Reviews from

in the past


This review contains spoilers

So, I've never considered myself much of a Zelda fan. I've attempted to play through this game many times and it just wasn't gripping me at all, same with Wind Waker (although I think that game's art style is gorgeous and its characters are very charming), A Link Between Worlds, and Breath of the Wild. However, after playing through a whole lot of Hyrule Warriors, it inspired me to try giving these Zelda games a chance again. I figured I'd start with this one since its the only old game in the TLoZ series I've played before aside from Link's Awakening and its one of the most acclaimed games in the series. I find that I respect this game a lot for its important contributions to the series and its strong legacy, but I just really was not super into this one. By the end, I felt like I was just completing it to get it done so I could move on to other things. I think I've learned that 2D Zelda is really not super up-my-alley, but it is fun to play every now and then.
This game really surprised me in a lot of ways. For one, I actually died a ton here. I could just chalk that up to my relative unfamiliarity with 2D Zelda but I was really terrible at this game for a good while and cherished every Piece of Heart and Fairy I got. I also tend to suck at exploration in games, quite frankly, so there were plenty of times I had to look up where to find the item needed to progress so I wasn't aimlessly searching every corner. Thankfully I was able to complete most dungeons with minimal use of guides, and I only ever used Restore Points near the end since I was just annoyed and wanted to finish the game already. The biggest thing that shocked me is how long the game is; I'm not sure why I was expecting it to be short but it took me nearly 30 hours to beat. There's a lot of content here and I was not expecting that to be the case.
As far as gameplay goes, yea its pretty standard 2D Zelda stuff, although that was probably pretty innovative at the time this game came out. Aside from some annoying enemies and secrets that I would have been running around like a headless chicken trying to find by myself, I think this was solid overall. You swing your sword or use magic items you find to take out your enemies. If you're feeling a little spicy you can also kill enemies by clocking them in the head with the throwable objects you find. Some enemies require specific weapons to die, like the goblin looking enemies that copy your movement in mirrored directions or some of the bosses. You can also stand still to block stuff with your shield; I'm used to having a dedicated block button in my games, but this works. It's usually more reliable to just avoid things though since its not always obvious what you can block, like the lasers from those statues with the rotating eyes (I think they're called Beamos) are unblockable but you can block the lasers from the eye symbols on walls or doors that you find in later dungeons once you get the Mirror Shield...except some of the eye lasers inexplicably just can't be blocked for some reason. Of course, as you'd expect, each dungeon has a lot of puzzles and they're pretty nifty. Thankfully, any secret areas that you have to bomb or dash into with the Pegasus Boots to open up are indicated visually, so there'll be an obvious crack in the wall or something to clue you in (although some of these don't actually lead to anything and are just there to trick you).
The story...uh, its there, I guess? I feel most, if not all, of the story is just window dressing for the barebones plot of "Go through these dungeons so you can save the seven sages and beat Ganon". There's a good bit of lore here but there's not much real story. Basically, Link is a kid who is part of the royal knight family. Zelda sends him a message through telekinesis. Your uncle goes out on a mission and he tells Link not to leave the house. Of course Link completely disregards that and he goes to the castle to save Zelda from the royal dungeon. Doesn't take long to meet up with his uncle, who got badly damaged in his quest to go fight the corruption taking over Hyrule Castle. He decides to give his sword and shield, telling Link he must go save Zelda. I guess she also told him that Link was going to rescue her. After saving Zelda, she stays with a priest at Sanctuary and tells you to go fight the evil wizard Agahnim for the good of Hyrule. Basically, Agahnim is an alter-ego of Ganon who usurped the kingdom, which he did so he could kidnap the descendants of the ancient seven wise men and dispel the seal that their ancestors put on the Golden Land for so long. I don't think it was really explained what this Golden Land is even meant to be, but it is undeniably connected to the Triforce. From here, Link needs to go to three dungeons that each award one magic pendant, which he needs all three of to pull out the Master Sword in the Lost Woods. Eventually you also have to go through the Dark World - an alternate version of the Light World created by Ganon - and do all seven dungeons there. After that, Link has the final showdown with Ganon, wins the Triforce, and the day is saved. So, the story is overall very basic, but I don't really expect amazing stories out of these games anyway so that wasn't much of a bummer to me.
I think this game was pretty good overall. I have some minor nitpicks like the ones I mentioned earlier and some ones I hadn't mentioned yet, like how it was driving me nuts that I had maxed out Rupees for a good portion of the game with basically nothing to spend them on. ALttP earns a good 4 stars out of me; I respect this game for its legacy, but its honestly not something I would ever want to go beat again, and I did end up getting quite bored of it my last few play sessions before completion.

Very fun game, but don't ask me to beat it without a walkthrough and emulator save state cheese (I am bad at video games).

The best Zelda game. Fight me.

A fórmula de Zelda é bem conhecida e é um dos principais pontos fortes da série. Conforme você descobre a localização das masmorras e os muitos quebra-cabeças para finalmente ficar cara a cara com o Chefão da Dungeon. Você se moverá por cada área encontrando chaves e itens especiais que o ajudarão a resolver os quebra-cabeças que permitem que você progrida, é um loop satisfatório que o desafia e recompensa. Os Chefões de cada Dungeon também requer estudo para encontrar os pontos fracos que normalmente estão relacionados ao item especial que você encontrou recentemente.
A Link To The Past é uma experiência habilmente trabalhada que desafia você não apenas a resolver os quebra-cabeças nas próprias masmorras, mas também no mundo superior, além de atualizar seus itens e descobrir todos os segredos que o mundo tem a oferecer. A música é o destaque de qualquer jogo Zelda e a pontuação aqui continua sendo uma das minhas favoritas de todos os tempos. Para muitos, A Link To The Past pode não corresponder aos padrões estabelecidos em 2023, mas é sem dúvida uma conquista monumental para a época que influenciou milhares de jogos que se seguiram.

always saw this as the weaker predecessor to two better games i'd rather be playing (ocarina and link between worlds) but y'know what, it's not half bad! dungeon design, music and combat hold up well and once you adjust to how arcade-y it feels comparatively to later zeldas, it's a pretty engrossing world to kill a couple hours in.
majority of its female characters being collectable dungeon trinkets to get "rescued" and then leave forever is still extremely cringe, tho. minus half a star right there.

It’s a fine game and it’s fun to play. The dungeons and puzzles are well-designed. However, I feel this is a game that strongly needs the nostalgia and “you had to have been there” factor to strike right for a person, which I don’t have. I like most every other 2D Zelda more for doing what this game did but better and the only reason I see it top lists is “because it was revolutionary” which isn’t as good a reason on its own to me. Still, very solid game, just not the absolute masterpiece I often see it touted as.

Enjoyed this game a lot!! The ending was super cute and the music slaps as always. Especially love all the optional items you can get in this game, it always feels worth it. Also one of the best intro’s ever!!
I did end up using a guide for some things because some items are hidden in such obscure places, how do people even find those??? (I always have this problem with 2D Zelda games, so maybe it’s just a me thing)

sword game alright
i got stuck in this one dungeon for way too long and had to search up a guide. therefore, the game sucks because i am bad at it.

There's like no story, but it's such a fun game to play. Lots of fun items to use and good dungeons.

Link to the Past is a tremendous jump forward for the series. A beautifully realized world with several memorable moments along the way, great secrets and stupid fun items. Any and all issues I have are nitpicks, but they do pile up to a point where I enjoy this title less than most. I suppose they just affected my experience more than most. I tried to do this without save states for the most part, so I felt the wrath of backtracking for each one of those small things quite a bit.
Hitboxes are very inconsistent. Slashing horizontally is perfect, but doing so vertically is not. From what I gathered, there is some blind spot on top of your model when swinging from one of the angles. This also causes some enemies to get stuck in your model to hit you multiple times while staying inside your hitbox. Best example of this is the Swamp Palace Boss. If you pull one of his balls with a hookshot from the bottom or top and don't move, you will always get hit. If you do so from the side, you won't. Yes, I have died to this many a time. Yes, it was a skill issue.
I think there's a weird choice to have the same sort of idea for progression through the overworld and the dungeons sometimes. I think there are a lot great secrets that are fun to find after going past them several times and realizing you can now interact with them. Trying to find these somewhere around these huge, scrolling screens you're seeing for the first time isn't as intuitive. Some optional secrets late into the game are much more visible than ways of progressing through the main story. Also, having the first required statue pulling puzzle over halfway into the game threw me for a loop. It was the first thing I had to look up. I know, once more, skill issue.
But that's really it. There's some small inconsistencies I noticed but they didn't really do much against my experience. Those two things led me to many a death, but even then I really enjoyed this game. The dungeons are phenomenal, I enjoyed every bit of them. Super clever design, so many fun ideas, so many cool enemies, so much color, so many excellent designs. Again, just such a huge progression for this series. It's really difficult not to appreciate, and I know because I hit my head against the wall here for a WHILE. Probably took me twice as much as beating the two previous games combined... times two.

This review contains spoilers

7.5/10
This game still holds up. The game world feels compact, but it feels like most screens in the overworld have some sort of secret to discover or puzzle to solve. It really nails that sense of discovery and adventure. Some of the dungeons are kind of frustratingly designed, and navigating them can be a nightmare in a way that didn't feel satisfying to overcome for me. I prefer these kind of dungeons to be more puzzle-focused than just confusing mazes. It's also not great that there's just one dungeon theme that loops in every one of them, so you spend about half of the game listening to what is possibly the worst song on the soundtrack.

Objectively speaking maybe the best 2D Zelda ever made.
Personally speaking, beating it in a week after spending six months on the original Legend of Zelda game was a massive disappointment. I hate that they decided to indicate where dungeons were on the map.

Faerie is the correct spelling, don't @ me.

I have weird nostalgia about this game but I don't think I ever really played it.