Sonic & Sega All-Stars Racing

Sonic & Sega All-Stars Racing

released on Feb 23, 2010

Sonic & Sega All-Stars Racing

released on Feb 23, 2010

Explore stunning new circuits including Sonic Seaside Hill, Curien Mansion and Blizzard Castle as you zip around medieval castle ramparts, hurtle under lush rain forest canopies and tear through bustling city scapes in a frantic race to the finish line. Jostle against a selection of 20 challengers including Super Monkey Ball’s Ai Ai, Amigo from Samba and the evil Dr. Eggman in your unique character vehicle. Stay ahead of the pack by dodging traps and launching outrageous character moves such as the invincible Super Sonic, Banana Blitz assault of monkey balls or Tails wild Tornado - set to throw any vehicle clean in the air! But if you’ve been battered, beaten and broken, it’s not over yet! Super-charge your vehicle with power-ups to get back in the race and be sure to stay alert for the secret short-cuts that will give you the edge to victory. Party Racing Fun - Battle it out in single player, challenge your friends in 4 player split-screen for the ultimate track racing showdown! All Your Favorite Racers - Choose from 20 different characters from the Sonic & SEGA universe including Sonic, Tails, Aiai and Amigo. High Velocity Vehicles - Every character drives their own unique vehicle including sports cars, bikes, planes and even a giant banana to perform bespoke special man-oeuvres! All-Star Moves - Need to get by a competitor? Can’t overtake a racer? Then take them out with a pick-up weapon (missiles, mines and other obstacles) or one of the 20 unique character moves that allows the recipient to know who just hit them! Stunning Visuals - Race over medieval castle ramparts, under lush rain forest canopies and through bustling city scapes as you battle through 27 challenging tracks from the Sonic and Sega Universe.


Also in series

Sonic & All-Stars Racing Transformed
Sonic & All-Stars Racing Transformed
Sega Superstars Tennis
Sega Superstars Tennis
Sonic the Hedgehog
Sonic the Hedgehog
Sega Superstars
Sega Superstars

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This is an alright game. The lack of budget is noticeable (there's only about 6 different possible themes for each course, which means some racetracks look nearly identical to one another. This allows for heavy amounts of asset reuse), and I find it a bit weird that most characters you need to spend in-game currency to unlock. But it's actually pretty fun to race in - this game really emphasizes drifting and getting extra speed boosts in the process. I had a good time with the core gameplay, but this leaves a bit to be desired.

Um crossover entre diversas IPs da SEGA no formato kart racing??? TOME MEU DINHEIRO!

As copas Grand Prix são bacanas mas são muito fáceis, leva em torno de 2-3 horinhas pra completar cada dificuldade. As pistas são temáticas de cada IP, com direito a trilha sonora respectiva. O que eu acho mais divertido nesse título é o modo Mission, que conta com objetivos diversos como drift, knockout, 1v1, etc.

A jogabilidade é bastante fluída, porém em algumas fases parece que está on-rail. Em suma, é um jogo bem casual.

O roster não é muito grande, por outro lado conta com personagens de outras séries como Ryo do Shenmue, Amigo do Samba de Amigo, Akira do Virtua Fighter, BD Joe do Crazy Taxi, etc. Cada um tem seu próprio special move com sua musica tema.

Quem prefere Mario Kart do que Sonic & Sega All-Stars Racing só pode ser maluco. Sonic pisa muito em Mario.

Funny Story: I got this game as a kid because I thought this was Mario and Sonic at the Olympic Games.

I think this is a brilliant beginner's racing game. If you have heavy nostalgia for this title in specific, I absolutely get it. The drift system is Mario Kart's pumped up to eleven - drifting to get speed is EVERYTHING in this game. Your natural movement speed is so painfully slow and getting a drift boost is so easy and lasts for so long out of the initial drift that getting back up to high speed is an absolute priority. Additionally, the actual drift is smooth as butter, both letting you weave out and cut in depending on the strength of your control stick hold flawlessly. Maintaining speed all throughout a lap is both simple to get a hold of and feels good to do!

Additionally, dang for a first draft, they really nail character in this game. Sure, you can tell that the budget isn't exactly stellar, but there's some REALLY good pulls for Sega all-stars and vehicle designs! Big the Cat on a motorcycle far smaller than he is with Froggy colors is hilarious, Eggman on a big wheeler because he "wants to look down on everyone he passes" is great, the Chuchus IN a rocket is a fantastic little touch, and Opa-Opa alone is a celebration of silent characterization. Seriously the amount of animation flourishes on that little guy; zero attachment to him before and now I would protect him with my life!

Unfortunately, simplicity is Sonic & Sega All-Stars' greatest downfall. I call it a "beginner's" racing game because most of the track design is based around the drifts - long, shallow turns that let you get that boost sky high. It makes the actual navigation of tracks rather samey, the chokepoints where you would use items repetitive and basically identical as "where the hazards are" or "when the split paths converge". There IS a lot of personality in these environments, but the process of going through them doesn't change due to the simplicity of the track design and the game's base mechanics. And due to the lower budget of the game, it doesn't have the time to sell the spectacle of each track mechanically. Sure, the Samba de Amigo tracks are visual spectaculars, adore those, but you don't interact with those visuals in any meaningful way; they're just neatly there, off to the side as you do the same drifts you do anywhere else! It is a good-feeling game with a lot of love for its source material, but very rarely does it come close to meeting its potential. As-is, it kinda just peters out halfway through the mission mode.

Note that nothing I said about the tracks above applies to the Super Monkey Ball tracks. For no reason, ALL of the Monkey Ball tracks are rude, filled with 90 degree turns and obstacles, and handle gravity differently as your kart clings to it rather than jumping off of it most of the time. They are fantastic and singlehandedly show the potential of this original game being realized. Seriously, Monkey Target is an all-timer of a race course and I want that to be known.

La cabra pero el Transformed le gana

Great kart racer similar to Mario Kart, but with an unique Sega vibe to it.