Running With Rifles

Running With Rifles

released on Apr 02, 2015

Running With Rifles

released on Apr 02, 2015

Pick up your rifle and join the Greenbelts, Graycollars or Brownpants in their mission to send the enemy home in a box! RWR is an open world, top-down, tactical shooter for single player and multiplayer online, that puts you right in the middle of chaos in towns, trenches and forests turned into ruthless battlefields, controlling just one soldier in an army of several hundreds. In a war where men die like flies and endless streams of reinforcements run to fill the void, it takes tactics and marksmanship to capture territories effectively. The open world nature of the game enables you to use a multitude of approaches to help the front line move – it’s up to you to shape your role. Experience the complete arc starting as a private hardening into a high ranking officer with a squad under command, arming yourself with a variety of weapons and vehicles on your way to glory!


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fun with friends, some cool ideas but it can be frustrating with the AI

10 рассинхронов на лестницах из 10

its cool but it gets boring quickly

Fun little singleplayer/multiplayer/co-op sandbox war shooter where you start as a troop and eventually get to command your own squad of a dozen or so people with air support. It's sort of like foxhole but singleplayer and a much bigger emphasis on basic battles & squads without any of the tech or supplies stuff.

Has some issues though, there's a strange obsession with scavenging loot off your enemies and finding treasures to get points to use on weapons and stuff.. not sure why these mechanics are even present and there are luckily mods to remove the systems and replace them with better progression systems.

It could also really benefit from added depth/complexity as it really is just direct engagements between ground infantry/vehicles with little meta-game (just shifting control of the campaign map over several locations which decides where you fight and stuff, sort of like foxhole), and beyond some side objectives like sabotaging or going behind enemy lines to capture areas alone (as in just you and your squad) which are tons of fun, there isn't much to do and you could get bored easily.

"What if we made a fun little battlefield sandbox the feels like toy army men come to life. But, instead of having a reasonable progression system, we force the player to pick up random crap in the middle of a warzone, and run multiple couple minute detours back to base if he wants to use more than 4 basic weapons?"
It's a charming concept with fun to be had, but, once the initial appeal chaffs thin, you're left a game of bewildering design choices.