The Idolmaster 2 is a Japanese raising simulation video game in The Idolmaster series. The story in The Idolmaster 2 is told from the perspective of a producer in charge of leading and training a group of three pop idols to stardom and receive music awards. Its gameplay, while remaining similar to the previous title, features several improvements and differences, including changes in the roster of idol characters and the removal of online multiplayer elements. At the beginning of the game, the player meets the president of 765 Production and is tasked with creating a unit of three idols from nine of the agency's members. The player and the selected idols are also tasked by him to become nominated to the Idol Academy music awards festival and win awards within 52 weeks.
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Probably one of the most enjoyable things for me in games is building a group of characters and seeing how they interact. It's pretty difficult to have interesting character interactions when you don't know who the player is going to have together so not many games do it, (Jagged Alliance 2, Baldur's Gate 2, Suikoden to a degree,) so whenever it appears in a game I always cherish it.
Idolmaster 2 doesn't have a massive amount of unique interactions between the characters (or maybe I just got unlucky) but even without them the game has a very nice feeling of building a group and playing their strengths (and weaknesses) off of each other. Certainly enough of a sense to fill in the blanks with your own imagination (which this sort of system pretty much requires of the player anyway.)
I think it's able to do this because as with all the other Idolmaster games the character writing is consistently solid, keeping a really good balance between comedy and occasionally some drama - admittedly nowhere near as much drama as SP - but SP was a more story focused game to begin with.
Gameplay-wise there was enough depth and complexity here to keep the game enjoyable the whole way through without having it get bogged down in minutiae, which would likely destroy the character aspect of the game. A ton of replayability as well as is usually the case for these games.
Not much else to say, it was just a really good management experience!