Swordquest: Waterworld

Swordquest: Waterworld

released on Aug 01, 1983

Swordquest: Waterworld

released on Aug 01, 1983

Swordquest is an unfinished series of video games produced by Atari, Inc. in the 1980s as part of a contest, consisting of three finished games and a planned but never released fourth game. All of the games came with a comic book that explained the plot, as well as containing part of the solution to a major puzzle that had to be solved to win the contest. Waterworld was the third of the four games. its was based on the seven centers of chakra. It was originally released only through the Atari Club.


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The third Swordquest game and the last one that was officially released. Like the other two, explore areas, collect items, solve puzzles, a fun time.

Played as part of Atari 50.

Least bad Swordquest game so far and it still sucks. Worth negative attention. Only even remotely good parts of this are just bad versions of Frogger

The third in the Swordquest series of games. Nothing else to add really.

The whole Swordquest series feels obtuse, I suppose it's reasonable since there were cash prizes, but now that we don't have those it just feels annoying. Interesting historically but not to play

What makes Waterworld different is the game drops you into the tedious minigames and then drops you into the overworld and every new room you play the minigames first then continue to the next room, and yes the minigames with the shark and jelly fish are tedious but passable, the stupid platform one is straight up unfair.

This is the 3rd entry in the quadrology and it suffers from having an awesome history where you used the game in tandem with the comics and got rewards, and then a special reward to those who went to the competition. But there's no point playing this now other than if you like torture via tedious minigames.

Water world is meh, (not the movie, that movies ass) this game is meh.

Played on Atari 50.

The big difference here is that the minigames are used to transition to the next room rather than being made as "optional" encounters. Feels okay enough to play.