Reviews from

in the past


un tss un tss un tss
get into a fight in complete silence
spam punches and kicks
un tss un tss un tss

That is the whole game
From the moment you boot up the game:
It's a 90's CGI cutscene with that same do do doo leitmotif, followed up by absolute silence when you can actually input commands (either the main menu or in battle). The first time it happened I was laughing non stop; all that build up for such terrible gameplay in complete silence.

I guess everything being connected by CGI cutscenes is kind of a cool idea, but the fighting is ass. You can only use 1 (one) character, that is not even a robot, and the whole roster of characters, including your opponents, is smaller than the first Street Fighter, another fighting game where you only use 1 character (that game has 10 enemies plus ryu and ken).

Your main character (cyborg) has 2 standing attack animations, 2 crouching, and 2 jumping ones. You have 3 punches and 3 kicks. The only difference between light and heavy attacks is that the animation plays slower on the heavy one (and it does more damage I guess).

You just mash. There are no combos. Sometimes you can't even tell if you actually landed a hit or not. Hitstun is minimal and sometimes you can get punished on hit. I guess that's another similarity this game has with Street Fighter 1 huh... that is a sad similarity, and this game is worse than SF1. At least in SF1 you have the iconic hadoken, shoryuken and tatsumaki. Here in Rise cyborg can punch, kick and... tackle?

One last thing, that final boss was absolute bullshit. It has 2 near instantaneous moves that it can decide to throw out even if it got hit. One is a mantis attack that can loop into itself and does massive chip damage. The other is a jumping needle attack that works like a get off me move.
The cherry on top is that the boss also has an instantaneous, fully invincible, healing move... at any time it can melt and heal almost half a life bar.

The Supervisor (that's the final boss's name) took me a ton of tries, and even after beating it the game had the balls of giving me a bad ending for playing on normal mode. I had to admit it was very funny, just like when I lost to Military and the game allowed me to continue, then, after beating that robot, it made me start over from scratch.

If you look around at videos and old magazines the coverage for Rise of the Robots leading up to its release was a little insane. They really truly thought they had a winner with this one, enough so that there were plans for a multi media franchise. While intended for a Q1 1994 release (sources seem to vary between January and February), problems arose and delays happened until it released at the end of the same year. It sold well enough due to the marketing, but critical reception was horrible, with such scores as 5 out of 100. Magazines that threw out positive reviews were seen as a total betrayal of trust by their readers. This isn't really an exaggeration, either. The game is pretty goddamn awful.

You can only play as Textureless Pepsiman out of 7 characters total, which is still a small ass roster. In two player mode, player 1 is still confined to only playing as aforementioned Textureless Pepsiman for some reason, while player 2 can pick whoever they please. You could argue for single player mode that it's for story purposes or whatever, but you can't really defend the two player situation at all. How do you even go through with that in a final fucking product?

Rise of the Robots boasts complex artificial intelligence in its computer opponents, which learn and adapt to your playstyle. This is not true. What it does is it starts countering an attack if you use it too many times in a row, unless it's jump kicks, which they are apparently totally unequipped for. If you jump kick around mindlessly you can beat some versions of the game in 20 minutes, maybe less. This isn't always the case in the SNES version, where instead you have to jump kick and also Dodge Sometimes! Wow!

One of its selling points is also a soundtrack composed by Brian May from Queen (who I'm not huge on to begin with), which isn't true either. He did make a soundtrack, but label antics ultimately led to it being left out. The SNES box still advertises this for some reason, and it turns out what made it into the game is like a 15 second sample from an already existing song by him or something, while the rest of the music is done by someone else.

Rise of the Robots at the end of the day is a tale as old as time, overhyping and underdelivering hard, and every time it repeats it still amuses me to some degree. It's honestly more interesting to talk about its buildup and failure than the actual game itself, so I would recommend looking for a video or two about that. I will say it has an edge over Ballz 3D for 1) looking honestly pretty impressive for the time and 2) not being the most annoying thing ever. Having an edge over Ballz 3D is like having an edge over a newborn in a skateboarding competition, though.

Rented this game back in the day just to experience the graphics that were worth "dying for". Graphics were actually very impressive but the gameplay and design of the game were the complete exact opposite with clunky and almost impossible to use controls and overly slow mechanics.

“Graphics to DIE for...”


Awful fighting game but the ads for this game are pretty funny.


abysmal as a fighting game, but i do like its aesthetic and weird animations quite a bit

When I was 7 this was amazing but I had 0 concept of how to play a fighting game besides 'do cool move'. Awful

Once in a discord call with friends, I started describing this game and they thought I had dreamed. I wish. A childhood fever dream, with hideous controls, and a robot that I thought was an alien but is actually (spoilers!) a human

I'd give this 0 if I could.

It was a long while since I played a crappy fighting game, so I figured it was finally time I played Rise of the Robots.

RotR is part of the unholy triforce of well-known trash fighters from the early 90s along with Ballz 3D and Shaq-Fu, except unlike those games RotR doesn't have a basketball player or testicle jokes to prop it up for any meme factor, except perhaps this animation of the Prime 8 robot flipping the bird while smoking a cigar in the cancelled arcade version.

Under normal circumstances there'd be some bright sides to this piece of shit like nice CG animations and some cool music, but I wasn't having any of that so I played the Game Gear version which features nothing of the sort. The CG animation movies are still here, which while impressive is now washed out and looks like it was pulled out of a clogged toilet, the in-game animation is stripped down to minimal frames, and most of the OST has now been replaced with a cheap dogshit 8-bit rendition of the Loader theme. You're probably thinking "wow there's a Game Gear version of this thing?", which yeah of course there'd be. This thing had a bunch of money behind it, and it was ported to way too many things, I'm honestly shocked they didn't try to put it on Game Boy.

As far as the gameplay for the Game Gear version of this thing is concerned, it's about as mindless as you'd expect, it's a crapton faster and the CPU is far harder here than in the other versions since it's apparently set to hard mode by default with no option screen to switch it. The blocking is still busted, and at one point I was getting constantly blockstringed by the crusher robot like it was Dragon Ball FighterZ. In the other versions the CPU is horrifically dumb and is often bamboozled by constant kicks and sweeps from mid-range, basically the same level of strategy that you'd need to defeat a two-year old both in a fighting game and in real life. Please read the description for this game on here with what I told you in mind, it's great.

It's worth note too that they couldn't even get versus mode right in these games, the first player is locked to the main Cyborg character, while player two can freely select characters. The one time you'd hate to be player one, especially when the Cyborg character feels underpowered compared to characters like the Sentry robot who has a kick that covers nearly half the screen.

In short, watch those animations from the arcade version, because it's probably the best thing to come out of these games. It also got a sequel somehow, and the game bombed so badly that they avoided the full "Rise of the Robots" name and called it "Rise II: Resurrection".

Dumb game.

this game looks mindblowing for the time but i refuse to play it

I was unfortunate enough to get to play this as a kid since my family already owned it before I was born. I think the furthest I ever got was against the sentry and the stupidest thing is the single player doesn't even let you play as any of the other characters that look pretty cool. Rating it 1 star and not a half since the soundtrack and graphics are like the only thing they put all the effort into.