Rise of the Robots

Rise of the Robots

released on Nov 01, 1994

Rise of the Robots

released on Nov 01, 1994

A revolution in combat games - featuring a unique combat intelligence system that adapts to and learns your style of play! The first game with film-quality, controllable 3D graphics. Robot attack routines choreographed by a martial arts expert. Witness the first ever morphing character to appear in a computer game! Awesome cinematic link sequences.


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un tss un tss un tss
get into a fight in complete silence
spam punches and kicks
un tss un tss un tss

That is the whole game
From the moment you boot up the game:
It's a 90's CGI cutscene with that same do do doo leitmotif, followed up by absolute silence when you can actually input commands (either the main menu or in battle). The first time it happened I was laughing non stop; all that build up for such terrible gameplay in complete silence.

I guess everything being connected by CGI cutscenes is kind of a cool idea, but the fighting is ass. You can only use 1 (one) character, that is not even a robot, and the whole roster of characters, including your opponents, is smaller than the first Street Fighter, another fighting game where you only use 1 character (that game has 10 enemies plus ryu and ken).

Your main character (cyborg) has 2 standing attack animations, 2 crouching, and 2 jumping ones. You have 3 punches and 3 kicks. The only difference between light and heavy attacks is that the animation plays slower on the heavy one (and it does more damage I guess).

You just mash. There are no combos. Sometimes you can't even tell if you actually landed a hit or not. Hitstun is minimal and sometimes you can get punished on hit. I guess that's another similarity this game has with Street Fighter 1 huh... that is a sad similarity, and this game is worse than SF1. At least in SF1 you have the iconic hadoken, shoryuken and tatsumaki. Here in Rise cyborg can punch, kick and... tackle?

One last thing, that final boss was absolute bullshit. It has 2 near instantaneous moves that it can decide to throw out even if it got hit. One is a mantis attack that can loop into itself and does massive chip damage. The other is a jumping needle attack that works like a get off me move.
The cherry on top is that the boss also has an instantaneous, fully invincible, healing move... at any time it can melt and heal almost half a life bar.

The Supervisor (that's the final boss's name) took me a ton of tries, and even after beating it the game had the balls of giving me a bad ending for playing on normal mode. I had to admit it was very funny, just like when I lost to Military and the game allowed me to continue, then, after beating that robot, it made me start over from scratch.

When I was 7 this was amazing but I had 0 concept of how to play a fighting game besides 'do cool move'. Awful

Once in a discord call with friends, I started describing this game and they thought I had dreamed. I wish. A childhood fever dream, with hideous controls, and a robot that I thought was an alien but is actually (spoilers!) a human

If you look around at videos and old magazines the coverage for Rise of the Robots leading up to its release was a little insane. They really truly thought they had a winner with this one, enough so that there were plans for a multi media franchise. While intended for a Q1 1994 release (sources seem to vary between January and February), problems arose and delays happened until it released at the end of the same year. It sold well enough due to the marketing, but critical reception was horrible, with such scores as 5 out of 100. Magazines that threw out positive reviews were seen as a total betrayal of trust by their readers. This isn't really an exaggeration, either. The game is pretty goddamn awful.

You can only play as Textureless Pepsiman out of 7 characters total, which is still a small ass roster. In two player mode, player 1 is still confined to only playing as aforementioned Textureless Pepsiman for some reason, while player 2 can pick whoever they please. You could argue for single player mode that it's for story purposes or whatever, but you can't really defend the two player situation at all. How do you even go through with that in a final fucking product?

Rise of the Robots boasts complex artificial intelligence in its computer opponents, which learn and adapt to your playstyle. This is not true. What it does is it starts countering an attack if you use it too many times in a row, unless it's jump kicks, which they are apparently totally unequipped for. If you jump kick around mindlessly you can beat some versions of the game in 20 minutes, maybe less. This isn't always the case in the SNES version, where instead you have to jump kick and also Dodge Sometimes! Wow!

One of its selling points is also a soundtrack composed by Brian May from Queen (who I'm not huge on to begin with), which isn't true either. He did make a soundtrack, but label antics ultimately led to it being left out. The SNES box still advertises this for some reason, and it turns out what made it into the game is like a 15 second sample from an already existing song by him or something, while the rest of the music is done by someone else.

Rise of the Robots at the end of the day is a tale as old as time, overhyping and underdelivering hard, and every time it repeats it still amuses me to some degree. It's honestly more interesting to talk about its buildup and failure than the actual game itself, so I would recommend looking for a video or two about that. I will say it has an edge over Ballz 3D for 1) looking honestly pretty impressive for the time and 2) not being the most annoying thing ever. Having an edge over Ballz 3D is like having an edge over a newborn in a skateboarding competition, though.

I'd give this 0 if I could.