DynamicDonut
Bio
Game designer and big SEGA/tokusatsu fan. I try to play a bit of everything but I absolutely tend to lean toward small, shorter experiences, indies and 90s/00s arcade-ish stuff.
Mostly everything here is reflective of what I'm playing at the moment, less what I've played before making this account a couple years ago!
Game designer and big SEGA/tokusatsu fan. I try to play a bit of everything but I absolutely tend to lean toward small, shorter experiences, indies and 90s/00s arcade-ish stuff.
Mostly everything here is reflective of what I'm playing at the moment, less what I've played before making this account a couple years ago!
Badges
N00b
Played 100+ games
Pinged
Mentioned by another user
Liked
Gained 10+ total review likes
Roadtrip
Voted for at least 3 features on the roadmap
GOTY '23
Participated in the 2023 Game of the Year Event
1 Years of Service
Being part of the Backloggd community for 1 year
Best Friends
Become mutual friends with at least 3 others
Noticed
Gained 3+ followers
GOTY '22
Participated in the 2022 Game of the Year Event
Favorite Games
102
Total Games Played
021
Played in 2024
010
Games Backloggd
Recently Played See More
Recently Reviewed See More
Forgot to log this somehow - there's no real "completing" Tetris DS as its just a compliation of various modes, but I felt pretty proud of clearing 200 Lines in Marathon mode on my first attempt either way.
A fun and relatively well made version of Tetris, but admittedly does not feel as incredible now as it did for its time. There's something to be said for the charm the NES nostalgia provides for the theming, but if it doesn't work for you, Tetris Effect (and Apotris) tend to be much better versions of Tetris in my opinion.
A fun and relatively well made version of Tetris, but admittedly does not feel as incredible now as it did for its time. There's something to be said for the charm the NES nostalgia provides for the theming, but if it doesn't work for you, Tetris Effect (and Apotris) tend to be much better versions of Tetris in my opinion.
It definitely only feels like I've scratched the surface of this game, but this absolutely feels like "the" roguelike for me, in the way that many talk about one specific game that really got them hooked.
Its main mechanic of having your party members abilities represented as dice is novel but nothing new - this is excruciatingly common in the board game space and also somewhat exhibited inversely in Dicey Dungeons - but there's something to be said about the incredible use of UI space, really smart wording and language and amazing atmosphere the game utilizes to keep you incredibly invested.
There's plenty of smart and clever choices in its gameplay that I love, but simply put, there's such a smart reliance on letting the player optimize their turns (and the game experience as a whole) as much as possible and then enforce difficulty elsewhere, knowing the player has so much freedom. An incredible experience on both mobile and Steam, easily becoming one of my go-to regular games.
Its main mechanic of having your party members abilities represented as dice is novel but nothing new - this is excruciatingly common in the board game space and also somewhat exhibited inversely in Dicey Dungeons - but there's something to be said about the incredible use of UI space, really smart wording and language and amazing atmosphere the game utilizes to keep you incredibly invested.
There's plenty of smart and clever choices in its gameplay that I love, but simply put, there's such a smart reliance on letting the player optimize their turns (and the game experience as a whole) as much as possible and then enforce difficulty elsewhere, knowing the player has so much freedom. An incredible experience on both mobile and Steam, easily becoming one of my go-to regular games.