Scramble

Scramble

released on Feb 01, 1981

Scramble

released on Feb 01, 1981

The player controls an aircraft, referred to in the game as a "Jet," and has to guide it across a scrolling terrain, battling obstacles along the way. The ship is armed with a forward-firing weapon and bombs; each weapon has its own button. The player must avoid colliding with the terrain and other enemies, while simultaneously maintaining its limited fuel supply which diminishes over time. More fuel can be acquired by destroying fuel tanks in the game. The game is divided into six sections, each with a different style of terrain and different obstacles. There is no intermission between each section; the game simply scrolls into the new terrain. Points are awarded based upon the number of seconds of being alive, and on destroying enemies and fuel tanks. In the final section, the player must destroy a "base". Once this has been accomplished, a flag denoting a completed mission is posted at the bottom right of the screen. The game then continues by returning to the first section once more, with a slight increase in difficulty.


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Started playing this with the intention of beating it and I almost made it but after a few hours the emulator stopped working. It's a compelling little frustrating game, it really makes you want to memorize the paterns and all. I can see how this influenced later shoot-em-ups. Also feels like it predates that whole gameplay loop of later super hard 8bit games

I'm amazed multiple types of weapons didn't become standard in shmups sooner. Here it doesn't have a very thrilling effect on gameplay, but it adds at least a bit of depth as you have to manage both ground-to-air enemies, hitting fuel depots, and the stuff in front of you. The levels all feel pretty similar, and the art style is middling at best.

i think that i have worms in brain now :)

Just started playing Shmups...I got a lot of catching up to do

Thank you to backloggd user DJSCheddar for suggesting I start my journey of playing these things with the apparently first space shooter to have scrolling and actual levels, wow. Incredible. Big fan of how the bombs move with you while you move so they're a real bitch to aim, funny stuff. Cool as a historical curio and not much else

[Finalizado no Arcade e no Vectrex]

Scramble é basicamente um Gradius mais arcaico sem o sistema da barra de upgrade e tendo de atingir pontos de combustível para não cair. Com um foco muito grande no desvio de obstáculos.

Falando assim parece péssimo, e eu colocaria dessa forma a versão de Arcade. No arcade o game é muito mais complicado, com o combustível em lugares chatos, inimigos pior posicionados e trechos diferentes de outras versões.

Agora pelo Vectrex esse game parece até uma hidden gem. O visual é pior obviamente, a não ser que você seja fã desse estilo gráfico de linhas em fundo preto. Colocar as películas na tela ajuda bastante nesse ponto, dando ao menos mais cor. E eu pessoalmente gosto mais desse estilo minimalista.

Mas o que realmente muda tudo para melhor é o gameplay e level design. A nave é bem melhor de controlar e o cenário e local de cada coisinha parece ter sido melhor pensado. O jogo fica mais fácil, porém melhor equilibrado e o desafio ainda está ali.

Minha nota no site fica para o Vectrex, com o arcade levando 2 estrelinhas. Só não aumento a nota pois acho que em comparação a outros shooters tem coisa melhor. Mas ainda é um jogo divertido.