Reviews from

in the past


Super Mario World 2: Yoshi's Island is an absolute masterpiece that still holds up today. The hand-drawn art style is gorgeous, levels are creative and challenging, and the whole egg-throwing thing is way more fun than you'd think. Plus, Baby Mario's crying is kind of annoying at first, but it grows on you in a weird way! If you love classic platformers and don't mind the slower pace, this one's a must-play.

Hard to really pin down what makes this game so important. I think it’s the ultimate expression of what Super Mario Bros. 3 set out to do, which is creating a world of consistently snappy and witty levels that differ from stage to stage. There’s a little more focus with collectables and free flowing stage design with less linear progression and never is there a stage reusing ideas. It’s a pity no follow up lived up to this.

Yoshi's Island kind of blows me away. It doesn't feel like a game that looks and sounds like this should be able to play well on a 16-bit console, but it does. It felt a lot like playing a Sega Saturn platformer, actually, with that console's insane power for 2D. In the end the game really shows just how much you can do on the SNES.

And still, the game holds up if you look beyond the art and the sound. At its core this is just a really fun platforming game, one that provides plenty of fun mechanics (primarily egg throwing) to keep the long runtime fun, and a good scoring system to keep the game challenging at all times. I found myself picking this up every time I had nothing to do.

So obviously, this is a must-play, must-own SNES game.

8/10

this is it. peak mario level design and gameplay

I love the way yoshi jumps, flutters, throws eggs, grabs things with that tongue, it all just feels so good. The graphics and style are some of the best this industry ever witnessed, great music, inventive and unique levels.... minus half a star for crying baby (actually because the game is too easy and I would have loved more challenging platforming with these mechanics) ;)


The best platformer Nintendo has ever developed.

UUUWAAAHH UUUWWAAAH WAAAAAH OOOWAAA WAA WAAAAAAH

Classic

it's alright i guess i think i just don't like 2d platformers

this is probably the only perfect game ever made in the whole history of videogames and it's not even boring perfect it's tons of fun

it's also never gonna be between my top 10 favorite videogames ever

I don't think I can say this game is perfect anymore after giving it another go because 100%ing most of the levels is a travesty and I kept feeling that Yoshi was a little too slippery BUT it still remains a near-complete encapsulation of everything I want out of video games: overflowing with love, phenomenal presentation in every department, high skill ceiling yet still fun to mess around in, got me smiling at every moment thinking about it. it's the realness

quit bitching abt baby mario the art style and mechanics of this game are perfect but i understand not calling it a mario game thats okay its still heat

Underrated masterpiece, and the best Mario 2D platformer.

I adore the aesthetic and I think some parts of this game are really really creative and fun but as for the game itself...I just couldn't completely get into it. First of all, I don't really like how Yoshi feels all that much. It's a little slippery. Secondly, a lot of the level design was really frustrating and stressful, not being helped by the weird checkpoint placement. Enemies also sometimes fly straight in your face from off screen, which is quite annoying. Speaking of, getting hit in this game is insanely annoying. Not only does Baby Mario immediately start shouting the most ear-destroying horrible cry known to man (yes it IS as bad as everyone says), he also seems to always fly straight up to a point where Yoshi can't physically reach him. Unless there is an even more annoying spot (like immediately above lava or spikes), in which case he will of course make a beeline there instead. Maybe I'll like it more on an eventual replay, but for now, since giving it an average score would feel weird, I'll rate it "I liked it".

I honestly forget where I got this game, but I remember it was one of the first SNES games I ever played. The first was Super Mario World and I absolutely adored it. Because of that game, I got really into retro Nintendo games and some time after, I bought Yoshi's Island. Part of me thinks I bought this at my local flea market because it always reminded me of going there on the weekends. Yoshi's Island in general, is a big weekend game. I remember just playing it on my days off from school, and because of that it always gave off that vibe. Either way, I played through the game and loved it. I think since then, I only 100%ed it one other time or maybe not at all. So this was only, potentially, my 2nd time fully beating this game. I'm glad I did because just like Super Mario World, it's absolutely wonderful.

The most striking aspect of the game that you'll notice right away, is just how visually appealing it is. Its crayon-like artstyle is super pleasing to the eyes, and it also makes the most of the console and the newly created FX chip at the time. The FX chip was an add on to carts created by Argonaut Games (my beloved Croc developer). Basically, created to enhance the graphics of certain SNES games, and Yoshi's Island was one of the few games to use it. The FX chip, along with the wonderful artstyle, just gives the game this timeless look. Best looking game on the SNES imo, with Kirby's Dreamland 3 right behind it.

The gameplay itself is much more complicated than Mario World. In Yoshi's Island, you can run and jump and all that, but you can also create/throw eggs. Eating an enemy, and pressing down on the d-pad, let's you create eggs. These can be tossed at enemies and items and greatly enhances the regular Mario gameplay. You can have the eggs bounce off walls and based on the angle you threw it at, collect items you wouldn't have otherwise been able to get. You can have eggs skip across water. You can have eggs reflect against or be obtained by certain enemies and then thrown/hit back at you to get collectables. The egg mechanic gets utilized super well. This along with the varied level design makes the game a blast. Cuz yeah, the level design is super good in this game and is always throwing new things at you. Whether its the fuzzy enemies that make the screen all trippy, to the ski slopes in world 5, to the temporary platforms that disappear if you jump on them too much. And that's not even getting into the Yoshi transformations which are all fun too. Never was I bored with any level. Frustrated though? Maybe a little.

This is a good segway into the other half of the gameplay I wanted to talk about, the 100% requirements. See, unlike Super Mario World, you don't just have to beat each and every level and get all secret exits. You have to get a score of 100 in each level. There are three collectables that contribute to a score. Red coins, flowers and Yoshi's health. You must get all 20 red coins, all 5 flowers and have 30 health by the end of a level to get a score of 100. Then you do this in each world, 6 times for the normal levels and two times for each boss level. Then you unlock a bonus game and a bonus level. So why is this frustrating to do? Well, first it depends on the level. The early levels aren't too bad but some of the later levels are quite hard. The red coins appear as normal coins (tho there is a redness to them that is quite visible) so these can be tricky to find. The flowers are very obvious, you just have to be sure to find them. They hide both of these kind of collectables in some devious places sometimes. Usually it's not too bad but rarely, even now after having played the game before, I had to look them up because they're obtuse. This is all fine and dandy but the real hard collectable is the health. It all depends on how easy the stage is and how often they give you health in the stage, but sometimes it can be super difficult to have 30 star points (that's what the game calls the health) by the end of the game. Especially in that last world, hoo boy did I have to use an star point item in almost every one of those levels.

That's another thing the game has, you can get items (and live) from minigames at the end of stages. When you jump through the goal, and the ring stops on one of the flowers you collected in the stage, you can play a minigame. Like I said, it can give you lives but more importantly items. Some of these items suck but 2 of them give you +10 and +20 star points respectively. Seeing as, as long as you're alive, your star count always goes back up to 10. You can get hit as much as you want, get to the end of a stage, and pop a +20 and have full star points before ending a stage. Getting these items can be quite hard depending on the minigame, but the match cards game makes it super easy to grind these items out. You can replay this minigame as much as you want with the world 4 bonus game, so as long as you can 100% that world, going back to 100% every other level will be that much easier if you suck. Overall, I think the collectables are fun to collect and 100%ing the game isn't that bad because of the item system. The game can just be somewhat devious with its hidden collectables and its difficulty near the end game (that world 5 bonus level can suck it) which is why I found it a bit frustrating at points and not as replayable as Mario World. However, once I remembered you could at least cheese the star points in the endgame, this issue lessened a bit.

Something else I really liked were the bosses. Honestly, they're not all winners but they're probably better than any 2D Mario game. They all take full advantage of Yoshi's move set and egg mechanics and are also a treat to the eyes since they're usually so flashy looking too. I can really commemorate how creative they got with them. Like one of them has you getting eating by a frog and throwing giant eggs at the frog from within its stomach. There's a boss where you must use the egg water bounce mechanic to defeat it (or you can defeat it by killing it before the fight even begins, and Kamek has his own unique dialogue for doing so, so it's not even an exploit...it's a cheeseable method the developers put in which is hilarious). Just unique bosses all around. Baby Bowser at the end is one of the best final bosses in the series too I'd say. It takes a little getting used to with the whole change in perspective but its badass nonetheless. Also, the ending after that is so very heartfelt and feels good every time, I love it.

One other thing I wanted to mention was the game's OST. It's incredibly hard to dislike it, it's so happy and upbeat a lot of the time. The entire soundtrack is awesome but my two favorite songs are the Athletic Theme and the Underground Theme. They're my most listened to songs in the entire ost, and the underground theme especially is my absolute favorite in the game. That one always spoke to me and it out of any song in the game, gave me that whole weekend feeling I talked about earlier. I really don't know why, but I love it.

I originally had this game at a 9, and even despite my small criticism of the collectables, I can't help but bump this to a 10. I'd say I love Super Mario World slightly more but this is one of my favorite games ever and my 2nd favorite SNES game now. It's amazing, it's fantastic, it's wonderful. Go play it.

this game is crazy in every single aspect of it. i remember when i was a kid i was kinda nitpicking because "it's not a traditional mario game!!"

but after i grew up, I could appreciate it so much. i should play this again sooner or later

To give credit where credit's due, this game has a lot of great qualities like the art style and its unique gameplay, but it just isn't for me. I finished World 3 but just didn't feel like continuing. Simply put, I just don't really find the game to be that fun. I'm not particularly fond of the level design or gimmicks and I feel like I could just find more fun in different platformers. It's a shame because I wanted this to be a great 2D Mario game (since my opinion on most 2D Mario's is pretty negative) and a great first impression for the Yoshi games, but this didn't do either for me. Instead, this game was more tedious to me and annoyed me more than anything. Overall, I'm disappointed this game didn't click for me but I didn't really find it fun as unfortunate as it is.

Is it weird that I consider this to be the best 2D platformer in the extended Mario series?

While it lacks the momentum and straightforwardness of the classic mario formula, at the time it was able to implement such unique mechanics and gameplay formulas, that it is able to stand out among the greatest nintendo games even to this day.

Yoshi is one of the most unique 2D platforming heroes: the ability to flutter, swallow enemies, turning enemies into its personal projectiles, and the unique lack of an health bar in favor of "DA BABY" have been able to give the dinosaur an identity so strong that to this day he is treated as its own bubble in the nintendo universe, instead of being relegated to "Mario's dog".

Not to mention the incredible artstyle, the personality steaming from the levels and world you explore, and the incredibly thrilling challenges the game offers makes for a timeless classic, that every fan of videogames MUST check out at least once in their lives.

We stan Yosho in this house. Yosho is epic.

My Favorite Game of all time :). Perfection. (Minus trying to 100% each level.)

A really fantastic game with lots of interesting ideas and challenges, not to mention the charismatic presentation, but for me the experience was hindered by obstacles that sometimes felt unfair. Think I might enjoy it more on a playthrough where I planned to replay levels rather than trying to 100% the game on the first run through. Certainly would like to give it another spin as I can see myself enjoying it a lot more in the future in different circumstances.

You play as Yoshi? The entire game? Yes please

O melhor jogo já feito na série do Mario, por mais que eu ame o Mario 64 eu não posso negar o quão bom e esse jogo, gráficos tão lindos que eu acho que foram feitos a mão em um papel, músicas tão boas que são utilizadas ate hoje em vídeos no YouTube e gameplay impecável tanto em relação aos controles quanto em relação as fases vale muito apena mesmo.

why doesnt yoshi ask luigi for help? is he stupid

Everything just came together with this one, both technically and creatively. Easily peak Nintendo.

This game never stops being just dang fun to play. Running, jumping, hovering, eating, throwing ---- it all clicks so well & makes for a good time. I love that it's a game that doesn't pull punches either. It may look like a cutesy, friendly game, but even just getting through some of the levels, let alone 100%-ing them with any degree of finesse, can be quite the tricky but satisfying endeavor.


A great movekit, great level gimmicks, and good vibes make this a very solid 2d platformer, in spite of a few quirks. Would recommend to anyone with an NSO subscription curious to try it if you enjoy 2d platforming built around unique mechanics and some light exploration elements.

It's a good game but I felt that it didn't keep me hooked as well as the first game! It still has a great soundtrack and gameplay though.

Points off for Baby Mario's annoying ass going "WAH! WAH! WAH! WAH!" Shit got annoying. basically had to no hit this game to keep your sanity.

But I loved this game as a kid and it's still great. Yoshi is fun to play as. Love the floating. Fluttering? And shooting the eggs were cool. Also, YOU CAN TURN INTO MACHINERY AT SECTIONS! HOW DO YOU NOT LOVE THAT?! Just seeing Yoshi transform into a helicopter...crazy.

The final boss fight in this game is night and day compared to the first Mario World. I love this final boss and the music slaps.