The Legend of Zelda: Phantom Hourglass

released on Jun 23, 2007

Featuring intuitive touch-screen controls and innovative puzzles, The Legend of Zelda: Phantom Hourglass offers new challenges for fans of the series and an easy-to-grasp introduction for gamers new to The Legend of Zelda. But time grows short, and only the Phantom Hourglass can buy Link the minutes he’ll need to survive.

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i didn't finish this until 2 years after i first bought it because the idea of having to face the swift phantoms intimidated me so much that i'd just complete the ghost ship, find out about the phantom sword, and then restart the game. i don't think it's the best handheld game in the series but it was my first and i do still like it a lot

The touch controls are really interesting. I read a review on here about how this would be a perfect mobile game... very true. Playing on my Galaxy Note with a stylus felt just fine!
Everyone complains about the repeated dungeon... and they are absolutely correct. This game felt like it needed to be streamlined into maybe a six hour experience. There is a lot of sailing that feels like padding and the repeated temple is not a terrible idea but each run needs more variety.
A cool idea to force people to use the stylus, just too much Zelda padding to keep it from being a classic to me.

its no spirit tracks but it was still really fun you guys just dont know how to enjoy stuff

I love the ideas and concepts here, but some puzzles are woefully simple since it's trying to see what the DS can do.