SaGa 2: Hihou Densetsu - Goddess of Destiny

SaGa 2: Hihou Densetsu - Goddess of Destiny

released on Sep 17, 2009

SaGa 2: Hihou Densetsu - Goddess of Destiny

released on Sep 17, 2009

In 2009, an enhanced remake of Final Fantasy Legend II was released for the Nintendo DS titled SaGa 2 Hihō Densetsu: Goddess of Destiny (サガ2秘宝伝説 GODDESS OF DESTINY SaGa2 The Treasure Legend ~ Goddess of Destiny), featuring three-dimensional graphics, new story elements, and an arranged soundtrack.


Also in series

SaGa: Scarlet Grace
SaGa: Scarlet Grace
Imperial SaGa
Imperial SaGa
SaGa 3: Jikuu no Hasha - Shadow or Light
SaGa 3: Jikuu no Hasha - Shadow or Light
Unlimited SaGa
Unlimited SaGa
Makai Toushi SaGa
Makai Toushi SaGa

Released on

Genres

RPG


More Info on IGDB


Reviews View More

This review contains spoilers

Final Fantasy Legend 2 (the American name for the original release of the game) was a favorite of mine growing up. The music was so cool for a gameboy game and I loved the weird ways that characters got stronger – especially monsters transforming as they eat the flesh of their foes.

More personally, I played the game on a transpacific flight to visit my dad in Korea when I was in 6th grade. Hearing the battle theme for this game for the first time in over 20 years brought back such a rush of emotion -- being cramped on the plane, excited to see a new country, and excited to see my dad for the first time in 6 months. As much nostalgia as I have for the game, I've found that I frequently don't enjoy my childhood favorites near as much on a revisit.

So how did SaGa 2 hold up?

I would say surprisingly well, actually. The Goddess of Destiny remake took a rather light touch overall outside of bringing the music and graphics up to par with 2009 standards, so I think most of my sentiments would apply nearly as well to the original version.

I had fun the entire way through. There were some important conveniences over other games from the early 90s. In the original version of the game, you could run away from any random battle with 100% chance and without having to wait for your turn. The remake does away with random battles in favor of having enemies visible on the field map. They’re very easy to dodge, and you can still run away fairly easily –I never had it fail at least, though I only ran away a few times. You can also save anywhere, as long as you are not in combat. These conveniences are huge to me, but random battles in particular are a reason I frequently burn out on older JRPGs when I go back these days.

I still really enjoy the bizarre SaGa-style character progression. At the start of the game, you choose a party of 4 characters, picked from Humans, Espers, Robots, and Monsters. Humans and Espers receive stat upgrades at the end of battles based on the actions they performed. Attack with a heavy weapon, and you increase strength. Cast a spell, and you increase spirit, and so on. Humans gain stats easier than espers, but espers randomly learn some unique and useful spells over time. Robots capabilities are entirely based on their equipment – equip a powerful sword and their base strength will sky rocket along with having a powerful weapon to use in combat. Finally, monsters change forms when consuming the meat of other monsters, entirely taking on the new monsters characteristics, other than possibly maintaining an ability or two. New to the remake are variant monsters, with extra abilities and stats over the common versions. Fighting an out of depth monster and obtaining a powerful form early is so damn exciting.

The combat remains fairly standard menu-based JRPG fare of picking your best abilities from a menu. Except, you can’t always pick your best abilities because items have durability and cannot be repaired. So, you’re usually picking abilities that are good enough to get you through the current battle, or abilities that raise the stats you're looking to raise. The remake adds in a couple of new, interconnected systems here that are quite welcome, if a bit odd. As you travel the world, you are able to rescue various muses. These muses reward you with MP for fighting in battle certain ways, e.g. winning quickly or using many defensive moves, and for giving them gifts. This MP is then used to purchase Threads of Fate, which allow you to chain attacks from multiple characters together, resulting in increased damage and sometimes a character skipping forward in the turn order. They also have a secondary function of developing ‘bonds’ between your characters, such as ‘love’, ‘family’, ‘hate’, ‘strife’, and so on. These bonds are mostly inconsequential, but do change the availability of certain quests and can alter dialogue in some situations -- some of the negative bond dialogue is fairly amusing.

Grinding really isn’t too necessary for the majority of the game – I generally outright avoided fights with easy enemies since they had a fairly low chance of paying out with more stats. That said, my proclivity to avoid combat did end up with me spending an hour or two grinding out fights in a challenge arena new to the remake to be able to handle the final sequence. In particular, the remake added an extra form to the final boss that took it from fairly easy in the original to rather frustrating.

The story is about the best you can expect from a well done gameboy game – not impressive per se, but fun enough to keep things moving. It starts with your dad visiting you in your bedroom at night. He tells you he has to collect relics to protect the world, and then proceeds to jump right out of your bedroom window, leaving you wondering aloud why he always leaves through the window. The game is full of little humorous touches like that, which I really appreciate, even if they’re corny. The game starts with you grown up and setting off to find your missing father (strangely appropriate for my own situation when I played it...), moving from world to world in hunt of relics yourself. Each world has its own little story, and it was fun to see what the next one will be. I’m not actually sure the overall story and reason for the existence of the relics you’ve been collecting completely makes sense, but whatever, it was fun. I also have to say, it has one of my post story scenes of all times:

Your dad comes to your room at night again, telling you he is about to leave on a journey to find a new MacGuffin. This time you ask to join. Your mother comes rushing up, says she’s tired of worrying and decides to join as well. The entire family then exits through your bedroom window to begin their new quest together. Again, corny, but it left a big smile on my face.

Overall, I had a really good time with the game. The storyline and systems were certainly simple by today’s standards, but I found the whole package to have enough charm that I enjoyed the 20 hours I spent with it. Nostalgia was certainly a bit of a factor, but the game was made to be convenient to play on the go which led to it avoiding many of my normal pain points with JRPGs. I’d definitely recommend giving it a try if you’re interested in the SaGa series!

Excellent remake that takes all the stuff that made the original game good and polished and improved it, i love the extra content, the remade music, and especially the new artstyle.
It honestly makes me a bit sad that the first game didn't get this remake treatment back in the day.

Play this instead of the original "Final Fantasy Legend II"

This is an excellent remake of the gameboy RPG Final Fantasy Legend II AKA SaGa 2. Adding tons of fun little side adventures while keeping the original core length of about 10-15 hours. I have a few gripes, but overall it does a good job remaining faithful to SaGa 2 while enhancing it's mechanics a bit.

The major mechanic change is the addition of the combo system, which is really fun and allows you to manipulate the turn order to make battles go by faster. It's especialyl fun with Espers and having massive nukes to go along these fights, wiping out half the field.

It also adds a sidequest with these goddesses, I don't really know what they're supposed to be but they can assist you in battle and you can even recruit one as a 5th slot party member, a nice mage to give you a hand when you have no one else. You could argue it's a bit of a crutch, but it always did feel satisfying when they hopped in to help.

More descriptions and just more expansive dialogue helps this game feel much more alive than it's original counterpart. Each world feels much more memorable with more varied aesthetics and better portrayed personality. Overall helps the feel of the game a lot, while also being one of the best looking DS games in my opinion.

My only major gripe that makes it a hard sell is how unbalanced it feels towards the end, I used a basic team of one of each race (Human, Esper, Robot, Monster) and I thought it was smooth until the end, where my Esper and Human very much started lagging behind, they'd basically get two-shot by most things and ina game without much easy healing, it was really rough to get them to contribute anything to later bosses. This made the final fight near impossible for me to finish, and it felt quite frustrating because grinding in SaGa is a nightmare. I overall think they should've added better armor for humans and espers right before the end to help accomodate for their lower HP, because it was a real struggle. If i ever played again I'd either do a 2 Robot 2 Monster team or a 2 Robot, 1 Monster, 1 Esper team. Humans felt especially useless.

Outside of that, I do think this version is a bit better than the original and worth checking out if you want a fun quick DS RPG! I'm hoping SaGa 3 does a good job, because I think the original version is quite mediocre and I hope to see this amount of quality here!

4 Black-marketed Bananas/5