Save Room: The Merchant

Save Room: The Merchant

released on Jul 14, 2023

Save Room: The Merchant

released on Jul 14, 2023

Immerse yourself in the Save Room, a place of safety and respite. Master inventory management while interacting with the enigmatic merchant. Buy, sell, and acquire crucial items to conquer every challenge. Not only will you need cash, but you'll need GUTS to finish this game!


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The best way I can describe the gameplay changes compared to the first game, is that after beating a level in DK64, you were forced to play that entire level again, but this time placing the coins you took earlier on their exact same spots.

poo poo stinky its somehow worse than the original

For what should be a great sequel to a really fun and relaxing initial title, this just feels so clunky and a bummer - all solely cause of its unrelenting dedication to the RE4 tone and not taking the concept into its own areas.

The interface and controls feel incredibly cumbersome - the hotkeys to move around the interface are welcome, but tiny things here and there that would be annoyances in other titles are a huge problem here, because the game is all UI. (Why is the game not more colorblind friendly? Why is the shop UI so large when you only click about 25% of the screen? Why do the items in the shop shuffle around level to level for little reason?)

I think the mechanics this game brings into the formula is rather welcome (the merchant herself, weapon upgrades, treasure assembly) but it doesn't showcase enough variety to even make you not feel tired around the Level 30 mark. For what is a 4/5 game in Save Room, this feel like how to fumble the experience entirely.

The inventory tetris is fun but god damn the menus are infuriating. I get that it's trying to be the RE4 merchant menus and they're recreated well, but in a game where you're ONLY doing inventory tetris the constant animations and downtime just detracts from the experience.

Merchant and everything was a dope idea. Just wasn't executed well sadly

Wow. If the purpose of this sequel was to be an infuriating, beyond tedious game then it suceeded.

But if that wasn't it's goal?
Then it flopped HARD.

Can't recommend this to anyone. I enjoyed the previous one, and would gladly recommend that. But I can't recommend this.