Reviews from

in the past


Basically Sppikeout with a fantasy twist. The core combat has seen changes, like characters using weapons and charge attacks being changed to spells which makes characters much more differentiated, but at the same time the combos seem more limited, and the branching path system isn't nearly as robust as it was in Spikeout; the entire game isn't one continuous area, with different sub areas you can choose to go through after encounters like in that game, it's 5 distinct levels, with secret levels that can be accessed depending on how fast you beat each one. Enemies also don't feel quite as fair in this game, they're much more likely to blindside you from offscreen and gang up, but that might just be me. It's still damn good, but Spikeout is still king.