The Mummy: Demastered

released on Oct 24, 2017

"A powerful ancient evil has arisen, and the war to save humanity has begun! The Mummy Demastered throws you into a 16-bit-inspired battle against the undead in a 2D, nonlinear, action-packed adventure. As an elite agent in the monster-hunting Prodigium organization, you must use a variety of weapons, upgrades, and mysterious artifacts to defend mankind against the supernatural hordes of Princess Ahmanet. Your Prodigium unit is already on the scene, but HQ lost contact with them hours ago. Only by exploring tombs, forests, abandoned tunnels, and the cursed streets of London will you discover the fate of your allies. But beware - Ahmanet commands legions of undead, insects, plague-ridden vermin, and worse! If you're not careful, you'll be the next soul in her army."


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Short but sweet, a pure metroidvania title that knows what it's doing. The death system could be a problem if you manage to fuck yourself onto dying on the other side of the map or something, but I just died once and it was right next to a save point, so no comment.

Never in a million years, would I expect a game based on a mediocre movie to be that solid.
And especially not that gorgeous or groovy.

Got softlocked 3 and a half hours in. Fuck this game

Great bite sized little metroidvania.

Very short metroidvania even by metroidvania standards.

I picked this up because it's a confluence of things I like - Universal Monster movies, WayForward, licensed games, GENZOMAN, Metroidvania - and because the central gimmick sounded super interesting: die, and your avatar becomes one of the mindless undead, whom you have to gun down to recover your upgrades.
It's... fine.
The visuals are fine; they convey a lot of depth and detail for generally boring environments. The enemies are fine; there's a mix of undead blahthingies with bats rats crows and spiders. The upgrades are fine; they introduce some fun movement options and absolutely nothing else. The gameplay is fine; shooting and ammo necessitates some strategy to navigating firefights but they're over and done with quickly enough. The gimmick is fine; having to hunt down the former player requires running through enemies while underleveled but the former player is pretty fragile. The player characters are fine; they're just generic military guys, but they also aren't even trying to pretend I should care about Tom Cruise's character, which is funny.
The game doesn't do anything offensive or anything, but it doesn't do anything inoffensive, either. For as cool as the game's high concept is, there's just so little of consequence to the experience that it ends up being entirely disposable. You might be drawn in by the game's cool surface-level ideas; you might be turned off by the game doing nothing with them. Personally, I can't feel anything but right down the middle with this entry.
That of course makes this far and away better than its source material, but that goes without saying.