Tokkyuu Shirei Solbrain

Tokkyuu Shirei Solbrain

released on Oct 26, 1991

Tokkyuu Shirei Solbrain

released on Oct 26, 1991

Tokkyuu Shirei Solbrain following the same storyline as the TV show of the same name, is a 2D action game where your main weapon is hand-to-hand combat. You can also intercept bullets with your attacks and there are power-ups as well along the way on every stage. The stages are devided into Areas, from A - G. Area B - F can be played in any ordere via a select screen and Area G will be open until all previous areas have been cleared.


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Game Review - originally written by (wraith)

Tokyuu Shirei Solbrain was released in United States as Shatterhand. Why bother retranslating? Easy. Nintendo butchered it, as they are so adept at doing. (editor's note: I have reason to believe this was actually Natsume's decision not Nintendo's) First of all, the hero is transformed from a fellow in a bionic suit to a street-punk type in a leather jacket … Seriously NOA, what the hell? Then instead of picking up power (I assume that’s what ‘P’ stands for), you’re picking up gold coins … which eludes me given the game’s cyberpunk setting. And instead of a flying robotic drone, you’re given a dismembered robot. Oh yeah, and the intro… in the Japanese version, there’s a few lines of text explaining why you have a robotic drone thing. Of course, it isn’t entirely necessary to know where the robotic drone comes from, but it adds a bit of flavor–something usually lacking in a NOA translation. Oh yeah, and the NOA version doesn’t keep track of high scores.

Gideon Zhi would also like to point out that Level C was re-writtten as a Submarine instead of a Carnival, and that the bosses of level B and C were switched around in the NOA version. God only knows why. Maybe they hate clowns and felt it necessary to axe the carnival? Maybe they’re just anal? Who knows? Not I. I didn’t even catch this diffrence the first time I wrote this review. But then again my recollection of the NOA version was based off of memory…

Now, on to the game. Minus the differences listed, there are no other differences between the games, the gameplay is exactly the same. It’s a “run, jump and punch” game, kinda of remniscient of Batman by Sunsoft. You collect these little alpha, beta and gamma blocks–and when you get three, the little robotic drone thing appears. But the type of attack it uses depends on what combination of letters you picked up. It’s pretty straightforward for an action platformer. But it can get tough. I was never able to finish the game when I owned the cart–and you know what? I still can’t. But anyway, check it out, you’ll like it!

Side scrolling action. Punch enemies and their projectiles, collect three power of two different kind of powerups will create a robot ally for you that has different attack types based on which powerups you picked up and the order they were in. Decent music, controls fairly well. Terrible underwater stage due to movement, boss, and hit detection on hazards. Terrible final stage. Limited move-set, a lot of robot options but obviously not a good or easy to remember way to know what you will get.

Screenshots: https://twitter.com/Legolas_Katarn/status/1589086870360952832

Nice bullet you've fired at me buddy...be a shame if somebody were to PUNCH IT