedom. There's something else amiss about this hospital, however. Strange paintings depicting an ancient civilization decorate the hospital walls. Just what is the Asmos Legend? In addition to looking around for items and solving puzzles, the player must utilize the "5 senses button," which acts as an additional way to investigate. Other characters will prompt you for these moments, such as "what's that smell?" The Playstation version spans 2 discs, whereas the Saturn version fits all the videos on one.


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This review contains spoilers

Of all games to suddenly end in eugenics... Okay yeah this was pretty high on the list.

roberto walked so andre richardson could run

[EN] My 1st experience of a "D-style adventure game" (1st person view, screen-by-screen movement).
So over the top it's good, especially with its introduction (which has been in my mind since I've viewed it), and its crazy second CD.
It's not unpleasant to play, if you omit the constant screaming of Aya the nurse/racing queen for over half the game.
🎮 Played in English with a recent fan translation

[FR] Ma 1ère expérience sur un jeu d'aventure "à la D" (vue à la 1ère personne, déplacement écran par écran).
Un énorme potentiel nanar, dans son introduction qui figure dans mon Panthéon depuis sa découverte et son second CD complétement fou.
Globalement pas déplaisant à faire, si on omet les cris continus de Aya l'infirmière/reine de la course pendant bien la moitié du jeu.
🎮 Let's play en FR dispo ici // Joué en anglais via une fan trad récente

Suddenly, a mysterious beauty called "Misato" appears (Cute). God I can count the pixels in this game, keep them coming. There's a middle aged man passing as an 18 years old, is he stupid? Or are we for nitpicking every little thing ("we" refers to "I' in this instance). WHO KEEPS SCREAMING BITCH SHUT UP DAMN! Sorry, I'm not experiencing the "90s cringe" withdrawal some of yall are. I'm rather a man of the 2000s cringe myself. Wow it's old it's so charming!!

Good, opening done, I can talk about the meat of the game. Nah it's over bro what they doin 💀 stop telling me I smell i tryna get us out the hood!! Thank God they tell us not to imitate the stunts seen in this work of fiction. I might have gotten violent after having to team up with the bum squad 💀 second skull emoji. You were counting? I hope not that'd be lame lol.

I don't know what I'm doing in this game but so does the villain so it's ok. He's matching the team's energy 💀 and then idk he's just out of the picture. I don't mind it, games confusing the shit out of me are so cool. I love when the bodyguard was sent flying around the Z-axis in the most dead serious way. "You did it, ahahah!" what. So much for that!

It was all fun and games until I gave the wrong jabs at the end of disc one

This was solid! What I think I appreciate most is how the game's tone can just completely turn on a dime. While for the most part, the story plays off the humour of its kooky, slightly exaggerated characters bickering with each other, the horror aspect of the game can suddenly rear its head and produce sections that feel genuinely stressful to play — hearing your friends slowly die over the radio as your hazmat suit slowly runs out of oxygen. The plot starts out mundane enough, where you and your friends seek a way out of a hospital while also trying to cure yourself from the various viruses you catch, but out of nowhere, near the end, it just becomes absolutely unhinged in a way that kinda has to be seen to be believed. I liked the adventure game mechanics, too, even if I was happy to have a walkthrough for most of it: the first-person linear hallways, the mostly sparse sound design, and the empty, almost decrepit landscapes do a lot to characterize the hospital you're trying to escape, and the varied time-limit mechanics do a lot to make the player hurry a bit as they try and solve inventory puzzles. I'm a bit less sure about how slowly you plod as you walk back and forth between areas (even if it does, admittedly, add something to the tension) and the controls as a whole feel... finicky, with how sometimes you have to walk in circles or attempt something several times for the game to continue, but as a whole I had fun with this! It perhaps wasn't my favourite thing in the world to play, but as an experience I definitely appreciated what it brought to the table, both in terms of its specific atmosphere (and how it could play with tension) and in terms of just how entertaining it was to watch unfold.