Ratchet & Clank Future: Tools of Destruction

Ratchet & Clank Future: Tools of Destruction

released on Oct 23, 2007

Ratchet & Clank Future: Tools of Destruction

released on Oct 23, 2007

Ratchet & Clank Future: Tools of Destruction (known as Ratchet & Clank: Tools of Destruction in most PAL countries) is a 2007 platformer video game developed by Insomniac Games and published by Sony Computer Entertainment for the PlayStation 3. The game was released on October 23, 2007 in North America and on November 9, 2007 in Europe. It is the first PlayStation 3 installment for the Ratchet & Clank franchise, as well as the first installment for the "Future" series. It was also one of the first PlayStation 3 games to support DualShock 3 rumble straight from the disc. Ratchet & Clank Future: Tools of Destruction was met with critical acclaim upon release. Most positive comments concerned the "engaging" and "fun" gameplay, while ost criticism was aimed at the game's technical issues. The game was nominated for several awards from gaming publications and was considered a commercial success.


Also in series

Ratchet & Clank Future: A Crack in Time
Ratchet & Clank Future: A Crack in Time
Ratchet & Clank Future: Quest for Booty
Ratchet & Clank Future: Quest for Booty
Secret Agent Clank
Secret Agent Clank
Ratchet & Clank: Size Matters
Ratchet & Clank: Size Matters
Ratchet & Clank: Going Mobile
Ratchet & Clank: Going Mobile

Released on

Genres


More Info on IGDB


Reviews View More

It's an okay R&C game. This is when the series started to veer more towards trying to be cinematic and epic, and I was always more of a fan of the first two games' tone. I liked it when Ratchet was a little rude.

can't believe they added my girlfriend to ratchet (captain slag)

I was initially very excited to replay this. I remember being completely blown away by the presentation when I played a ps3 demo unit at our local Game Crazy when I was 11 years old and a couple years later I eventually made enough money to snag a ps3 slim and this game from a pawn shop (life was tough when I was a teenager but that's somewhat irrelevant I guess). And for the first half...this game held up to my memories of it.

Then you get to the ice planet and the game becomes the Webster dictionary definition of "unbalanced". Suddenly, every weapon but the alpha cannon becomes weak sauce and a single bullet from anything can drop health by 75%- even with the "best" armor in the game. The cragmites are the worst offenders and even when you know how to stun lock them...they still take an eternity to kill and ruin the pacing. Tachyon, the final boss, is equally as obnoxious and nigh impossible to kill unless you have the RYNO. I did it without just to say I've done it, but I don't think it's worth it for the average player. It's almost like this weird case of 90's US rental market philosophy applied to a game made in 2007 when rentals weren't nearly as big of a deal.

Worth playing? Maybe. But even the first game, which the fanbase seems to enjoy crapping on, has aged far more gracefully. Sure, you don't get as many hit points, but at least you'll never be one shotted outside of the obvious scenarios.

First time playing Ratchet & Clank and haven't had so much fun on a PS console in years. You can tell this is a Sony experience due to the cinematics and quirky humour. Being the first R&C game, I found the story and lore to be very interesting, kinda has a Star Wars theme but with TMNT vibe and attitude.
The level design is fantastic, with varied worlds and mechanics to be used. With the mechanics, the various guns, platforming and devices, there is always something new. With so many weapons to use, you choose how to play and beat a section.
There is some space combat (although not my fav) which gives variety and adds to the story.
The graphics are not the best the console can offer, it had great art style making it unique for the time.
The issues I had is having random audio stutters on the cut scenes. There was also one time the audio was 2 seconds behind the visuals which is jarring. The final nail was a bug with crates floating when hitting the ones underneath. If you stand below the floating crate you will clip through the game and die. This happened to me twice.
Besides the issues listed above, this would be a 10/10. My 11yo son loves it and being a kid at heart I can see why.

My first real disappointment of this retrospective marathon. It's clear that ToD is taking advantage of the new hardware in the PS3, but its good looks are about all that it improves on from the previous games. The story was surprisingly unenticing, the characters all fell pretty flat (especially Qwark), and the combat felt kind of slow and dissatisfying, not to mention being completely unbalanced, especially in Challenge Mode. Overall a surprising let down from the PS3 debut.