Reviews from

in the past


The first game of the PS3 era for Ratchet and gosh what of an upgrade it is. The graphics truly gives a lot to the formula established with the first trilogy and the staging gets incredible which is what the previous games lacked. It's also has a way more serious tone which I can understand would upset some people who prefered the lighthearted tone of the serie but I prefer it that way, I tend to like when unserious things gets serious. Going deeper in the lore of R&C and giving more personal objectives and antagonist to the series was a really good way to redynamize the serie that would probably became too reptitive after 1 or 2 more game like the previous ones.

Gameplay wise it's pretty much the same except that for the first time there is another upgrade system with the raritanium that is pretty cool since you can make your favorites gun way stronger but this bring the probleme of using a less diversified arsenal. This feeling is strenghtened by the fact that the first weapons becomes useless at the end of the game and will juste be used as replacement for your other weapons when you don't have any more ammo.

can't believe they added my girlfriend to ratchet (captain slag)

My first real disappointment of this retrospective marathon. It's clear that ToD is taking advantage of the new hardware in the PS3, but its good looks are about all that it improves on from the previous games. The story was surprisingly unenticing, the characters all fell pretty flat (especially Qwark), and the combat felt kind of slow and dissatisfying, not to mention being completely unbalanced, especially in Challenge Mode. Overall a surprising let down from the PS3 debut.


Fun game, really enjoyed it. Enemy ai could have been better, some got stuck in awkward places and one literally ran off a cliff (which was hilarious btw)

Cronc and zephyr were the highlights for me whippersnapper.

De todos os jogos de Ratchet & Clank que joguei esse é o mais fraquinho deles, tipo, ele é ótimo funcionalmente falando, mas nenhuma parte do jogo realmente acaba se destacando das demais comparado aos outros jogos da franquia.

A trilha sonora tem algumas faixas muito boas como os antigos, mas no geral é bem esquecível.

O arsenal de armas, no geral, é bem sem graça com raras exceções.

A premissa desse jogo apesar de servir como uma ótima prequel para sua sequência, por si só , acaba sendo bem fraquinha. Além de que o jogo perdeu grande parte do seu humor ácido que davam graça e charme para as cenas dos jogos PS2.

E o level desing do jogo em si é bem "arroz e feijão", quando jogo esse jogo sinto que estou jogando uma cópia em carbono de Ratchet & Clank 2, só que mais sem graça. Além de que a curva de dificuldade desse jogo é esquisita, basicamente nas fases finais para simular dificuldade, eles começam a spamar os cenários de inimigos chatos e irritantes de se matar para você gastar toda sua munição e recarregar repetidamente.

Mas aí, o jogo continua bem divertido e no geral é mais um bom jogo de R&C.
7/10

Beat this game by accident cos I kept defaulting to playing it and also the loadouts suited my play style this time

It's fine. The story is interesting and the overall gameplay is good. It's just kinda boring to play.

I've been playing The original trilogy since i could use a controller so its some obvious bias, but its my least favorite in the future series. some weapons using the Axis control is a stupid gimmick you'd see in a wii game. The EASILY worst villain in any R&C game by far. The gameplay isnt awful and it sets up the story for the rest of the future series, which i can respect. I just dont enjoy playing this game

I've been playing The original trilogy since i could use a controller so its some obvious bias, but its my least favorite in the future series. some weapons using the Axis control is a stupid gimmick you'd see in a wii game. The EASILY worst villain in any R&C game by far. The gameplay isnt awful and it sets up the story for the rest of the future series, which i can respect. I just dont enjoy playing this game

Honestly, what a fine generational jump for Ratchet. This console generation is just about the perfect position for a game with the artstyle of R&C, old hardware not encouraging "realistic" texture vomit just for the sake of doing it, while at the same time improving enough over the past to allow for better lighting, filters, and surface effects. My disk is old and decrepit, often breaking the cutscenes, but whatever. I had a fabulous time with this game, loved so many of the weapons too. They straight up just give you a charge shot gun that fucking annihilates huge dinosaur guys.

This game does suffer from some repetitious enemy types that are a bit out of form for the franchise, but I do think the sheer amount of detail and fun in this limited cast does nearly make up for it. The main enemy types that Tachyon throws at you are these jaunty fishbowl robot men that crack and spill out their inhabitants when destroyed, how great. The story leaves some to be desired, but we are giving ratchet some lore. Whatever, not really why you pay admission for R&C.

This game has simpler gold bolts than the original trilogy, but many of these are located at the end of actually pretty carefully constructed, dare I say rewarding puzzles. Some of the gadgets are kind of a throwaway, but they're fun when implemented well (and they all have their moments). Tell me why this fucking game released 16 (SIXTEEN) years ago has better functioning and more enjoyable gyro puzzles than Breath of the Wild, a game I'm being told is the best ever and the blue ribbon standard of the open world genre. Did I ever feel less of a sense of discovery coming around a corner in R&C into a new environment than I did happening upon one of the scant few surprise structure encounters in BotW? No, not really, because I'm not a moron and I understand both to be structures engineered in this video game specifically to be found and explored by me, the player. I am not a baby or an idiot, so the fact of walking through a whole bunch of poorly textured, waving grass or not doesn't mystify me into thinking something drastically different is occurring. This R&C game has straight up more stuff to DO than so many games touted as life ruiners these days crammed into a package you can blast through in around a week if you're nasty. What is happening to this medium? Are games now intentionally wasting your time and hard drive space to keep you from entering the MTX ecosystems of other games? When I turned this fucking game on I didn't have to install anything. I didn't have to do a huge patch download that actually contains the game, with the disc itself acting as some kind of DRM ticket. Am I going on a completely insane tirade that has nothing to do with my enjoyment or evaluation of this game, freaking out about concepts foreign to it and the vast majority of games until GTA5 dropped about half a decade later? Yes.

Can we like... go back to this?? I drastically prefer the carefully curated content of a game like this to the all-consuming open-world archetype's compression of all things into Traveling Around And The Map Is Big. I feel like this sort of game dying and the Open World Form becoming so commonplace is sort of indicative of a general death of the craft. It takes a lot of inspiration, creativity, and specific directorial skills to make More Good Content To Do in a theoretical case where you wanted to make a game like R&CF:ToD (lmfao) but huger! Way bigger! But the same sort of artistic flourish is not required for crafting a huge, cavernous, technologically impressive open world with realistic horse shitting and balls retracting mechanics. All that takes is the resources to put up a veritable army of 3D modelers, texture artists, etc... individual artists utilized by indecisive/incompetent "creatives" and studio execs for nothing more than building a resource library, of all things. A game with curated areas and content like this allows the designers to communicate ideas to you WITH the game design(!!!), not just with the writing and narrative. It makes me feel seen and as though I have entered dialog with another living, breathing human when I spot the little tricky, hidden access point to start a gold bolt platforming puzzle, not so much when I am given another waypoint to walk my fat ass over to.

Bless this fun little game (other than the electrified pirate guys that chase you down FUCK THEM) and bless video games! Also Mr. Zurkon is in this game and has specific taunts for different enemies. He wants smoke with everyone.

Oh, I also don't understand what the hell people are smoking when they say this game "loses the comedy" of the original trilogy. This game is plenty silly! Qwark is still a moron comic relief character, Ratchet and Clank have some fun and comic bants, there are silly characters, lines, interactions everywhere. Was the Plumber himself reappearing not enough of a gag for you? I think if this game does anything it's take a paring knife to the more cringeworthy or just flat out unfunny cuts from the first few games, leaving what is usually more refined and enjoyable comedy. Sure, it takes itself more seriously with the plot than the original trilogy... but that is mostly because it's actually bothering to have a plot! Seriously, have you played those games lately? They barely make any sense! Their "plots" are mostly an excuse for Ratchet to just go to different places, other than the actual attempt at something of a fleshed-out narrative in Arsenal (still halfhearted, only sort of has stakes that still have nothing really to do with the main characters at all). I mean, Going Commando is my favorite R&C game, but it has like 4 characters in it for god's sake.

ALSO they locked up my boy Slim Cognito. FREE HIM!

Edit: to contextualize the low enemy variety complaint, there are around 34ish truly unique enemy types in this game counting bosses, and an additional 6-8 slight remodel/recolor higher powered versions of previous stock enemies. This isn't awful, but the problem is more with pacing/variety than with the sheer number. You spend quite a few planets fighting room after room of drophyds and space pirates, while the larger variety of enemies are mostly consigned to a few less plot-integral planets and even exclusive to the gladiator arena. I wish more time had been devoted to increased variety among the recurring "faction" type enemies, but it's not that big of an issue.

Review in progress:
This is where Ratchet and Clank started going downhill. The writing is considerably worse than previous entries and there's no innovation whatsoever. It's stagnant and by-the-numbers.

Never played an earlier R&C game, so can't compare it to them - but it was a lot of fun! Good run and gun gameplay, and just enough plot to keep the game moving forward without getting bogged down. The variety of weapons available was really good and new unlocks kept the game feeling fresh for the whole time I spent with it.

It's an okay R&C game. This is when the series started to veer more towards trying to be cinematic and epic, and I was always more of a fan of the first two games' tone. I liked it when Ratchet was a little rude.

I was initially very excited to replay this. I remember being completely blown away by the presentation when I played a ps3 demo unit at our local Game Crazy when I was 11 years old and a couple years later I eventually made enough money to snag a ps3 slim and this game from a pawn shop (life was tough when I was a teenager but that's somewhat irrelevant I guess). And for the first half...this game held up to my memories of it.

Then you get to the ice planet and the game becomes the Webster dictionary definition of "unbalanced". Suddenly, every weapon but the alpha cannon becomes weak sauce and a single bullet from anything can drop health by 75%- even with the "best" armor in the game. The cragmites are the worst offenders and even when you know how to stun lock them...they still take an eternity to kill and ruin the pacing. Tachyon, the final boss, is equally as obnoxious and nigh impossible to kill unless you have the RYNO. I did it without just to say I've done it, but I don't think it's worth it for the average player. It's almost like this weird case of 90's US rental market philosophy applied to a game made in 2007 when rentals weren't nearly as big of a deal.

Worth playing? Maybe. But even the first game, which the fanbase seems to enjoy crapping on, has aged far more gracefully. Sure, you don't get as many hit points, but at least you'll never be one shotted outside of the obvious scenarios.

First time playing Ratchet & Clank and haven't had so much fun on a PS console in years. You can tell this is a Sony experience due to the cinematics and quirky humour. Being the first R&C game, I found the story and lore to be very interesting, kinda has a Star Wars theme but with TMNT vibe and attitude.
The level design is fantastic, with varied worlds and mechanics to be used. With the mechanics, the various guns, platforming and devices, there is always something new. With so many weapons to use, you choose how to play and beat a section.
There is some space combat (although not my fav) which gives variety and adds to the story.
The graphics are not the best the console can offer, it had great art style making it unique for the time.
The issues I had is having random audio stutters on the cut scenes. There was also one time the audio was 2 seconds behind the visuals which is jarring. The final nail was a bug with crates floating when hitting the ones underneath. If you stand below the floating crate you will clip through the game and die. This happened to me twice.
Besides the issues listed above, this would be a 10/10. My 11yo son loves it and being a kid at heart I can see why.

The 5th R&C game made by Insomniac, and a fairly early PS3 title, this game provides a very welcome return to form for the series after the strange, arcadey experiment that was Ratchet: Deadlocked. Not only that, but they really go above and beyond to try and imagine not just Ratchet & Clank as you've always known it, but Ratchet & Clank + a little bit more. It took me about 12 hours to beat the Japanese version of the game over the course of a couple days.

R&C Future's story starts at kind of a reset, but I mostly only mean that in terms of how this just starts with R&C hanging out in the city, repairing an old ship. It's very reminiscent of the first game in that regard, but it's notable in that this is the first Insomniac-developed game in the series not to pick up more or less directly from where we last left our heroes. They receive a distress signal from Captain Qwark as the city is suddenly under attack by a mysterious unknown force. On their way to meet Qwark, they're surrounded by these mysterious invaders and approached by their leader, the eccentric Emperor Tachyon, who informs them that not only is he only here to kill Ratchet, but that Ratchet is also actually the last of his species. They outsmart Tachyon, steal his spaceship, and end up in the system where Tachyon is originally from and embark on a quest to stop him.

R&C Future's story isn't just a reset to distance itself from the not very well received Ratchet: Deadlocked. It also marks a point where Insomniac are actually trying to tell more a more engaging and developed story beyond the buddy cop comedy that usually fill the runtime of the dialogue of these games. That's not to say the game isn't funny, but it's nice to have the game actually explore the motivations of Ratchet, Clank, and even their side characters and villains in a less binary way than past games. I didn't see the day coming when I'd suddenly care about the story in a Ratchet & Clank game, but here we are! XD

Mechanically, this game continues the (usually) consistent upward trend of each game improving on the last one. After four games you can FINALLY use the shoulder buttons to lock on and fire, meaning you can actually play without claw-handing the controller to hit both the face buttons to fire as well as using the right stick to turn. The guns are also a great balance of "situational" and "just damn good" that makes them all really fun to use (and you'll probably need all that firepower to survive, really). Ratchet also still plays great, the Clank sections are more fun than they've ever been before, and the Star Fox-esque spaceship parts are actually really fun. Most of the other games have at least one "oh heck, this part" moment, but R&C Future really doesn't and I love it. The game is pretty hard though, and I was routinely surprised at just how much damage I would take during the occasions I'd get hit ^^;

This is another R&C game, like 3, that actually has some pretty darn good music in it. My personal favorite was the pirate level theme, but overall I felt this game had a few more memorable tracks than the past games have. It's also a very pretty game, having a simple yet effective art style despite being such an early PS3 game. It has a physics system and some destructible terrain, which honestly feel more like they tax the PS3's CPU than anything (the intro level especially having some very noticeable framerate issues), but the game generally runs just fine despite the occasional enemy getting caught in a wall when it dies. Only once did I ever have to save and load due to a flag to progress not triggering, and that's an acceptable margin of error for me.

Verdict: Highly Recommended. Ratchet & Clank land onto the PS3 generation in a big splash and an excellent return to form. It has me super excited to play the next one, which I've heard is even better in just about every way. You don't need to play the previous games at all to appreciate this one, as Captain Qwark is really the only returning character who isn't one of the titular characters Ratchet & Clank, and this is probably one you can find under $10 that will be well worth your time if you like action platformers.

Even though I abandoned it, the part which I did play was mostly enjoyable. I like the platforming, level design and story. The reason why I dropped it, is because I don't like all the different weapons with each different mechanics. That is of course a part of every Ratchet and Clank, but I wanted to give it a try nevertheless.

Interesting premise but its a bit too lacking in variety.

Things I wish I'd cheesed the first time I played this game back in 2017:

Grummel Net Industries healing spam don't ask just thank me later.

Absolutely solid first entry R&C made into the HD era. The gameplay is overall pretty good but I got some gripes with it. Some of the checkpoints are really gnarly and it's pretty darn hard at times because the enemies deal lots of damage even on normal and the armor is really stingy at blocking damage and when new sets drop.

Easily by far the worst change is the removal of the i-frames in the dodge moves you perform while strafing. This was primarily how you avoided damage in the PS2 games and was really helpful in avoiding health loss in the occasional really tight space. With that gone, dodging in tight spaces is now useless and you'll get hit mid-dodge. The implementation of sleep gas in the arena is really shit too since instead of just slowly draining your health it actually acts like a regular hit and gives you knockback.

Most of the weapons are pretty good and really fun but the damage is way too low on some of them and at endgame you'll really only be using your power weapons which have fuck all in terms of ammo amount, even with the raritanium upgrades.

Sixaxis integration sucks but thank God you can turn it off and it becomes much more playable. Unfortunately it can't be turned off for the Tornado gun, but that weapon sucks anyways and is a waste of bolts so who cares?

Story is solid with a somber ending but man do you get tonal whiplash at the credits with that funky song. The soft reboot here and changing of certain details like making Ratchet the last of his kind and Lombaxes as this weird advanced messiah race is a bit odd. Also sad that characters like Angela Cross end up getting retconned. Talwyn is cute but man do I miss Angela and Sasha. Cronk and Zephyr are really fun characters. Qwark as usual is a hilarious incompetent goofball.

Visually it's amazing and still holds up really well even for a launch era PS3 game. They really took good advantage of the hardware in this, despite the occasional frame drop from hectic action.

Overall a solid experience. If this site allowed for out of 10 ratings, I'd give it an 8.5, but 4/5 will have to do since I feel 3.5 is too low. Now onto Quest for Booty in my Ratchet and Clank series binge and hopefully getting around to the spinoffs on Vita and PSP.

Really great. I want to complete but have not gotten to yet

Even back as a kid, I knew this was a very mid Ratchet and Clank game. I mainly recall the weapons being very underwhelming. Then it’s got sixaxis minigames and ratchet look ugly and there’s a cliff hanger.

I’ve never played the sequels so I hope I get something fresh out of em.


I've been playing The original trilogy since i could use a controller so its some obvious bias, but its my least favorite in the future series. some weapons using the Axis control is a stupid gimmick you'd see in a wii game. The EASILY worst villain in any R&C game by far. The gameplay isnt awful and it sets up the story for the rest of the future series, which i can respect. I just dont enjoy playing this game

This is a game that I just can't evaluate objectively. It was my first Ratchet & Clank game, and my first PS3 game. The presentation of the game on that hardware for me at the time was just like watching a Pixar movie come to life...with a great deal more cartoon violence. The charm of these characters, the vendors, the villains, the enemies, it all just combines to create what for me is the most enjoyable R&C experience to play through. While it is no doubt surpassed in many ways by A Crack in Time, there is just something about the way this game is presented that made me a fan of this series ever since my childhood.

On a more objective note, the game has a few faults worth pointing out. The big one is the incorporation of the Sixaxis motion controls into gameplay, for both puzzles AND certain weapons in combat. This being an early PS3 game, that sort of awkward use of a flagship feature for the time is expected, but unfortunate. The other thing that stands out to me over my many playthroughs is the poor balancing of weapons and enemy health in some of the later areas, with certain weapons, even fully upgraded, feeling very weak when trying to chunk through larger groups. It's one of those things that doesn't ruin the experience, but is definitely noticeable in a game all about using cool guns to blow stuff up.

As an introduction to the franchise, this game is a pretty solid choice. The controls and gameplay are refined from the PS2 era, still on par with modern titles, and the story does a good job of feeling unique amongst the others by introducing new characters and plotlines that ease a new player into the universe. It will forever be a comfort game for me, one that I can play anytime and just instantly be in a good mood. It may not be the peak of the franchise for most, but for me, this is everything I have wanted from Ratchet & Clank.

My second favourite from the trilogy makes all the fun mix well with the start of the story telling.

Not as good as the PS2 games, but fun.