Star Wars: Lethal Alliance

Star Wars: Lethal Alliance

released on Dec 07, 2006

Star Wars: Lethal Alliance

released on Dec 07, 2006

To capture the plans for the Death Star and make it back home safely, players must guide Rianna Saren and her trusty droid Zeeo through a variety of Star Wars environments while avoiding or attacking Imperial soldiers and their allies. Rianna is gifted in combat and Zeeo comes in handy for unlocking security doors, reaching high places, and bypassing dangerous areas. The story of Star Wars: Lethal Alliance unfolds between Episode III and Episode IV, when Princess Leia recruits the duo to steal the plans so the Rebels may learn any weaknesses in the massive weapon. Players will explore such areas as Tatooine, Despayre, Alderaan, and Danuta while interacting with characters including Boba Fett, Darth Vader, and Kyle Katarn. The PSP features various mini-games and multiplayer Twil'lek vs. Twi'lek combat over a wireless network.


Also in series

Star Wars: The Clone Wars - Republic Heroes
Star Wars: The Clone Wars - Republic Heroes
Star Wars: The Clone Wars - Jedi Alliance
Star Wars: The Clone Wars - Jedi Alliance
Star Wars: The Clone Wars - Lightsaber Duels
Star Wars: The Clone Wars - Lightsaber Duels
Star Wars: Episode III - Revenge of the Sith
Star Wars: Episode III - Revenge of the Sith
Star Wars Trilogy: Apprentice of the Force
Star Wars Trilogy: Apprentice of the Force

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Good until my save corrupted as I reached the final boss

I love a good Star Wars game and this is not a good Star Wars game

Back when they'd release a bunch of Star Wars games with great concepts. I loved playing this, and I think I would buy a remastered version of it.

Great concept, sadly, handicapped by the limitations of the platform.

Imagine a mix of Max Payne and Prince of Persia set on the megapolis-planet of Coruscant in the Star Wars universe? Well, this is what this game could've been. There's a lot of ambition here that clashes hard with the fact it's a handheld title. The game uses auto-aiming, which makes combat very simplistic. They rely on dodging and your droid-ally attacks to make it more fun, but both constantly struggle to work around the level geometry.

The graphics look really nice, but you can see textures and models pop in when they enter your field of view, and there's a very noticeable screen tearing. Coruscant is a really picturesque planet that can at times resemble the aesthetic of Blade Runner. And this game looks really nice when it tries to draw outside environments. But this being PSP again forces it to place most levels in boring claustrophobic corridors and warehouses.

The controls can be a pain in the ass too. You use L and R to rotate the camera horizontally, and have to stand still to rotate it in 3D. When in combat, you can't control camera at all. You're constantly locked onto the enemy you're fighting with and can switch targets, but can't unlock.

All in all, this makes for a very underwhelming experience, barely above average. You can have fun with this game, if you're really hungry for Star Wars on PSP, and the other titles (such as Battlefront 2 or Force Unleashed) cannot suffice. But I really don't see why anybody would waste their time on this little unremarkable game.

Not bad for a third-person shooter at first, but this game drags hard. Each level is either a turret or a shoot enemy waves levels. It gets boring fast and mix that with lame excuses for platforming (there's platforming and all you have is a dodge roll) it is just a very mediocre experience. Only really worth it with the ability to visit beautiful star wars worlds and listen to great music.