Immerse yourself in the Save Room, a place of safety and respite. Master inventory management while interacting with the enigmatic merchant. Buy, sell, and acquire crucial items to conquer every challenge. Not only will you need cash, but you'll need GUTS to finish this game!
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For what should be a great sequel to a really fun and relaxing initial title, this just feels so clunky and a bummer - all solely cause of its unrelenting dedication to the RE4 tone and not taking the concept into its own areas.
The interface and controls feel incredibly cumbersome - the hotkeys to move around the interface are welcome, but tiny things here and there that would be annoyances in other titles are a huge problem here, because the game is all UI. (Why is the game not more colorblind friendly? Why is the shop UI so large when you only click about 25% of the screen? Why do the items in the shop shuffle around level to level for little reason?)
I think the mechanics this game brings into the formula is rather welcome (the merchant herself, weapon upgrades, treasure assembly) but it doesn't showcase enough variety to even make you not feel tired around the Level 30 mark. For what is a 4/5 game in Save Room, this feel like how to fumble the experience entirely.
The interface and controls feel incredibly cumbersome - the hotkeys to move around the interface are welcome, but tiny things here and there that would be annoyances in other titles are a huge problem here, because the game is all UI. (Why is the game not more colorblind friendly? Why is the shop UI so large when you only click about 25% of the screen? Why do the items in the shop shuffle around level to level for little reason?)
I think the mechanics this game brings into the formula is rather welcome (the merchant herself, weapon upgrades, treasure assembly) but it doesn't showcase enough variety to even make you not feel tired around the Level 30 mark. For what is a 4/5 game in Save Room, this feel like how to fumble the experience entirely.