Star Wars: Jedi Knight II - Jedi Outcast

Star Wars: Jedi Knight II - Jedi Outcast

released on Mar 26, 2002

Star Wars: Jedi Knight II - Jedi Outcast

released on Mar 26, 2002

In the tradition of the highly acclaimed Star Wars: Jedi Knight series, Star Wars: Jedi Knight 2, Jedi Outcast features rebel agent Kyle Katarn in exhilarating first-person action. Several years have passed since Kyle avenged his father's death and saved the Valley of the Jedi from Jerec and his band of Dark Jedi. Allowing his Force powers to languish for fear of falling to the dark side, Kyle entrusted his lightsaber to Luke Skywalker, vowing never to use it again. But when a new and menacing threat to the galaxy emerges, Kyle knows he must reclaim his past in order to save his future. Explore breathtaking Star Wars locales such as Cloud City, the Jedi Academy on Yavin 4, Nar Shaddaa, and the smugglers' moon. Multiplayer options include deathmatch, saber-only deathmatch, and team capture the flag.


Also in series

Star Wars: Jedi Knight - Jedi Academy
Star Wars: Jedi Knight - Jedi Academy
Star Wars: Jedi Knight - Mysteries of the Sith
Star Wars: Jedi Knight - Mysteries of the Sith
Star Wars: Jedi Knight - Dark Forces II
Star Wars: Jedi Knight - Dark Forces II
Star Wars: Dark Forces
Star Wars: Dark Forces

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Reviews View More

Used to love playing online as a stormtrooper with a purple lightsaber (the way the light reflected off the uniform was incredible), using the heavy stance, participating in duels, trying to time the slow leap attack to nab my opponent...

My brothers and I had loved Dark Forces, but been a little disappointed by Jedi Knight (outside of the wacky LAN multiplayer we enjoyed). When my oldest brother got ahold of this though, he and I had an absolute blast with it. The gameplay felt extremely refined, and for a long time it had our favorite lightsaber combat ever. The story was interesting, and I loved seeing a post-ROTJ Luke as a Jedi master. The force powers felt great to use, and platforming around levels as a Jedi was terrific. Lots of fond memories, probably the high point for the series. Jedi Academy has equally fun gameplay, but was never as memorable to me as this one.

It amazes me how hooked i got into this game despited the difficulty thats thrown at you (looking at snipers in the city level). Fun game overall.
Disney where are my dinosaur people in the Star Wars universe.

We need Kyle Katarn in modern Star Wars.

I'd really love to give this a higher rating but I feel like I can't for many large problems that this game has. I genuinely had to follow a guide at points in this game due to certain elements of the game but I'll get into that shortly.

Generally, like Jedi Academy which I played first, they do a fantastic job of making this game actually feel like Star Wars. The stages, while beyond cryptic at times in this game, look like they belong in a galaxy far, far away. Particularly whenever you're in any imperial bases or ships. The character designs for Kyle, Jan, or all the Jedi and Reborn you come across look pretty cool as well and I think that's a big plus for this game.

The gameplay is where I feel most torn. On one hand, the lightsaber combat is very fun, but on another it's a little clunky. Now I'm playing on console which I believe is a factor to take into consideration here because whenever I watch people play this game through PC, it looks like it's a lot more fluid than it feels while I'm playing. Skill issue? Maybe, as I was playing in the easiest difficulty after trying the first stage originally on the same rating as I completed Academy, I could not beat the stage though so I decided to swallow my pride and just experience the story.

Speaking of story, which I intend to keep this spoiler free, the early period of this game you actually do not have a lightsaber as I expected you might. Which I thought would be pretty cool and fun as I do love shooting games, and the shooting in this game feels like Goldeneye which is a good thing. The bad thing is, most of the guns are very inaccurate. Makes it understandable as to how Stormtroopers have such diabolical aim. However, once you do get your lightsaber you are less reliant on blasters which is what I assume most people are interested in.

The Force abilities for the most part are the same as Academy too, using Heal, Speed, Push, Pull, Grip and Lightning among others, however the progression system is linear in this regard as you aren't allowed to choose which abilities you get as you progress which is another thing that Academy does right, allowing you to choose abilities at certain points as you progress through the stage meaning you can be a jack of all trades, a light side user, a dark side user or specialise in certain areas if you choose. However switching between these skills is pretty annoying scrolling with the D-Pad. Which reminds me, you also get to create your own character in Academy and while I do really like Kyle Katarn, I prefer the personalisation of Academy's character creation. However, I found that Pull, Heal and Grip were the best ones to use in most cases, except a few specific areas where you need to use Speed or Push.

My biggest gripe with this game is the stage design. For whatever reason there are certain points in the game where you'd either have to spend an hour looking, get very fucking lucky or just look up a guide on how to progress. And this becomes apparent pretty early on. On Artus Mine, the 3rd stage, I distinctly remember traversing one part of the level for a good 30 minutes trying to figure out what I was meant to do. Turns out there was a moving platform BELOW THE STAGE that would slide out and in every 10 or so seconds. Now this wouldn't have been obvious to anyone because as I recall there was a huge drop into a green river below. This is not the only instance where the stage design was just ridiculous as this carried on straight through to near the end of the game but considering how early it started, I knew I was in for a long ride. Not to mention there is NO map to follow. You're just following your instinct and trying to be very thorough through the game and even then it's easy to miss things like secret spots and item/ammo pick ups.

You're also still save scumming a lot here which is something I knocked points off Academy for because it is SO EASY to die in this game. Anything with a rocket or a turret is very accurate. The AT-ST's and any other sort of walker droid (I forget the name of them but they appear near the middle of the game towards the end) will do a lot of damage and if you don't know what you're doing you WILL die. This is also true for any lightsaber combat. Sometimes they'll knock a little bit of health off, sometimes you will get one-shot. And again similar for facing against them. Sometimes you can just hold a force choke on them until they die, sometimes they just bunny hop all over the place and that's a lot of the combat you are doing.

Generally, I feel like the game at its best is really fun and feels a lot like you are in the Star Wars universe despite being a 22 year old game at the time of writing. However at it's worst it is a confusing, cryptic and ugly outdated game designed for the time and nothing else. I'm not one to put forward the idea of remastering everything from the past. However, I think if these games got an overhaul in their visuals, UI and some quality of life updates like a minimap or a map on the pause menu that you could use to help would make a huge difference for this games longevity and reputation. Right now though if you want to play these games, if it wasn't obvious enough, I'd just point you towards Jedi Academy.