The Legend of Zelda: Twilight Princess
released on Nov 19, 2006
A port of The Legend of Zelda: Twilight Princess
The Legend of Zelda: Twilight Princess was initially developed with the Nintendo GameCube in mind, but ended up receiving a Wii port when it was released to promote the new console. This version has motion control compatibility for the sword and pointer controls for the menus, the bow and the boomerang. This version of the game has a completely inverted map and locations when comparing with the GameCube release. The change in layout was meant to adapt Link's usually left-handed design to right-handed people, given the motion controls.
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I must admit, this was the first game I ever played that was designed for an (relatively) older audience. It changed the way I understood media and even the concept of fiction as a whole.
Before I played this game, the only entry in the series I had played was the original The Legend of Zelda. As a child, I enjoyed the experience, but much preferred the exciting zaniness of Mario Galaxy. When I picked up Twilight Princess, primarily for the chance at picking up a darker video game, I was astounded. The scale of this world and the stakes of its stories, combined with enjoyable characters, culminated in an experience that I did not know was possible. I was hooked, not just to Zelda, or to video games, but any and all forms of art.
As an adult, I understand this game is not perfect. It suffers especially from a rough beginning and repeated tutorialization. But I still hold this as the definitive Zelda experience. Some of the best dungeons, characters, bosses, and items in franchise history. A story that is not nearly as dark as it sometimes wishes to be, but still endearing enough to be enjoyed by all ages. Not too mention a fantastic score who's only rival to date is Skyward Sword's powerful orchestra.
I will never tire of watching Link and Epona ride through a sun-soaked Hyrule Field.
Before I played this game, the only entry in the series I had played was the original The Legend of Zelda. As a child, I enjoyed the experience, but much preferred the exciting zaniness of Mario Galaxy. When I picked up Twilight Princess, primarily for the chance at picking up a darker video game, I was astounded. The scale of this world and the stakes of its stories, combined with enjoyable characters, culminated in an experience that I did not know was possible. I was hooked, not just to Zelda, or to video games, but any and all forms of art.
As an adult, I understand this game is not perfect. It suffers especially from a rough beginning and repeated tutorialization. But I still hold this as the definitive Zelda experience. Some of the best dungeons, characters, bosses, and items in franchise history. A story that is not nearly as dark as it sometimes wishes to be, but still endearing enough to be enjoyed by all ages. Not too mention a fantastic score who's only rival to date is Skyward Sword's powerful orchestra.
I will never tire of watching Link and Epona ride through a sun-soaked Hyrule Field.
Not as good as the three 3D Zeldas that came before it, but still a good game in its own right. Gets a lot of flak (some deserved) for its pacing, especially at the beginning, and the fact that it introduces a couple very cool items - the Spinner, the Ball and Chain - that are woefully underused. Definitely a harbinger of Zelda struggling to find its way in the 3D era until BoTW came out.
A game almost certainly made in response to the very negative reaction people had to the reveal of Wind Waker. Here you go, everyone, here's the brown, mature Zelda you were asking for. More Ocarina of Time! A very derivative Zelda game built around the reverence for OoT. It's still a fun game, but it's just not that great either. The spinner is a very cool dungeon item that does not get nearly enough use. Some of the dungeons and boss fights are pretty inventive, though.
For as much complaining there was back then that Wind Waker was a baby game for babies... Twilight Princess's difficulty sure does feel like it was tuned with babies in mind. The final boss only does a half heart of damage with every hit. The only way you are dying in this game is if you are doing a 3 heart challenge run and you happen to be wearing the Zora armor when you get shot by a Bokoblin's fire arrow.
For as much complaining there was back then that Wind Waker was a baby game for babies... Twilight Princess's difficulty sure does feel like it was tuned with babies in mind. The final boss only does a half heart of damage with every hit. The only way you are dying in this game is if you are doing a 3 heart challenge run and you happen to be wearing the Zora armor when you get shot by a Bokoblin's fire arrow.