Bio
Game designer and big SEGA/tokusatsu fan. I try to play a bit of everything but I absolutely tend to lean toward small, shorter experiences, indies and 90s/00s arcade-ish stuff.

Mostly everything here is reflective of what I'm playing at the moment, less what I've played before making this account a couple years ago!
Personal Ratings
1★
5★

Badges


N00b

Played 100+ games

Pinged

Mentioned by another user

Liked

Gained 10+ total review likes

Roadtrip

Voted for at least 3 features on the roadmap

GOTY '23

Participated in the 2023 Game of the Year Event

1 Years of Service

Being part of the Backloggd community for 1 year

Best Friends

Become mutual friends with at least 3 others

Noticed

Gained 3+ followers

GOTY '22

Participated in the 2022 Game of the Year Event

Favorite Games

Strider
Strider
Klonoa: Door to Phantomile
Klonoa: Door to Phantomile
Sonic Adventure
Sonic Adventure
A Short Hike
A Short Hike
OutRun 2006: Coast 2 Coast
OutRun 2006: Coast 2 Coast

102

Total Games Played

021

Played in 2024

010

Games Backloggd


Recently Played See More

Slice & Dice
Slice & Dice

Apr 19

Doronko Wanko
Doronko Wanko

Mar 30

Graze Counter
Graze Counter

Mar 27

Wonderputt Forever
Wonderputt Forever

Mar 21

Save Room: The Merchant
Save Room: The Merchant

Mar 20

Recently Reviewed See More

Forgot to log this somehow - there's no real "completing" Tetris DS as its just a compliation of various modes, but I felt pretty proud of clearing 200 Lines in Marathon mode on my first attempt either way.

A fun and relatively well made version of Tetris, but admittedly does not feel as incredible now as it did for its time. There's something to be said for the charm the NES nostalgia provides for the theming, but if it doesn't work for you, Tetris Effect (and Apotris) tend to be much better versions of Tetris in my opinion.

Perfection. Life-changing. World ending in its gravitas.

Absolutely no notes.

It definitely only feels like I've scratched the surface of this game, but this absolutely feels like "the" roguelike for me, in the way that many talk about one specific game that really got them hooked.

Its main mechanic of having your party members abilities represented as dice is novel but nothing new - this is excruciatingly common in the board game space and also somewhat exhibited inversely in Dicey Dungeons - but there's something to be said about the incredible use of UI space, really smart wording and language and amazing atmosphere the game utilizes to keep you incredibly invested.

There's plenty of smart and clever choices in its gameplay that I love, but simply put, there's such a smart reliance on letting the player optimize their turns (and the game experience as a whole) as much as possible and then enforce difficulty elsewhere, knowing the player has so much freedom. An incredible experience on both mobile and Steam, easily becoming one of my go-to regular games.