Reviews from

in the past


Not really much a reason to play this over All Stars Racing Transformed, but it's good

Um crossover entre diversas IPs da SEGA no formato kart racing??? TOME MEU DINHEIRO!

As copas Grand Prix são bacanas mas são muito fáceis, leva em torno de 2-3 horinhas pra completar cada dificuldade. As pistas são temáticas de cada IP, com direito a trilha sonora respectiva. O que eu acho mais divertido nesse título é o modo Mission, que conta com objetivos diversos como drift, knockout, 1v1, etc.

A jogabilidade é bastante fluída, porém em algumas fases parece que está on-rail. Em suma, é um jogo bem casual.

O roster não é muito grande, por outro lado conta com personagens de outras séries como Ryo do Shenmue, Amigo do Samba de Amigo, Akira do Virtua Fighter, BD Joe do Crazy Taxi, etc. Cada um tem seu próprio special move com sua musica tema.

Quem prefere Mario Kart do que Sonic & Sega All-Stars Racing só pode ser maluco. Sonic pisa muito em Mario.

I think this is a brilliant beginner's racing game. If you have heavy nostalgia for this title in specific, I absolutely get it. The drift system is Mario Kart's pumped up to eleven - drifting to get speed is EVERYTHING in this game. Your natural movement speed is so painfully slow and getting a drift boost is so easy and lasts for so long out of the initial drift that getting back up to high speed is an absolute priority. Additionally, the actual drift is smooth as butter, both letting you weave out and cut in depending on the strength of your control stick hold flawlessly. Maintaining speed all throughout a lap is both simple to get a hold of and feels good to do!

Additionally, dang for a first draft, they really nail character in this game. Sure, you can tell that the budget isn't exactly stellar, but there's some REALLY good pulls for Sega all-stars and vehicle designs! Big the Cat on a motorcycle far smaller than he is with Froggy colors is hilarious, Eggman on a big wheeler because he "wants to look down on everyone he passes" is great, the Chuchus IN a rocket is a fantastic little touch, and Opa-Opa alone is a celebration of silent characterization. Seriously the amount of animation flourishes on that little guy; zero attachment to him before and now I would protect him with my life!

Unfortunately, simplicity is Sonic & Sega All-Stars' greatest downfall. I call it a "beginner's" racing game because most of the track design is based around the drifts - long, shallow turns that let you get that boost sky high. It makes the actual navigation of tracks rather samey, the chokepoints where you would use items repetitive and basically identical as "where the hazards are" or "when the split paths converge". There IS a lot of personality in these environments, but the process of going through them doesn't change due to the simplicity of the track design and the game's base mechanics. And due to the lower budget of the game, it doesn't have the time to sell the spectacle of each track mechanically. Sure, the Samba de Amigo tracks are visual spectaculars, adore those, but you don't interact with those visuals in any meaningful way; they're just neatly there, off to the side as you do the same drifts you do anywhere else! It is a good-feeling game with a lot of love for its source material, but very rarely does it come close to meeting its potential. As-is, it kinda just peters out halfway through the mission mode.

Note that nothing I said about the tracks above applies to the Super Monkey Ball tracks. For no reason, ALL of the Monkey Ball tracks are rude, filled with 90 degree turns and obstacles, and handle gravity differently as your kart clings to it rather than jumping off of it most of the time. They are fantastic and singlehandedly show the potential of this original game being realized. Seriously, Monkey Target is an all-timer of a race course and I want that to be known.

Great kart racer similar to Mario Kart, but with an unique Sega vibe to it.


The only sonic game I played. I loved it.

A great racing game! Chaining drifts together feels so smooth and fluid, the tracks feel so fun to drive through, and most of the missions are very fun! I wish the solo modes were a bit more challenging so there'd be more incentive to get even better at the game, but overall this game is a blast!

Dropped it for a bit there as I was playing some Panzer Dragoon games but after Saga and no Orta, picked this baby back up and even though Transformed improves on many things, the first game is pretty damn good. Despite the lack of achievements or online on Steam, it's still a worthwhile ride and especially as this entry has many things the sequel did not. Has all stars all unique to each character, characters that didn't make it in the sequel, and yeah. Will say right now I do think it's strange the tracks are mainly based on a set of games rather than one per game. Regardless, still a fun time yeah.

AND MAKE A THIRD SEGA ALL STARS RACING!!!! WITH MORE SEGA SATURN CHARACTERS TO BOOT!!!!!!!
and #BRINGBACKBONANZABROS

honestly nothing much to say, it's a very good game with great stages and tracks, and this level is pretty nostalgic to me too

The Samba de Amigo stages changed my life

El juego es un poco soso pero puedes jugar con Shadow en moto

Shadow the Hedgehog!!! Given a bike!!!

Better than Mario Kart. Fight me.

Sega's answer to Nintendo's Mario Kart. It was a pretty decent first try not gonna lie. I like how here Sega are representing their IPs and not just sonic, something nintendo didn't do until Mario Kart 8. Except, here there is more representation of other franchises than than Mario Kart represents from Nintendo. While Mario Kart tracks are designed like standard racing tracks with setpieces and gimmicks, SSASR tracks are designed like an arcadey roller-coaster. You will be going really fast through each stage drifting and turning through its snake like track design while visual elements from the represented game are popping up everywhere as if you're driving through a Sonic/Sega theme park. The amount of tracks the game contains is not bad. Pretty much the Mario Kart standard 24, which today is a small amount. But for then, that was fine. Only complaint here is that there are only about 5 franchises which represent each track. So you will get like 8 sonic stages, 4 Jet Set Radio stages etc. This could be improved as Sega have so much IP. The game controls perfectly and is so easy to pick up, which I commend Sega with their first try. Drifting in this game is just as satisfying here as it is with Mario Kart 8. The character selection is very diverse. You'll get a bunch of characters from different Sega ips as well as some obscure ones which I love. I'm hoping Kiriyu is in a future game. The biggest issue here is each character is simply cosmetic, and they bare no differences in how they play, which is kind of disappointing considering that defeats the whole purpose of having multiple characters to choose from. My biggest complaint is that there really are many deep mechanics with the driving aspect. The best part about driving is the drifting. But there aren't tricks and jumps that you can perform like you can in Mario Kart or CTR. Because of that, the driving in this game lacks it's own flair and feels like just a generic kart racer done really well. I know Sega will eventually find their own stride with the transform mechanic in the next game to stand out from the rest, but here there is nothing of that nature. Only pick this up if you like Transformed and want a go at the other tracks that aren't in the sequel. Otherwise just play Transformed.

This game is surprisingly good but still has major flaws. I don't really plauy racing games but the driving in this game is extremely fun, only if you like drifting though.

The biggest problems are the maps, it is very easy to get stuck or just fall of the map because the ai accidantaly bumped you, one thing i do like is that recovering from falling of the map is very fast and you can get back into the race very easily.

This is an alright game. The lack of budget is noticeable (there's only about 6 different possible themes for each course, which means some racetracks look nearly identical to one another. This allows for heavy amounts of asset reuse), and I find it a bit weird that most characters you need to spend in-game currency to unlock. But it's actually pretty fun to race in - this game really emphasizes drifting and getting extra speed boosts in the process. I had a good time with the core gameplay, but this leaves a bit to be desired.

Funny Story: I got this game as a kid because I thought this was Mario and Sonic at the Olympic Games.

La cabra pero el Transformed le gana

Ah ulan anılar, şu oyunu doğum günümde D&R'dan anneme aldırmıştım üstüne de gidip Big Hero 6 izlemiştik... PC'de kesin çalışmaz diye indirip, oyun akıcı bir şekilde çalışınca çok mutlu olmuştum, klasik bir kart racing aslında ama teması gereği klasik Sega karakterlerini de barındırıyor içinde haritalarda bu karakterlerden esinlenilmiş, vaktinde akıp gidiyordu valla :D tavsiye ederim bir bakın.

Jogo bem simples mas muito divertido, trilha sonora ótima, gameplay fluída, porém a versão de PC contem alguns bugs.

muito bom pra jogar contra amigos/familiares

honestly nothing much to say, it's a very good game with great stages and tracks, and this level is pretty nostalgic to me too

this game was pretty damn good i think?


All-Star item still makes me freak out every use

This was always my favorite kart racer as a kid aside from Mario Kart. It has a great sense of speed and if you love drifting then it has a great system to master. There are a lot of references to Sega's library of games. I own this on Steam now and the only thing it's missing is the Metal Sonic DLC pack, hopefully one day this can get a rerelease on modern platforms.