Sky: Children of the Light

Sky: Children of the Light

released on Jul 11, 2019

Sky: Children of the Light

released on Jul 11, 2019

"Embark on an unforgettable social adventure and an ever-expanding world. Sky: Children of the Light is a heartwarming and beautifully animated social adventure experience designed to be played together by you and your loved ones. Set in a wonderland above the clouds, Sky invites you and your friends to fly up to explore the buried mysteries together and rebuild a fallen kingdom for its ancient inhabitants. Using your courage and compassion, players must connect as a community to share and build on their flame to spread light back into the world."


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Jenova Chen dived to explore multiplayer interactivity alongside with Kojima's Death Stranding, if take into account mobile release date. Thatgamecompany offers a more simple concept, using familiar gesture-based communication system as a fundamental gameplay mechanic. At some point game will let you to unlock the chat option and all core gameplay of Sky will fall apart but first couple hours are nice experience, that can put well-known mechanic into your player conscience

Played through the initial set of story levels to get to the credits and the "Your real journey is just beginning..." message. Don't think I'm going to bother logging in daily or otherwise engaging much with the F2P GaaS elements, but if you're a fan of Journey or any of the numerous games it inspired, it's still worth checking out (it's free, after all) just to see how it mixes Journey-esque levels with an MMO. The level design, story, and pacing are unsurprisingly not up to par with Journey or other top-tier games in that genre, but I had a number of nice online interactions (either passively, with messages left behind by other players, or by actively interacting with them; another player helped guide me through an obstacle-heavy chunk of one level) that add some interesting flavor to the experience. And even with the obvious graphical limitations resulting from Sky's mobile origins, the art direction is still quite nice to look at.

un japonés me dijo que era mi madre y empezó a volar conmigo

pra mim é um jorney só que pior

I never usually play "cozy" games or games of this genre, but Sky Children of the Light is a really pleasant game to play with friends. It's really fun to just explore the beautiful landscapes together with serene music blaring in your headphones, holding hands and flying around in a wholesome adventure that sees you collecting emotes and cosmetics along the way. This game and its mentality of helping strangers out is really sweet and I would honestly give this game a higher score if it wasn't for the fact that its a mobile game.

This game wants you to grind, it wants you to play daily and it wants you to pay for its cosmetics and season passes. Thankfully it's one of the friendlier games in terms of in-app-purchases, but it feels like a crime against the art of the game for the developers to want to turn this into a chore of a game where you walk the same scenery again and again in pursuit of a daily currency.

So yeahh not bad, I like :)

Had some fun finding an online stranger to journey the paths with, but the jagged, low-framerate experience of playing it on a Switch kept me from picking it up again. The game's movement probably was sort of slow and obtuse regardless of the Switch, though.