Swordquest: Fireworld

Swordquest: Fireworld

released on Feb 01, 1983

Swordquest: Fireworld

released on Feb 01, 1983

Swordquest is an unfinished series of video games produced by Atari, Inc. in the 1980s as part of a contest, consisting of three finished games and a planned but never released fourth game. All of the games came with a comic book that explained the plot, as well as containing part of the solution to a major puzzle that had to be solved to win the contest. Fireworld was the second of the four games. Its room structure was based on the tree of life.


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Like Earthworld, a mix of everything, and it was fun for me. 2 more Sword quests to go.

Swordquest: Earthworld with a different name.

Played as part of Atari 50.

Swordquest Still Sucks. Kind of hard to hate these because of how much these games beg you to give up on them after a mere 3-5 minutes of playing but they're still so wildly obtuse that there is literally no reason to do anything else in these aside from run around for a couple minutes and play a couple of shitty minigames. Did you know that $35 dollars in 1983 money is roughly equivalent to $108 now?

Again, while I completely understand the history and competitons with Fireworld, with this being the second entry within the quadrology. Like Earthworld, this game just feels bad to play nowadays, now it's cool that each new room to explore has a new minigame, but ever since the competition ended there's really no point in playing this other than wanting to play tedious minigames with cryptic clues and objectives, with the only really interesting thing being the comics and rewards people who played this who enter the competition got. Like Earthworld, Fireworld has great history but gameplay wise is meh.

Played on Atari 50.

Very similar to EarthWorld, you run around a maze and play various minigames to get items to progress. The minigames this time around seem to have some visual issues like enemies being a lot less visible.