Starsky & Hutch

Starsky & Hutch

released on Jun 20, 2003

Starsky & Hutch

released on Jun 20, 2003

Starsky & Hutch is an arcade racing game based on the popular TV series from the 70s, released to tie in with the film. The game includes 18 missions, each based on an episode of the TV show and introduced by Antonio 'Huggy Bear' Fargas. There is also a free roaming mode, in which the player explores the GTA-esque environment looking for action and trouble. Like the film, the game does not entirely play it straight. Starsky & Hutch are actually shooting a TV show, and the scoring for each mission reflects how ratings-friendly your driving is. You are awarded gold, silver or bronze medals for each mission depending on performance, and must get at least 1 gold and 2 silvers on season 1 for a second season to be commissioned, and 3 golds and 2 silvers in season 2 for there to be a third for you to play through. The overall goal in each mission is usually to chase and destroy a criminal's car. There is always a secondary target as well. In addition, the player will gain viewers by hitting the bad guy, pulling off elaborate jumps and skids, nearly hitting civilians, and hitting the bonus targets such as canisters which are strewn through the levels. Hitting civilians will lose viewers.


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The story mode was amazing, and the free mode made me spend endless hours exploring the city. I don't know, it was fun!

Well, kind of grim I guess but David Soul's death reminded me that when I was a kid I played this game here

Nice

Getting 2 player to work for this was a nightmare, but the first level was pretty fun to replay

The final level of this game was so fucking annoying and needlessly difficult compared to the rest of the game that it stuck in my mind for 20 years. The rest of the game is an uninspired Driver clone featuring an IP that nobody in the year of our lord 2003 could have possibly cared about.

That final level though, an absolute nadir. I looked up the final level again, just to make sure I wasn't just a stupid kid. This shit looked frustrating that it gives the game some sort of hook in my mind. It's like a fishing hook, gouging and causing a seizure, but it's better to be bad than boring (like the rest of the game).

Good idea but levels need to be more polished